194,712 Commits over 4,079 Days - 1.99cph!
merge from creation_gibs/
merge from respawn_changes
Update build scripts
Delete CleanSpawnIcons.bat
backport memory crash fix from x86-64 for vpk/shadercompile
backport gmpublish_linux fix
Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
Renamed Ashtrays to match naming convention
Renamed Scatter Cigarettes to match naming convention
Added and Setup Cigarette Scatter Meshes
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Fix NRE when opening map with sleeping bag on it
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Rebuilt Handmade Shotgun Shell World Model
Finished porting "Core/Foliage" to Rust Standard shader backend
Started cleaning-up/nuking Core
lorry trailer wip material setup
Added Third Ash Tray Variation
Completed Third Ash Tray Prefab
Updated and Fixed Handmade Shotgun Shell World Model LOD error
merge from save238 - continued crash troubleshooting, subtracted respawn_changes
subtracting merge from respawn_changes
Created Ash Trays and Cigarettes Prefabs
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More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
quarry track - flipped uvs on track belt
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.