194,742 Commits over 4,079 Days - 1.99cph!
better gibs for stone ramp
Merge from more_map_markers
Remove background blur from interest point background, causes lingering halo after closing map
Fixed delete button appearing on team leader markers
Visual tweaks to map UI marker list:
Padding/spacing adjustments to headers and list items.
Simplifed delete button to be visible within marker container.
Applied BG blur to marker container for better separation.
Merge from ping_improvements
Ping sfx now have no falloff but are still 3d, so they sound like they are coming from the left or right but won't be inaudible if they are a long way away
Adjusted volume of sfx to better fit new falloff
Fixed compass highlights not working
Move conversion code from RendererLOD into normal code so we can dynamically convert all building block prefabs at runtime
Move refactoring / cleanup
Removed idle sfx animation events from horse breathe idle
Adjusted/cleaned up sfx animation events on new horse animation idles
Merge from industrial_json
Display parsing errors as warnings instead of errors when importing conveyor JSON
Fixed some collider meshes
Updated cine ammo box prefabs with respective colliders
Fixed skin_radius command
Removed physics from the client-side player_corpse_new, plus bug fixes
fixed foundation side walls not appearing during creation phase
fixed blocks with multiple gib instances not obeying transform/rotation ( stairs)
Tweaked local map marker rendering process on map list so that background refreshes don't disable the delete button while the marker is being hovered over
lorry_trailer wip material setup
Dual client/server var for ragdollmode
Fix bag quota counting too many bags
Added toast when you assign a bag to another player
Finished porting "Core/Hair" to Rust Standard shader backend
Workaround for Material() loading from data folder not always working
Workaround "../data/whatever" Material() paths not working on linux when garrysmod/materials/ folder is missing
use old upgrade sounds when creation effects are disabled
Change "bag gifting" option to from "friends" -> "teammates"
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Refresh menu subscribed lists if they are open when subs change
Spawnmenu search handle errors on invalid output from addons
Restore sorting of Lua files by name
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added effects.creationeffects convar (default true)
debug.log cleanup
fixed a few leaks
fixed a bug where some creation effects would be at 0,0,0
merge from building_skins_3
Backported extended UVSet in Blend4Way (82710) to /main/ferry_terminal
Added InstancedMeshFilter component (needs better name) & an editor tool to grab all meshes, materials & lods from RendererLOD(s) and store in the new PrefabAttribute
Start cleaning up code and move to properly named branch
Fixed a couple of shader compile errors when certain features are active
Use a separate convar for server ragdoll physics mode - ragdollmodesv
set culling off on plywood material to fix leaky shadow maps at lower settings
some tweaks to floor colliders
Refactor server emoji to use FileStorage, uses less IO