193,863 Commits over 4,079 Days - 1.98cph!

2 Years Ago
compound graffiti models/textures/prefabs
2 Years Ago
compound topologies painting
2 Years Ago
update to slide back anim mask settings
2 Years Ago
Peg fix
2 Years Ago
adding hurt volumes to compound walls barbed wire
2 Years Ago
reload/unload weapon ammo sounds
2 Years Ago
Merge from main
2 Years Ago
merge from save233 - minor fixes
2 Years Ago
Merge from industrial
2 Years Ago
Increase maxItemStacksMovedPerTickIndustrial default to 12
2 Years Ago
Only apply the maxItemStacksMoverPerTickIndustrial convar per container
2 Years Ago
Fix mission scriptable object preview rendering wrong in the object picker (can't use EditorGUILayout for it) Also seems to have fixed the inspector preview not being resizable
2 Years Ago
Rename the conversation condition type enum members so Unity renders them nicer
2 Years Ago
Expanded the action string stuff in the dialogue editor so templates can be specified Allow selecting type 'assign mission' which shows a field for the BaseMission so it generates the correct action string internally Also made this backwards compatible to not break existing conversations
2 Years Ago
Allow specifying mission conditions in the dialogue editor using a reference to the mission asset instead of copy pasting its ID in Keep it backwards compatible to not break existing conversations
2 Years Ago
▌█▄▌▇ ▇▆▋▄ ▊▉▅▇▅ ▍▋▄▄▅ ▆█▉▉▆▇.
2 Years Ago
Restore research bench loot panel in the loot panels scene Fixed case where default items couldn't be researched Fixed some text overlap when researching a default blueprint that requires a workbench
2 Years Ago
Merge from main
2 Years Ago
Learn button on default blueprints no longer does anything (same behaviour as if you already know the blueprint)
2 Years Ago
Scene backup
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Code review Convert IndustrialConveyorTransfer handling to using blocks Rate limit some conveyor RPC's Remove some allocations when toggling crafter Better compiled out profiles in pipe mesh building Lots of simplifications in the pipe mesh jobs
2 Years Ago
Set up inventory handling sounds on industrial items
2 Years Ago
Fix industrial deployable sounds not receiving occlusion
2 Years Ago
Fixed incorrect filter evaluation on entities with separate input/output slot ranges (furnaces mostly)
2 Years Ago
merge from main
2 Years Ago
▌▆▇█ ▌▄▌▅█▍▅▋, ▍▆▆▊▆▄▉▄ ▊▇▄▍ ▆▌▊▉█▍▆▇.▊▉▌█
2 Years Ago
Don't call OnObjectiveCompleted if the objective is already complete
2 Years Ago
Show mission objective progress on the HUD
2 Years Ago
Large vents
2 Years Ago
Nuclear missile silo LOD and collider progress
2 Years Ago
merge from main
2 Years Ago
▅▊▄█▋
2 Years Ago
▊▇▇▆ ▇▇▇
2 Years Ago
More turbine & damage stuff. Related materials.
2 Years Ago
Recycle mission instances when redoing a mission instead of adding a new one Fix mission time limit not aligning with whats defined (mismatched Time.time and Time.realtimeSinceStartup)
2 Years Ago
Scene backup. Mat tweaks for turbine FX.
2 Years Ago
Refactor missions protobufs so instance data is in a separate ,optional message Only save mission instance data if the mission is in progress Fix raycast used to prevent positions from being inside rocks
2 Years Ago
compound early dressing
2 Years Ago
merge from main -> rust_metrics
2 Years Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution) Merge branch 'main' into prerelease
2 Years Ago
merge from main
2 Years Ago
merge from loading
2 Years Ago
load/unload functionality
2 Years Ago
Fixed auto refresh on effects causing errors Fixed potential error in base_gmodentity:GetOverlayText (Community Contribution)
2 Years Ago
merge from industrial
2 Years Ago
Industrial crafting costs in line with electricity costs Fixed furnace research cost 500scrap
2 Years Ago
Add some logic into position generators to reroll if the position is occupied by an entity, and move it up to avoid being inside rocks Fix possible NRE when a mission (incorrectly) has null identifiers (and filled in identifiers in fisherman tackle)
2 Years Ago
phrases