194,422 Commits over 4,079 Days - 1.99cph!

2 Years Ago
merge from wipe_timer_improvements
2 Years Ago
merge from stash_deploy_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
nuclear_missile_silo/flyby
2 Years Ago
merge from building_skins_3
2 Years Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
2 Years Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
2 Years Ago
Improved death screen info if killed by silo hatch damage trigger
2 Years Ago
jet flight sound updates
2 Years Ago
Raised default ragdoll and corpse sleep thresholds
2 Years Ago
2 Years Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
2 Years Ago
Added FixedUpdate to Client.cs and a static BufferList or ragdolls on the client. Call Ragdoll.SyncPosToPin each FixedUpdate tick. Avoids needed a FixedUpdate on every Ragdoll, which is slower than calling items in a list.
2 Years Ago
Aftersmoke WIP
2 Years Ago
Afterglow stuff & scene backup
2 Years Ago
Fix for high orientation & ground fx WIP
2 Years Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
2 Years Ago
game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
2 Years Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
2 Years Ago
Orientation improvs / backup
2 Years Ago
Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from nuclear_missile_silo/flyby
2 Years Ago
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2 Years Ago
Shockwave stuff / backup
2 Years Ago
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2 Years Ago
increased number of center-hits during extended burst fires for thompson and mp5 adjusted thompson recoil to be slightly more predictable
2 Years Ago
▆▆▌▄▆█▋ "▆▇▉▉ ▊▊█▅▍▍ ▊▄▄▉ █▍ ▅▋▄▌▇ ▇▆▄▌ ▊▅▋▄▇" ▉▋ ▊█▋▇▊▉ "▋▍▆▆▍_▄▉▆▍▇_▌▆▋▇▅▉_█▌▄█" ▋▍█▋▅▊█ ▍█▊▌▄▆▉▍▅ ▊▅▇▆▉▊ ▊▌▍▋ ▉▅▉▄▍▌▇: `▅▌▌█_▉▄_▇▉▊_▌▇▉▋` ▄▅█ `▄▍▇▉▌_▌▄_▇▊▋_█▅▆▇` ▇▊ ▍▋▄▋▅ ▊▅▄ ▄▊▍▋ ▇▇▅▊ ▇▋█▅▊▇▉▇▋█▌ ▋▊▆▇ ▆█▊▉ ▄▍█▇█ ▌▇█▅ ▍▇▄▇▊▋▌
2 Years Ago
merge from main
2 Years Ago
merge from nuclear_missile_silo
2 Years Ago
merge from nuclear_missile_silo/flyby
2 Years Ago
manifest
2 Years Ago
Flare stuff & related files
2 Years Ago
flyby changes, road bradley spawning, updated jet art
2 Years Ago
Added NVG specific AI design. NVG scientists now use home-point anchored roaming. Reduced how often NVG scientists roam. NVG scientists can now use healing items.
2 Years Ago
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2 Years Ago
Fixed z-fighting decal near computer room Slightly moved some loot position to fix clipping issues Tweaked the ladder trigger on watchtowers to prevent from climbing on the outside of the lader Scene2prefab
2 Years Ago
Scene backup
2 Years Ago
Set tunnel meshes inside the silo to cast two sided shadows to minimize light leaking through terrain Added a proximity reset timer to the hatch puzzle. The puzzle will reset after 30 seconds once player leaves the keycard area Added a more precise collider for the warhead room floor Scene2prefab
2 Years Ago
set door.hinged.NMS_green/grey/red prefabs isSecurityDoor to FALSE so that they don't respawn as security doors and cut the navmesh up when loading monument from a save file
2 Years Ago
Don't allow viewing static CCTV cameras from Rust+
2 Years Ago
merge from NMS
2 Years Ago
merge from main
2 Years Ago
▊▉▋▉█▋
2 Years Ago
exported recycler_rigged.fbx after lod3 UV update
2 Years Ago
tweaking values to flashlights
2 Years Ago
fixed water_drum_b shadow proxy not being deleted
2 Years Ago
update to recycler fbx fixed LOD3 uvs fixed scaling and rotation values