194,422 Commits over 4,079 Days - 1.99cph!

2 Years Ago
Ensuring 'server cull' tag is set on the relevant objects inside adobe skin prefabs, some meant to be were left untagged
2 Years Ago
Fixed steam nicknames not working due to expiry checking the wrong way
2 Years Ago
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2 Years Ago
Fixed TriggerHurtNotChild users like vehicles and the NMS hatch showing "Killed by [blank] with a [thing]". Now if there's no player doing the killing, the thing is will appear in the Killed By field instead, with no blank fields shown.
2 Years Ago
▇▍▆▊▅▍▆▍▉▍▇▇▊▇▊. (▋ ▇▍▅▉▌ ▊▇▆▍'▄ ▋▉▄ ▌▉▅ ▌▄▍▍▉▍█▍▊ ▊▅▊▅▄▄ ▄█▅█▇▌█.)
2 Years Ago
▌▊▉ ▇▋▄▌██▉▉▊▍
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
more aggressive flyby sounds
2 Years Ago
merge from experimental
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Convert infinite ammo editor convar into normal convar Synced to server with clientinfo Only works if you are admin or developer Infiniteammo convar no longer saved automatically
2 Years Ago
Wrapped the shader code to apply indirect instancing in a simple macro similar to inbuilt unity stuff. Only used when relevant.
2 Years Ago
Fixed log floor gibs r/w errors
2 Years Ago
Fix vending machines giving out greater than max stack size after restart
2 Years Ago
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2 Years Ago
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2 Years Ago
fix for the bradley targeting vendors
2 Years Ago
▌▄▇▇▅ █ ▇▌▄▉▉ ▋▍▍▊▆ ▍▉ ▊▌▆▋▍▆▄ & ▅▉▅▉▋ ▅▍▌▉▍▅ ▍▆▄▉▇ ▅ ▋▇▉█▆ ▋█ ▉▄▇▇▇▇▅ ▅▄▇ ▍▍ ▅▇▆█▊ ▍▇ ▍▉▆▊'▉ ▄█▄▄▉▊, ▉▌▌▊▄ ▊▌▉ ▉▅▋▄▍▍▄▊▅▌█ ▍▍▉▌▋ ▍ ▆█▌▆▌ ▆▅ ▉▇▋ ▄▄█▆▉▉▄█ ▅▆█▆▊▉█ ▇▆▉▉▋▄▄▄ ▋▌▆▄ ▇▊▌▊█ ▊▆▍▉▋▉▌ ▇▌▄▊▉█▍ ▋▆ ▌▉▄▉▍▉▊ ▄▄▋█ ▇▉▋ ▋▇ ▉▄▊█▉▌▊▊ ▋▅▍▄ ▇▉▆▌█▋█▅ ▌ ▅▉▅▉▌. !▉▍▅▉▋▅▆▇ ▄█▇▇▋▍ ▍█▋▋▊▊▊▉▉ ▊▌▌▆▊██▉ █▍ ▊▇▊ █▆▇▋▋▄ █▋█ ▅▄▉▆▇ ▇▋█▌ ▆▄█▉▊▍▌▊▌ ▊▍ ▌▇▄▊▆▍▉. ▇▌▍▊ ▄▋▅▊▌▋ ▇▄▄▋▍ ▄█▇ ▆▍ ▉█▌▄▅▌.
2 Years Ago
Distant nuke files and prefab on a clean branch because the other had SF and other stuff Needs the shader files too (cc @diogo)
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
2 Years Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
2 Years Ago
2 Years Ago
Cleanup for moving 1/2
2 Years Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
2 Years Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
2 Years Ago
Added highlight multiplier to 6-point particle shader
2 Years Ago
fix too many road bradleys spawning
2 Years Ago
Fixed light orientation issues in "Particles/Pixel Lit 6-Point"; updated lightmap pos/neg layout
2 Years Ago
Cherry picked 80238 (refraction fix)
2 Years Ago
Added light intensity and ambient lighting control to "Particles/Pixel Lit 6-Point"
2 Years Ago
6P Mat update & scene backup
2 Years Ago
merge from main
2 Years Ago
merge from Rustplus_changes
2 Years Ago
merge from building_skins_3
2 Years Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab
2 Years Ago
Small motion flow correction/optimization in "Particles/Pixel Lit Advanced"
2 Years Ago
Added 6point lightmaps with new layout (positive, negative)
2 Years Ago
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
2 Years Ago
Adjusted shader inputs.
2 Years Ago
experimental -> experimental/release
2 Years Ago
main -> release
2 Years Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
2 Years Ago
fix for deployables socket angle rejection not working on adobe roof
2 Years Ago
merge from main
2 Years Ago
Final Phrases + codegen checks network++