125,935 Commits over 4,171 Days - 1.26cph!

2 Years Ago
Reverting bundle tests from last week
2 Years Ago
Fixed an invisible collider near the smoke stack on small oil rig
2 Years Ago
Fixed meshes randomly disappearing due to using draw call index instead of renderer index
2 Years Ago
reconfigured attack heli mechanism based on BillB's feedback updated textures and materials added new version to the prefab.entity and hid the previous version so bill can gut it
2 Years Ago
Added temp parachute backpack model Detached backpack models from makeshift + nomad Set up all hazmat prefabs to remove backpack models
2 Years Ago
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2 Years Ago
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2 Years Ago
Missed a prefab in 'Fixed duplicate collider names'
2 Years Ago
Fixed duplicate collider names
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Setting up Tom's heli turret model WIP
2 Years Ago
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2 Years Ago
Fixed pumpjack belt texture scroller not applying properly while spinning up/down
2 Years Ago
Attack helicopter physics edits
2 Years Ago
Fixed missing attack heli purchase action string
2 Years Ago
plastic likes to randomly exclude some .mat files eh
2 Years Ago
missed files
2 Years Ago
SAR inner barrel missing face fix for rigged version previous fix was for the world model
2 Years Ago
shadowbox for slotmachine fix
2 Years Ago
Reinstate changes from 85078, but using "Standard (Specular Setup)" shader instead of "Standard" shader with "Specular Color" material mode for wood_cabin_door.mat. Will hopefully fix everything becoming shiny.
2 Years Ago
set keycards to Force No Motion to prevent crazy motion blur bug until there's an actual fix
2 Years Ago
merge from august_art_bugfixes
2 Years Ago
only subtracting 85078 - continued surfaces reflection debuging
2 Years Ago
subtracting 85213
2 Years Ago
adjusted water gun spray effect so it doesn't leak through the body of the gun
2 Years Ago
merge from surfaces_reflection_debuging
2 Years Ago
subtracting 85079 merge from building_skins_3 & 85078 merge from august_art_bugfixes
2 Years Ago
RF Transmitter now has aerial in 3rd person updated LODs and updated .worldmodel and .entity prefabs. Adjusted position in 3rd person to better fit hand.
2 Years Ago
created extra small single planter mesh/lods/collision/gibs and initial prefab setup
2 Years Ago
.mat files suddenly appearing
2 Years Ago
Adjusted belt speed for the mining quarry and pum pjack
2 Years Ago
Merging rewrite back into global_networked_bases
2 Years Ago
Reconverted all building block prefabs & now all roofs work
2 Years Ago
Fixed converter not overwriting buildingblock prefabs when using converting tool
2 Years Ago
Reimplemented LOD level inside InstancedLODState config class
2 Years Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
2 Years Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
2 Years Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
2 Years Ago
fixed wrong gib mesh rotation for the small storage box
2 Years Ago
fixed gear distant LOD (LOD2) missing face
2 Years Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
2 Years Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
2 Years Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
2 Years Ago
Fixed NativeArray of render data not being resized when the computebuffer is resized
2 Years Ago
fixed slotmachine shadowproxy box not casting shadows
2 Years Ago
Fix potential Linux srcds crash
2 Years Ago
updated skydiving player anims
2 Years Ago
Fix Rust+ clan announcement notifications never being sent