193,919 Commits over 4,079 Days - 1.98cph!
Make MissionObjective SO abstract so the Create button shows a menu for the type of objective to create
Update MissionObjective_KillEntity to use BaseEntityRef instead of manually entered entity ID numbers
Disabled ground driving for the attach heli (has skis, no wheels)
Let pitch/roll/yaw movements animate at full scale on the attack heli
Missed change to ResourceRef (should've been with cs78563)
Move the conveyor filter fail/pass outputs to the bottom of the model, make the top a bit less crowded
Move the front face storage adaptor slot on the large wooden box to the left so it doesn't clip the lock
Add a fork of ExtendedScriptableObjectDrawer so we can show/edit referenced ScriptableObjects inline in the editor
Changes allow creating new SO instances embedded into the parent SO instead of as a separate asset
Enabled that on MissionObjectives and WorldPositionGenerator SOs
Fixed electric furnace gibs glowing
Add BaseEntityRef which works like GameObjectRef but to refer to BaseEntity specifically
The object picker in the editor will automatically filter to BaseEntity prefabs too
Set up gauge shake for the attack heli and improved gauge shake for the other helis
Add an additional slot to the Tool Cupboard for storage adaptors (front face at the top)
Fixed crafter always playing sfx when off
Fixed pipes sometimes appearing incorrectly when first placed
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
Attack heli
- Added blur blade bones, meshes and materials
- Added turbofan bone
- Updated blades to use correct material in prefab
Merge from multithreaded_networking_3 (disabled by default)
Added correction forces to Kayak, now much more stable.
merge from weapon_racks/rotation/placement
Rotation/placement UI wip
Removing the need for decryptIncoming and encryptOutgoing connection flags
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
Merge from load_cancel_fix
merged from decor_bush_shadow_fix
merge from misc_fixes_feb23
Tweaks, killing shore waves where they shouldn't appear
Restoring old connection "connected" flag behaviour
Expose power consumption value on electric furnace IO entity
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
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Crafter crafting cost tweaks
Storage adaptor WB 1
Storage adaptor crafting cost
Workbench tech tree level 1 Industrial setup
Workbench tech tree level 2 Industrial setup
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
All gauges now working (heading, altitude, fuel).
Fixed kicking a player via the admin UI not sending the supplied kick reason
Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
PlayerHelicopter class refactoring
Mounting and IK work. Manifest.
Rear joystick and foot IK. Debris effect.
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes
Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects