193,919 Commits over 4,079 Days - 1.98cph!

2 Years Ago
Remove debug print
2 Years Ago
Make MissionObjective SO abstract so the Create button shows a menu for the type of objective to create Update MissionObjective_KillEntity to use BaseEntityRef instead of manually entered entity ID numbers
2 Years Ago
Disabled ground driving for the attach heli (has skis, no wheels)
2 Years Ago
Let pitch/roll/yaw movements animate at full scale on the attack heli
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Turbofan now animates
2 Years Ago
Missed change to ResourceRef (should've been with cs78563)
2 Years Ago
Move the conveyor filter fail/pass outputs to the bottom of the model, make the top a bit less crowded Move the front face storage adaptor slot on the large wooden box to the left so it doesn't clip the lock
2 Years Ago
Add a fork of ExtendedScriptableObjectDrawer so we can show/edit referenced ScriptableObjects inline in the editor Changes allow creating new SO instances embedded into the parent SO instead of as a separate asset Enabled that on MissionObjectives and WorldPositionGenerator SOs
2 Years Ago
Fixed electric furnace gibs glowing
2 Years Ago
Add BaseEntityRef which works like GameObjectRef but to refer to BaseEntity specifically The object picker in the editor will automatically filter to BaseEntity prefabs too
2 Years Ago
Set up gauge shake for the attack heli and improved gauge shake for the other helis
2 Years Ago
Add an additional slot to the Tool Cupboard for storage adaptors (front face at the top)
2 Years Ago
Fixed crafter always playing sfx when off
2 Years Ago
Fixed pipes sometimes appearing incorrectly when first placed
2 Years Ago
Fix some interaction issues with the industrial crafter (caused by pickup option becoming available on the client incorrectly)
2 Years Ago
Attack heli - Added blur blade bones, meshes and materials - Added turbofan bone - Updated blades to use correct material in prefab
2 Years Ago
Merge from multithreaded_networking_3 (disabled by default)
2 Years Ago
Added correction forces to Kayak, now much more stable.
2 Years Ago
merge from weapon_racks/rotation/placement
2 Years Ago
merge from main
2 Years Ago
Rotation/placement UI wip
2 Years Ago
Network++
2 Years Ago
Merge from main
2 Years Ago
Removing the need for decryptIncoming and encryptOutgoing connection flags
2 Years Ago
Rename the convar to skip asset warmup because it causes crashes and shouldn't be used
2 Years Ago
Merge from load_cancel_fix
2 Years Ago
merged from decor_bush_shadow_fix
2 Years Ago
merge from misc_fixes_feb23
2 Years Ago
Tweaks, killing shore waves where they shouldn't appear
2 Years Ago
Restoring old connection "connected" flag behaviour
2 Years Ago
Expose power consumption value on electric furnace IO entity
2 Years Ago
Fixed server.enforcePipeChecksOnBuildingBlockChanges accidentally disabling the checks when true
2 Years Ago
Hapis Island retirement
2 Years Ago
Crafter crafting cost tweaks Storage adaptor WB 1 Storage adaptor crafting cost Workbench tech tree level 1 Industrial setup Workbench tech tree level 2 Industrial setup
2 Years Ago
network++ save++
2 Years Ago
Merge from industrial
2 Years Ago
Protocol++
2 Years Ago
Add a small (0.02m) additional offset from the surface when placing industrial pipes, helps pipes go along the ground through doorways without hitting the collider on the ground in a doorway
2 Years Ago
MenuUI
2 Years Ago
Minor edits
2 Years Ago
Switched to using the same code as the UI compass for the heli compass (except using the heli heading instead of player eye direction)
2 Years Ago
All gauges now working (heading, altitude, fuel).
2 Years Ago
Fixed kicking a player via the admin UI not sending the supplied kick reason Fixed admin UI not working after being disconnected from a server while the UI was open (this also applied to the layers tab, fixed the issue there as well)
2 Years Ago
PlayerHelicopter class refactoring
2 Years Ago
Mounting and IK work. Manifest.
2 Years Ago
Rear joystick and foot IK. Debris effect.
2 Years Ago
Ground FX flag triggers
2 Years Ago
Building blocks can now check for illegal pipes when changing conditional models and remove any offending pipes Only enabled on walls for now, can be disabled with server.enforcePipeChecksOnBuildingBlockChanges in case of any unintended side effects