125,632 Commits over 4,171 Days - 1.26cph!

2 Years Ago
▅▆▆▍▌▄▋ ▆▇▍▍
2 Years Ago
2 Years Ago
Correctly clear ammo slot details before setting
2 Years Ago
█▍▉▊▍ "▇▋▋ ▍▍▌▊ ▄▇██▄ ▌▌▊▅▅▆▍ ▍▌▄ ▊▅▆▊▄▊ ▇▄▉▄█▄▇ ▊█▊▊▍▍▆ (▄▇▊▊▉ ▉▅▅▆ ▋▉▋▅▇ ▅▉▊▆)"
2 Years Ago
merge from main
2 Years Ago
Can no longer deploy drone on tugboat SocketMod_EntityCheck and SocketMod_EntityType have a default error message
2 Years Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
2 Years Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
2 Years Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
2 Years Ago
Merge from main
2 Years Ago
Player model now looks for colliders on the transparent layer for footstep effects, fixes footstep sounds not playing when walking over a collider that's on the transparent layer for gameplay reasons (eg. sewer_chimney_top)
2 Years Ago
Tugboat sink much more slowly on death.
2 Years Ago
Fixed jackhammer not playing third person animations
2 Years Ago
Fix campfires not affecting the temperature of nearby players when deployed on a tugboat (local space issue)
2 Years Ago
Fixed spinner wheel not rotating in local space when mounted on a tugboat
2 Years Ago
Fixed not being able to rotate wood storage box
2 Years Ago
Fix emoji fields allowing user controllable rich text
2 Years Ago
Merge Main -> TugboatJuly
2 Years Ago
adjusted the depth and look of the side vents to allow for detailed colliders to allow players to pass through and have explosives stick adjusted locomotive front & rear bumpers to accomodate steep train tracks added collider for side vents updated lods, gibs and prefab accordingly
2 Years Ago
added wooden ramp to accomodate for the ramp collider on left side of the locomotive
2 Years Ago
Cherrypick 85500 & 85501 (2021 compile fixes & remove BeginWrite)
2 Years Ago
Define ComputeBuffer mode in seperate class Remove `BeginWrite()` and `EndWrite()` because it magically doesn't work and the one ComputeBuffer still using it is pretty small anyways
2 Years Ago
2021 compile fixes
2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Merge gpu_culling into global_networked_bases
2 Years Ago
Copy original computebuffer when expanding cells
2 Years Ago
Handle meshes that don't have a shadow proxy
2 Years Ago
Copy paste LOD scaling back when zooming in & based on "Object Quality" slider
2 Years Ago
Cull meshes based on camera's frustum & cull shadows based on the "sun's frustum" Store bools in bit flags inside culling GPU data
2 Years Ago
▊▊▇▄▆▌▇▅ ▊▅▇▉ █▊▅▊▆▆
2 Years Ago
Consistency fixes for post smoke.
2 Years Ago
nexus ferry sounds
2 Years Ago
Cloud termination atlas WIP
2 Years Ago
Merge from nexus
2 Years Ago
Go back to the rank list when switching tabs away from the rank editor Reset clan UI state in some places to try and fix clan logo not loading when leaving and rejoining the same clan Auto escape rich text in steam names
2 Years Ago
Missing files
2 Years Ago
Created new slope mesh variants for testing at different steepness levels (18, 15 and 12 meters high) Created prefabs with collider setup for all of the above variants Created a playable test scene with each slope variant present
2 Years Ago
Rebuild sqlite3 for linux again because the other one was crashing for some reason Tested on ubuntu 18.04 and 22.04
2 Years Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
2 Years Ago
Change language.Add error checking to be non halting too many addons use it incorrectly
2 Years Ago
Increase the allowed size of the clan announcement text Possible bug fixes for inviting other players to your clan Disabling rich text on things
2 Years Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
2 Years Ago
Delete some unused panel types from the build process Also restored nav_generate progress dialog Match behavior of SteamID functions for bots clientside to server Error no halt when player.CreateNextBot would crash This happens when trying to run the function too early. Make Player:SteamID64 and Player:AccountID never return no value AccountID returns -1 on failure, SteamID64 returns "0". The only know cases for this is multirun now Merge Pull Requests * Dark mode for loading screen depending on system theme for x64 * Added DHScrollBar * Added more NPCs categorized as hostile and friendly towards players * Replaced 2usages of 'Player.UniqueID' with 'Player.SteamID64' Add DHScrollBar to vgui_base.lua Also changed "Couldn't include file '%s' - File not found " to mention that it might be empty
2 Years Ago
Culling shader actually works now! Fix errors when deleting meshes (related to syncing data to the gpu)
2 Years Ago
Converted all the stuff to the new shader vertex stream format Lingering post-explosion mushroom cloud WIP
2 Years Ago
Merge from nexus
2 Years Ago
Rebuild sqlite3 on ubuntu 18.04 so it doesn't depend on a too new glibc Update runds.sh to include the Plugins folder in the search path instead of only Plugins/x86_64 Add build instructions for sqlite3 to my notes here
2 Years Ago
Merge from main
2 Years Ago
Move changes to Panel.PaintManual to an optional argument The optional argument overrides panel's clipping, allowing it to be rendered fully when its size is above screen bounds Move OnRequestFullUpdate warning to developer 1 restore functionality of dtwarning convar, defaults to 1 now
2 Years Ago
Cherry picked 85476 => 6point particle shader changes