125,632 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Fixed 6point particle shader flickering w/ motion blending + emission scale stream + reduced variants + improved custom vertex stream help box
2 Years Ago
Merge from Main
2 Years Ago
Set up more deployable guides, fixed some issues with deployment tracking
2 Years Ago
Reduced the effect of gravity on trains to 50% of a realistic value (instead of 100%). Allows locomotive to get up the new steep tunnel slopes
2 Years Ago
WIP second stage build mission
2 Years Ago
Raised locomotive collision triggers, to let it handle the new steep slopes
2 Years Ago
Fixed CompassUI constant complaining in scenes with no terrain
2 Years Ago
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2 Years Ago
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2 Years Ago
Fixed jumping on the very top of the tugboat unparenting the player
2 Years Ago
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2 Years Ago
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2 Years Ago
Building guides can now be activated for specific missions
2 Years Ago
Although culling is completely incorrect, it writes to IndirectArgs correctly inside the computeshader & renders some parts of the base correct
2 Years Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
2 Years Ago
Add debug.completeMission
2 Years Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
2 Years Ago
Checkin before I break anything
2 Years Ago
Protobuf, merge fixes
2 Years Ago
Merge from main
2 Years Ago
Use AssetPool for industrial pipe meshes
2 Years Ago
Material fixes.
2 Years Ago
2 Years Ago
6P orientation debug ball is motion blended.
2 Years Ago
Fixed attack heli turret gun not getting correct location when not in listen server mode, just needed manifest rebuild
2 Years Ago
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2 Years Ago
Update bagassignmode 'team' value to also include players from the same clan
2 Years Ago
Merge from main
2 Years Ago
More 6P smoke iteration/studying
2 Years Ago
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2 Years Ago
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2 Years Ago
Hide the crafting notice in the vitals area when disconnecting from a server
2 Years Ago
Merge from shader-fix-2
2 Years Ago
Merge pull requests * Added Versus Saxton Hale map category * Fixed Malformed CSS Comments * Replaced timer.Destroy (deprecated) with timer.Remove * Added duplicator.Disallow * Added DPanPanel * Added math.CHSpline
2 Years Ago
Tweaked 6point particle shader transmission behaviour
2 Years Ago
Fixed 6point particle shader errors when using motion blending
2 Years Ago
Added shadow pass to 6point particle shader when shader quality >= 100
2 Years Ago
6P transmission debug
2 Years Ago
Fixed clan table root bone reference being unassigned (StringPool warnings)
2 Years Ago
Fixed clan table jittery placement Slightly better clan table deploy checks
2 Years Ago
Fixed 6point particle shader rotation edge cases + support for Flip
2 Years Ago
Fixed clan table collider layer
2 Years Ago
Manifest rebuild
2 Years Ago
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2 Years Ago
6P debug setup in particle scene
2 Years Ago
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2 Years Ago
Fixed Deferred Mesh Decal normal blending causing incorrect lighting
2 Years Ago
6P Debug atlas.
2 Years Ago
Added "Clear" button to the console Minor warning fix
2 Years Ago
Another iteration of 6P smoke loops