198,742 Commits over 4,140 Days - 2.00cph!

2 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
2 Years Ago
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2 Years Ago
Boat FX / scene backup
2 Years Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
2 Years Ago
Make the favorite star on the nexuses server browser work
2 Years Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
2 Years Ago
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2 Years Ago
Disable renderer batch too
2 Years Ago
Disable grey placeholder mesh in building blocks
2 Years Ago
Fix entities not being deleted
2 Years Ago
Send building block snapshot when they first join Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
2 Years Ago
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2 Years Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
2 Years Ago
hatchet viewmodel prefab updates
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
Nuked Core backend + small reorg in shader folder
2 Years Ago
More fixes
2 Years Ago
Working on fixing pelvis offset troubles and fixing the jitter at initial spawn
2 Years Ago
Merge from main
2 Years Ago
exported new bear canter anim
2 Years Ago
Arena design flank test, can flank from cover as an option.
2 Years Ago
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2 Years Ago
merge from ferry_terminal
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
merge from main
2 Years Ago
Fixed arm positions not being set. Some bones were null, and blocking subsequent ones from being set.
2 Years Ago
If corpse is an old-style corpse, still spawn it at the player's centre point instead of at their feet. + some debug tidy-up
2 Years Ago
New system to handle the server having no info on the position of a player's limbs: - Server saves a player's PlayerFlags just before death resets them, and passes them into the corpse. - PlayerCorpse looks at them and infers whether they should be standing, crawling, sleeping etc. - Corpse then selects from a set of new scriptableobjects storing bone position data, and copies that bone data into the new ragdoll, getting the server's ragdoll starting position much closer to what will most likely be happening on the client.
2 Years Ago
Add ability for the torch to have a turn on/off animation instead of just playing the deploy animation
2 Years Ago
Corpse prefab bone structure fixes
2 Years Ago
Should convert all renderers of prefabs, such as reflections
2 Years Ago
Misc fixes
2 Years Ago
Fixed pelvis shenanigans, reverted to original ragdoll style. I didn't originally realise that the pelvis isn't always at 0,0,0 (e.g. when crawling)
2 Years Ago
Get tag filtering working for nexuses
2 Years Ago
override controller anim selection updates
2 Years Ago
updated melee moving /running upper body anims
2 Years Ago
flank test design
2 Years Ago
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2 Years Ago
Optimize IsBannedServer to reduce slowdowns while loading the server list
2 Years Ago
Show tags for nexuses on the server browser Bug fixes for the normal Steam server lists Update FP.Nexus to get tags
2 Years Ago
Fixed all remaining issues spotted with the torch. LOD emissive flickering, conditional 1P hiding, shadow glitching and more I'm forgetting.
2 Years Ago
Added DDrawAnimalMovement editor convar, draws animal movement info for debugging/testing, currently: magenta line: current ServerRotation (set to navagent desiredVelocity.normalized) cyan line: clientside movement delta, used to slerp clientside rotation to yellow line: current clientside rotation
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
exported updated bear walk anim
2 Years Ago
Fix entity updates Add `rendercube` command for testing Fix guide for building having disabled MeshRenderers
2 Years Ago
fixed sliver gaps in floor conditional, potential fix for shadowing artefacting too
2 Years Ago
diver torch functions in 3rd person