193,908 Commits over 4,079 Days - 1.98cph!

2 Years Ago
merge from main
2 Years Ago
merge from door_unlock_fix
2 Years Ago
Shrink the new physboxes I added to doors to less than the width of the doors, so that they can't be triggered unless the door is actually animating into the thing
2 Years Ago
Doors now only activate their vehicle detection for the exact length of the open or close animation, instead of a fixed four seconds. Fixes some issues. Ran DoPrepare on all to save the door animation times to the door prefabs.
2 Years Ago
Depth shaders support for cutout, transparency and terrain holes
2 Years Ago
Added vehicle checkers to the three basic doors
2 Years Ago
Merge from industrial
2 Years Ago
Typo fix
2 Years Ago
Added a limit to how many whole stacks a conveyor move in a single tick (defaults to 6, exposed via server.maxItemStacksMoverPerTickIndustrial)
2 Years Ago
Fixed regression with minimum item count filters not being respected
2 Years Ago
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2 Years Ago
industrial deployable deploy sounds
2 Years Ago
Comment only, explaining ReplicatedVar
2 Years Ago
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2 Years Ago
Merge Main -> misc_fixes_feb23
2 Years Ago
Redo sofa S2P changes
2 Years Ago
Merge SofaS2P -> Save233 except... without the S2P part because Plastic can't handle the merges. I'll re-do them manually.
2 Years Ago
Cleaner cockpit scheme
2 Years Ago
Show "open door" as default option rather than "change lock" when in building blocked
2 Years Ago
Don't open "change codelock" ui right after entering in a code
2 Years Ago
NRE fix in mission validation
2 Years Ago
Make entity spawning for missions optionally lazy/deferred Mission objectives can now list entity identifiers they depend on to make them spawn when started Fix MissionEntity component not being restored + set up when loading a save Add validation to check for duplicated position/entity identifiers, and for missing entity identifiers (which are now required)
2 Years Ago
Merge from main -> door_unlock_fix
2 Years Ago
Refresh slot ammo details. Bunch of refactor/cleanup.
2 Years Ago
merge from main
2 Years Ago
merge from server_favourite_fix
2 Years Ago
compound progress backup
2 Years Ago
More mission validations
2 Years Ago
build_inside_check is now enabled by default
2 Years Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files Merge branch 'main' into prerelease
2 Years Ago
Remove spawnicons that do not belong in the base game (they are from one of my addons, oops) Updated language files
2 Years Ago
adding town square wip model and textures for sidewalk_c set compound progress backup
2 Years Ago
merge from multiple_loot_wagons
2 Years Ago
LootWagon Loot E and D
2 Years Ago
merge main to multiple_loot_wagons
2 Years Ago
Add some validation logic into the BaseMission editor to highlight possible issues with the configurations
2 Years Ago
Fixed diffusion profile asset inspector
2 Years Ago
Progress backup
2 Years Ago
More server build bullshit
2 Years Ago
load/unload wip/tests
2 Years Ago
fixing out of grid snap layers in compound post move
2 Years Ago
fixed Windmill IO connections don't work when close up
2 Years Ago
Fixed Fireplace cooking speed
2 Years Ago
S2P bandit_town, compound Fixed respawning inside reclaim on softcore gamemode
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
cobblestone road models texturing removed old level and moved new in place static decor version of tombstones without cobwebs
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial