198,953 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Don't allow IO connections on entities that are in the hierarchy of a vehicle (still need a better way to isolate which entities can be placed on the tugboat, but this should stop any IO shenanigans if things slip through) Bypass this check on the tanker car module as that's the only case we want to allow IO connections to entities parented to a vehicle
2 Years Ago
Toned down player preview lighting brightness
2 Years Ago
Fixed gaps under tugboat doors
2 Years Ago
Fixed torch and rock selected skin not being applied on respawn if the selected skin is a redirect item unlocked as part of a bundle (note that this behaviour is exclusive to builds, the editor has a different process for assigning starting items)
2 Years Ago
More accurate comment
2 Years Ago
Fixed server-side projectiles not damaging tugboat
2 Years Ago
diver pickaxe sounds
2 Years Ago
diver torch sounds
2 Years Ago
Fixed infinite WaterCamera NREs in scenes with a camera but no ocean
2 Years Ago
Fixed spraycan redirect reskins not properly restoring local position on parented entities (fixes disappearing door when switching to/from industrial door skin)
2 Years Ago
▌▅██ ▊▋▋▆▅ ▅▍▋▅ ▉▌▇▍▋▅▍▊▄ ▊█▍▄▌ - ▍▌▇▇▇▊▋▄ ▋▄▌▉▊▆▇▉▉ ▅▅▆▅█
2 Years Ago
Don't parent gibs to vehicles, fixes slow motion movement of gibs when a deployable on the tugboat is destroyed
2 Years Ago
Cherry pick 84023 (switch to BurstClothHitboxCollision)
2 Years Ago
More fixes
2 Years Ago
Fixed tugboat gibs floating in slow motion (see new UsePerGibWaterCheck option on Gibbable component) Shrink colliders to fit on tugboat gibs, still has some erratic behaviour but is a bit less extreme
2 Years Ago
Use an index based lookup for preloaded cassette audio instead of using StringPool, simpler and solves StringPool warnings when calling an answering machine
2 Years Ago
Added tugboat gibs, although gib behaviour is currently insane
2 Years Ago
2 Years Ago
Matched sonar blip colour to sonar sweep colour
2 Years Ago
Merge from save239
2 Years Ago
Reinstated changes from 84010 and 84019
2 Years Ago
Merge Tugboat -> save239. Had to stomp 84010 and 84019 temporarily - will restore them in a moment.
2 Years Ago
█▍▌▉▉ ▍ ▋▆▍█▊▊▋▅▆ ▄█▊▊▍ ▆▊▊▅ ▅█▇▌▌▌▊▊█ ▇▋▍▄▉█ █▇▇▆_▉▊▆▅▌▋ ▆▋▍-▆▍▉▌▆▋ █▅ ▊▌▇▄▋▄ ▆█ ▇▇ ▍▌▅▆▉▍▇ (▅▉▌▆▉▅ ▊▅▋██▋) ▍▊▇▅▇▌▉▍ ▅▋▊▄▋██ ▆▍▋▄█▊█ ▅▅▉▌▄▋▋ ▍▄▊▋▊▇:▊▊▊▌▇▄▍▅▇▌▌▉▄▊▇▆▍▇▄▅▉▉▅ ▊▉▋▋▆▆ "▋▍▇▄▄ ▌▊▆▍▊▇▊▆▌" ▇▊▇▄▄ (▇▋▄▆▋▉ ▌▄█▍▆ ▉▆▋▍ ▊▌█ █▍▌▋▍▍▊▊█) ▇▋▌▍▅ ▋▊▌ █▊▋▊▉▆▋▆▇▊▅▅▍▆ ▅█▅▌▄▆▊▌ ▄▊ ▄▅_▉▇▉▍▅▋▉▌▉▍▅▌▍▋▄█▉▆ ▉▉█▄ ▉█ ▋▇▋ █▆▊▉▅ ▉▇▋▇▊▇ ▉▇▉▅▋▅▆▇▍▇ ▅▅▆▋▄█ ▊█▌ ▄▅▌▄▅▊ ▌█▄▆▉ ▄▊▌ ▆▋▅▄▇▇ ▇▆█▇ ▇▆▄▇ ▋▄▄▋▆ ▉▉▅▋▆▇█▌▋▅ ▄█▇█▇▄▄▍█▇▅ ▉▌▋█▋ ▌▊█▋ ▄▆▌▋▅▆▄▍ * ▍▊▌█▉▄█ ▍▄▌.▋▇▊▅▊/▇▄▍▊█▇▉█▌▇ ▄▅▌▉ ▉▆ ▄▍▅▍ ▌▉ ▊▍ ▌▆▉▊ (▄▍▅▄▌▊▉▊▅ ▉▊▊▇▅▍▅▉▌▊▇█) * ▉▊█▉▅▋▋█ ▄▌▅▌▌█ ▍▆▍▆▅▄▍ ▅▉▇ █▊▊▊ ▉▇▄.▊▅▆▉▆▊█▋▌▋▆, ▅▋█ ▌ ▉▋▍▍▊ ▉█▆▉▇▅▄▄ ▉▅▅▌▊▌█ (▊▊▌▋▉█▉▇▇ ▊▄▌▌▊▄▍▊▊▋█▆) ▌▊▅▅▊ █▅▋ ▉▇█▌▍▅ ▌▌▆▇▅▍▄ ▍▍▇▇ ▅█ █_▆█▆▍▇▆▋▍▊▉ ▌▄ ▇▊▋▆▉▍ ▌▉▆▄ █▆▊█▅▍ ▋▋▌█▄▋▉▅ ▅▉▉▋▇▍▅▋ ▉▄▊█▅ ▊▋▇▇▌▆▅ ▄▄▇▍▄▌▆▍ ▊█▄ ▊▅▊ ▅▄█▅▅▆▌▋ ▋▉▌ ▋▋ ▄▍█▅▅▉▇▅ ▅▅ ▊▋█▋▆▄ ▄▄▄▆▉ ▉▋▍ ▅▋▍▇▆ ▇▋▄▆▅▅▍▅▇▍ ▅▌ █_▍▌▌█▊▉▉▊▊█▋█▅▉▆▉ ▍█ ▉▍▌▋▇▉ █▇▉▇ ▌▋▄▍█ ▄▉▌▅_▋▄▇▋▊▊▇▆ ▌▍ ▉▊▊ ▇▉▉ ▌▊▆▉▆ ▍▆▍▅▋▍ ▇▌ ▄▄▄.█▇▅ ▇▅▅▆▅ ▄▆▉█▄▋_▆▇▉▇ ▊█ ▇▇▍▋▋▇▉▌▊▍█ ▌▌▉▆▇▆▅▇ ▊█▄█▄▇▌▍█ ▉▊▌█ █▊▊ ▅█▇▊▋▉ ▇█▅▌▋ ▉█ ▉▍▅▇▍▍▍▆▍▌ █▍ █▄▆▄▄▍▇▅▌ ▄▌▌▉▉▄:▄▉▆▆▊▆█▍▊▉█ ██▋▇▆▉▍ ▋▇█▅█▅▌ ▇▇▉█ ▄▆▌█▌▌▋ ▊▊ ▋ ▊▍ ▅▉▉▉█▍. █▉▌▇ ▍▌▆▉▍▅▄▇ ▆▌▌▉▊▆▊ ▄▊▌▊▉▍▅▄ ▇▇ ▉▌▉██ ▍▄▉▊▇▍▅▆▍▉ ▊▇▉▌▅▉. ! ▍▆▍▇▆▊ ▌▇█▋ ▋▌▆▇▇▉▌▋▍▌▍▍ ▍▊▍▇▍▅▍▉▉▆▆ (▌▊▊▊▄▅▇▅) ▆▆▉▆ ▆▄▉▆▄█▌▌ ▆▉▍▆ ▆█▍▊ ▋▇▌▅ ▉▊▇▋▋▌▋▉▊▊, ▊▋ ██▊'▆ ▇▌▌▄ ▋▇ ▍▆▊▇▇▊▆▊▇▌▇ █▊▊ ▊▌ ▉▆▋▆ ▆▊ ▌▅▌▌▋▊▇▍▉▌ ▇▅▊▅▄▇▉ ▄▇▄▇, ▌█▍ ▋ ▄▉▉▇ ▊▇▉'▅ ▇▇▉█ █▍ ▉▆█▇▉▄ ▉▍▉▋▅▊▊▌▆▇▄▋▌ ▅▋▄▌▉▍█ ▌▍ ▇▋▉ ▍▄. ▅▌▋▌█▌▍ ▅▅▄▋▆▍▊▊ ▍▄▆▋▉ !▇▅██.▍▇▄▆▉▉▋▆▅ ▊█▄██▊ "▌▍▍▉▄ ▅▆▄▌▅▄▇ ▉▋█ ▊▍▇▇▍▄▌▋ ▉▉ ▆█▅ ▆▆▊▉▉ ▊▍▊ █▊▇▆▊▇▆▄▉" ▆▆█▋▍█ ▊▄▉▉▍▅ ▇▄▌▊▅ ▋▉██▌▌ '▌▌▆▇' ▄▄▆▋ ▊▋▄▇▍▄█▇▋▍
2 Years Ago
▌▄▋▍▅▇ ▇▋▉▇ █▇▊▊▅▆▅▋▊▋▌▌ ▅▅▌█▋▍▄█▉▌▆ (▆▋▌▊▉▍▋▄) █▉▆▄ ▊▅▋█▌▇▉▄ ▇▍▍▌ ▊▄▊▉ ▇▊▅▋ ▊▄█▌▇▊▉▌▌▋, ▇▇ ▍▄▆'▇ ▍▉▅▄ ▍▋ ▌▆▋▍▍█▆▆▋▌█ ██▉ ▋▍ ▅▆▋▋ ▆▊ ▊▊▍▊▌▇▉▌█▄ ▋▌▆▅▄▇▊ ▅▉▊▍, ▉▍▉ ▉ ▊▊▄█ ▍▆▆'▉ ▆▊▅▍ ▇▊ ▍▊▌▇▇▊ ▊▇▉▌▋▉▊▆▊▊▄▊█ ▄▅▊▉█▉▌ ▉▆ ▄█▍ █▇. █▊▍▅▆▊▍ ▍▇▄▆▋▇▊▍ ▍▉▊█▉ !▇▉▆▅.█▋▉▄▇▇▄▍▇ ▆▆▊▊▉▌ "▄▉▄▌▉ ▇▋▆▅▊▇█ ▌█▌ ▄▍▇▌▊█▄▌ ▉▍ ▄▇█ ▄▇▇▇▍ ▋▇▍ ▆▊▊▌▋▉▇█▄" ▌▆██▆▇ ▆▋▌█▄▊
2 Years Ago
Limit networking of m_iGModPlayerFlags to useful bits Added func_friction to the FGD Minor change to net.lua Fixup toggle_duck in multiplayer Increase networked bits for player flags so HasGodMode is networked Entity:SetFriction affects players Also default to 1 on client. Also increase network bitcount to avoid prediction errors.
2 Years Ago
Wrote again to have single array to make job system happy Input: large unsorted NativeArray of every meshes Cull and sort them in the job system Render each mesh from a large compute buffer of the output Not rendering in exactly the right place but need to checkpoint
2 Years Ago
Tugboat gibs mesh
2 Years Ago
Replace BurstCloth components with BurstClothHitboxCollision so things handle parenting etc better Update BurstClothHitboxCollision to work with entities other than players
2 Years Ago
Fixed previous udnerwater "fog" fix not applying for submarine windows
2 Years Ago
Compile fix
2 Years Ago
Fixed underwater view distance adjustments via WaterOverlay not doing anything
2 Years Ago
Fixed Tugboat caustics projecting into nothing, not being set up for its size.
2 Years Ago
Added colliders and updated the LODs for the oiljack
2 Years Ago
Water droplet material is underwater masked.
2 Years Ago
Added water masking to Glass/GlassTransparent shader
2 Years Ago
Replace all materials not just first
2 Years Ago
brick skin texture polish
2 Years Ago
Fix for submarine windows missing underwater effect
2 Years Ago
Fix some issues with skins when using placement models. Skin an item once not a bunch of times.
Tom
2 Years Ago
Zebra crossing and water tank
2 Years Ago
Fixed NREs on concrete hatchet and pickaxe viewmodels
2 Years Ago
Fixed tugboat radar flickering
2 Years Ago
Merge from media_projects/2023_06
2 Years Ago
Merge from save239
2 Years Ago
tweaked wood door to match other doors bounds vertically
2 Years Ago
re-exported single wood door textures for higher quality
2 Years Ago
Water drink prompt tweaks
2 Years Ago
Fixed snowing underwater.
2 Years Ago
Fixed shoreline wave normals never being applied to ocean (should only be applied on highest quality) Fixed fallback normals not being applied to lakes / swamps
2 Years Ago
custom shadow proxies for brick wall meshes