198,742 Commits over 4,140 Days - 2.00cph!

2 Years Ago
merge from aux2
2 Years Ago
Throw error instead of auto enabling GPU instancing (incase they don't spawn prefab while in editor and miss it)
2 Years Ago
Multiple materials will work with indirect rendering too Don't global network doors by default Send global network when entity is first spawned Automatically enable GPU instancing on materials when used with instanced rendering
2 Years Ago
Revert "Fix a small visual glitch with DListView column layout"
2 Years Ago
merge shader changes Fix shader compile related script Update .gitignore
2 Years Ago
diver ak setup
2 Years Ago
Volumes & lighting WIP
2 Years Ago
Tug water interactions
2 Years Ago
merge from main
2 Years Ago
Merge from water5_final
2 Years Ago
merge from weapon_switching
2 Years Ago
Fix instanced rendering to work with multiple materials
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
2 Years Ago
Added and Setup Vintage Alarm Clock Prefab
2 Years Ago
Steam upload files
2 Years Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
2 Years Ago
cherrypicking water5_final merge from Aux2-old
2 Years Ago
merge from save239
2 Years Ago
merge from ferry_terminal
2 Years Ago
merge from experimental
2 Years Ago
Merge from main/shader-improvements/merge
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
More fixes
2 Years Ago
Fixed post-merge shader errors
2 Years Ago
Added new oiljack model
2 Years Ago
merge from research_bench_nre
2 Years Ago
merge from main
2 Years Ago
merge from analytics_held_items
2 Years Ago
Merge from water5_final
2 Years Ago
merge from ferry_terminal
2 Years Ago
Merge from main
2 Years Ago
Removed unused high res media textures
2 Years Ago
Parent merge
2 Years Ago
Hold pose anim discards
2 Years Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
2 Years Ago
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2 Years Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
2 Years Ago
WakeDisturbance iteration
2 Years Ago
Parent merge
2 Years Ago
Merge from main
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
2 Years Ago
Rigidbody setup fixes
2 Years Ago
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2 Years Ago
More boat conversions & FX simplifications.
2 Years Ago
Minor edit, don't need to use euler here
2 Years Ago
Pose data updates
2 Years Ago
Don't call SetupRigidBody if the corpse is the rigidbody