199,048 Commits over 4,140 Days - 2.00cph!

2 Years Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
2 Years Ago
Merge from main
2 Years Ago
Regenerate gib shapes, will fix r/w error
2 Years Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
2 Years Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
2 Years Ago
Reapplied AK drip.
2 Years Ago
sitem setups skin approval
2 Years Ago
Fix my oopsie
2 Years Ago
Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver
2 Years Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
2 Years Ago
Make Combine Gunship aim at player's center so it can actually hit players
2 Years Ago
Tweak diver ak cloth parameters
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
2 Years Ago
Rowboat bow splash FX iteration.
2 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
2 Years Ago
Fixed a server crash when maxplayers is in server.cfg and the cmdline
2 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
2 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
2 Years Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
2 Years Ago
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2 Years Ago
Fixed oilrig flames visible through thick fog
2 Years Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside
2 Years Ago
Pumpjack files update
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
codegen - compile fix
2 Years Ago
Fixed underwater sunken barge shader issues on glass
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from combat_knife_untie
2 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
2 Years Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
2 Years Ago
compile fix
2 Years Ago
Lots of fixes make the grid based rendering minimally functional again
2 Years Ago
Added LOD4 for the pumpjack
2 Years Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
2 Years Ago
Proper directory for tank 4 cinematic textures
2 Years Ago
Made monument topo bigger around road node
2 Years Ago
Network++
2 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
2 Years Ago
helmet variation 1 & 4 cinematic textures
2 Years Ago
Manifest
2 Years Ago
Fixed water pump placement issues (stating water too shallow when it wasn't)
2 Years Ago
Tank 2 & 3 cinematic textures
2 Years Ago
Updated Vintage Alarm Clock, Vintage Wall Clock and Smoke Detectors to meet feedback
2 Years Ago
Ocean is slightly less transparent when shallow
2 Years Ago
Increased effect of diving mask in deep water
2 Years Ago
CylinderVar4 cinematic textures