198,835 Commits over 4,140 Days - 2.00cph!
Updated and Fixed Handmade Shotgun Shell World Model LOD error
merge from save238 - continued crash troubleshooting, subtracted respawn_changes
subtracting merge from respawn_changes
Created Ash Trays and Cigarettes Prefabs
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More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
quarry track - flipped uvs on track belt
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
First bunch of weapons with new peg setup for horizontal/vertical mount styles
Merge Main -> PhysicsLayerRevamp
merge from save238 - staging wipe
subtracting merge from creation gibs
merge from respawn_changes
max sleeping bags 10 -> 15
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Merge Main -> RagdollRewrite
Adding additional terrain anchors to powerline platforms in order to prevent floating placement
BirthdayBalloonHandler is now an IClientComponent
Directory updates + bullet prefabs
Fix copy right click option not working on chat lines with emoji's in them
Mount anchor and engine interaction improvements. Mount position and pose is now correct
Enable correct options tab
Merge from respawn_changes/block
Fixed sleeping bags not getting sent to client when first connecting
Fixed sleeping bags not getting updated when first opening map
Buoyancy, mass, thrust, dismount points all adjusted
Merge from respawn_changes
Animation converter plugin
Make the sleeping bag button on the map tied to a convar and enabled by default
Localized FX
Bounce polish
Tugboat actually drives, fix LOD issue