198,711 Commits over 4,140 Days - 2.00cph!

2 Years Ago
merge from ai_tweaks
2 Years Ago
Increase acceleration of all human AI to eliminate sliding when initially moving at full speed
2 Years Ago
merge from ai_tweaks
2 Years Ago
merge from main
2 Years Ago
Reverting Kayak, RHIB, Rowboat and SubmarineDuo prefabs to pre-merge versions from this branch
2 Years Ago
CodeGen
2 Years Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from ferry_terminal
2 Years Ago
network++ save++
2 Years Ago
2 Years Ago
Fixed incorrect joint behaviour in ragdoll due to init order changes
2 Years Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
2 Years Ago
Fixed incorrect offset for initial corpse limb positioning on server.
2 Years Ago
Merge Main -> RagdollRewrite2
2 Years Ago
Texture resizing
2 Years Ago
Diver Assault Rifle LODs, materials and textures
2 Years Ago
Simplified small boat fx down to 2 emitters, from 17(!).
2 Years Ago
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2 Years Ago
Boat FX / scene backup
2 Years Ago
Fix a small visual glitch with DListView column layout Better names for Texture shader options in spawnmenu (Community Contribution)
2 Years Ago
Make the favorite star on the nexuses server browser work
2 Years Ago
Try applying m_FrameSnapshots mutex from CS:GO Supposedly fixes sv_parallel_sendsnapshot and sv_parallel_packentities random crashing
2 Years Ago
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2 Years Ago
Disable renderer batch too
2 Years Ago
Disable grey placeholder mesh in building blocks
2 Years Ago
Fix entities not being deleted
2 Years Ago
Send building block snapshot when they first join Ghetto fixes to work in standalone build (render manager prefab wasn't spawning)
2 Years Ago
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2 Years Ago
DGrid Clear() support, and ignore invisible items (Community Contrib) Match changes (GMOD_DLL_EXPORT) from gmod module base Added $phong and $envmaplightscale support for lightmappedgeneric $envmaplightscaleminmax included
2 Years Ago
hatchet viewmodel prefab updates
2 Years Ago
merge from main
2 Years Ago
manifest
2 Years Ago
merge from main
2 Years Ago
Nuked Core backend + small reorg in shader folder
2 Years Ago
More fixes
2 Years Ago
Working on fixing pelvis offset troubles and fixing the jitter at initial spawn
2 Years Ago
Merge from main
2 Years Ago
exported new bear canter anim
2 Years Ago
Arena design flank test, can flank from cover as an option.
2 Years Ago
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2 Years Ago
merge from ferry_terminal
2 Years Ago
merge from main
2 Years Ago
compile fix
2 Years Ago
merge from main
2 Years Ago
Fixed arm positions not being set. Some bones were null, and blocking subsequent ones from being set.
2 Years Ago
If corpse is an old-style corpse, still spawn it at the player's centre point instead of at their feet. + some debug tidy-up
2 Years Ago
New system to handle the server having no info on the position of a player's limbs: - Server saves a player's PlayerFlags just before death resets them, and passes them into the corpse. - PlayerCorpse looks at them and infers whether they should be standing, crawling, sleeping etc. - Corpse then selects from a set of new scriptableobjects storing bone position data, and copies that bone data into the new ragdoll, getting the server's ragdoll starting position much closer to what will most likely be happening on the client.