194,444 Commits over 4,079 Days - 1.99cph!
- Bradley: Don't target players who are in a safe zone
- Bradley: If a player is being targeted and enters a safe zone, stop targeting them (may take up to 2 seconds)
- Bradley: Fixed ConVar.AI.ignoreplayers bugs. Not clearing existing targets when set to true, and returning early when it shouldn't have
█▋▆▇▋ █▇▊▊▄▇▊▋ ▅▋▉ ▌▄▉▊▉▊▌▆ ▍▌▍▉▅▅▋▅█▅ ▌ ▄▉▍▇█ ▌▍█▅▄ ▊▉▊▇▋▇▌▇ ▊▄'▌ ▌▍█▍
█▊█▉▍ ▍▉▊▆ ▉█▉▍_▄▍▄▅▉█▅_▍▊▆
▇▄▄▅▄▅▊ ▊▍ ▌▍▍ ▊▄▉▌▇▆█ ▇▋ ▅▌▅▇▍▋▌█ ▇█▉▄▍▋▌▊▍ ▇▄▆ ▇▍█▍▇█ ▉▋▍▊▅▍▇▌ ▅▅▌▋▄ █▋▆ ▊▇█▍ ▊▆▋▅█▍▇ ▅█ ▅█▆▄▉▆▄▉
Fixed spot lights in 6point lighting
Fully fixed the banding issues on 6P
▉▊ ▉▍▆▄▍ ▅▅▆▍▆▆▆ - ▄█▄▍▄▉▋█ & ▇▌▌▇▌▉ ▇▆▍▉▍▊▉
█▄ ▅█▇▇▄ ▅▌▉█▊▍▅ - ▊▅▅▋▍▋█ ▍▄▅▋, ▄▅▇ ▋▊ ▆▄▅▉▌▄▉▇█ █▅▉▆█▍ ▇▊▆▅▊▊
updated the prefab for the quarry deployable
Added particle rotation support to 6point lighting (via TC1.x)
▅▍▇█▄ ▄ ▋▅▅▇▅▋▆ ▌▌█▆▄▉ ▇▊▉▊ ▇▇▄▄ ▊▍▇▄▇▉▆ ▍█ ▍▋▄██▋
▆ ▍▉ ▄▍▄▋▌▄▅ █▄▉▊ ▆▄ ▅▍▍ ▅▆▋▇ ▋▆▄▍▇ ▉▉ ▄▅▍▍▇▋▋▇▅.▄▌▄▇/▍▍█▊▇▅/▌
! ▊▄█▇██ ▉▌▌▌ ▄▇▇▉ ▄▇▅▊▆▉ ▇▌▌▍▆▅██▌ ▋█▊▆ ▊▍▄▊▊█ ▌▅▍▉▇▍
▉▋▋▌ ▊▇ ▍▄▊▉ ▋▅▉▄▇ ▄▅▍▄▇█.
Added LOD5 to the quarry deployable
▉▄▆▌▊ █ ▇▊▋▆▍█▆ ▇▋▉▄▆▉ ▆▆▌▅ ▆▄▅▉ ▋▄▍▍▉▇▅ ▌▇ █▋▉▋▅▌
▉ ▉▍ ▇▌▍██▊▋ ▆█▍▋ ▍▄ ▌▉▍ ▊▉▌▇ ▇▄▄██ ▅▇ ▋▋▄▇▆▉▆▊▆.▉▇▊▆/▅▇▌▅▄█/█
! ▍▍▌█▇▋ ▆▊▆▋ ▉▄▆▇ ▄▉▇▊█▇ ▋▅▇█▇▌▉▅▄ ▆▍▇▍ ▊▇▋▍▉▄ ▉▇▊▇█▍
▆▇▌▄ ▌█ █▊▄▊ ▋▉█▅█ ▅▄▊▄▌▅.
experimental -> experimental/release
█▊▊▅▄ █▌▊▋ ▇▄▅▋▅▅▉▊▆_▆▅▅▌▋█▆▍▊▌▌█▍█
▋▄▇▆▄▉▋▄ ▊▄█▅+ ▉█▌▍▌▊▄ ▊▍▊▆ ▇▇ ▅▌▆.▇▆▊▄█▋▍▉▇▅▉▅▄▅ (▌▊▄█▅▋▋ ▅▋▅)
▅▅▆▉▊ ▍█▉▆ ▍▅▌█▍▋▄▊▌▍█▉▍▋▆▄▆
merge from elevator_improvements
merge from nuclear_missile_silo
▄▍█▋▌█▊▉▋█ ▆▊▋▌▍ ▉▍▇▌▍▄▍▄▌▊ ▊▌▌█ ▊▄ ▆▊▉█▆▉▇ ▇▅ ▊▆▋▌▇ ▆▋▊ ▅▆ ▍▍▌▉▅▅.▍▊▄▅▉▋▅▅▇▍▍▆▇▊▄▉▍ ▋▆▌▅▆▉ (█▍▆▋▅▋▅ █▅)
Taller terrain triggers near the chute hatch as a potential fix for terrain violation
Scene2prefab
main -> experimental/release
merge from building_skins_3
Subtracting
81504 footsteps_without_groundinfo - footstep sfx played whilst swimming and reportedly doubled up
experimental -> experimental/release
Code review: Use ListHashSet instead of directly using BufferList, for faster removes
Backups - scenes, animations and assets
Merge Main -> RagdollRewrite
Another iteration of 6P files.
Further tests. Scene test setup.
Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
Texture density changes for debugging orientation
Ruling out memory leaks: Bracket the Analytics "stats" Conditional so that it behaves as (a || b ) && b rather than a || (b && c ). Setting ConVar.Server.stats to false now disables stats without also having to have AnalyticsSecret null or empty.
Debug setup for 6P shader
Added optional Wind layer to "Rust/Standard"
First smoke puff using 6point (test)
Ruling out memory leaks: Clear entries in the TimedExplosive queryResults static array after use