248,649 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Rebase fixes
2 Months Ago
button animation, button styling changes
2 Months Ago
Iterate, higher quality downsampling
2 Months Ago
Missed file
2 Months Ago
- Battering ram moved over to use chassis visuals via SimpleVehicleVisuals. - Added support for multiple steer and clamp angles to SimpleVehicleVisuals - Set up more logs - BatteringRamVisuals
2 Months Ago
Revert "Don't create a player if we're the dedicated server" This reverts commit 790bddcd043610e002ecac463563ff099e239799. Update Input Config Switch to use BodyController Add swim and ladder movement modes Update body visibility on non proxies Don't show Pick Up option unless OwnerTransfer.Takeover Add DuckedSpeed
2 Months Ago
Apply gameobject rotation add camera zones to playground
2 Months Ago
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2 Months Ago
Can no longer drag a prefab into itself. Resolves Facepunch/sbox-issues#6595 Can no longer change an existing prefab instance's PrefabFile out for the prefab you're already in via the inspector.
2 Months Ago
Initial Assets have colors Preview tweaks Search widget Asset popup, will turn this into something more tooltip-oriented later Split left / split right Chips from tags Tweak styling, move current project to top of asset locations list Implement chip tag filtering Initial cloud browser, separate from asset browser Initial tabbed asset picker w/ both local and cloud assets Asset type picker Renames, deletes, duplicates handled by IAssetListEntry Clean up Implement `t:vmdl`/`t:vmat`/etc. and filters Implement Everything & Recents Cloud browser uses facets to select type - hide picker on search bar Fix warnings Fix FindItemsThatStartWith Sort recents properly Display "Everything" / "Recents" in address bar when those are active Show asset name if only deleting one asset https://files.facepunch.com/alexguthrie/1b2111b1/sbox-dev_aNrz89mgvo.png Show file name + extension Use project root path as root for asset browser stuff Hide hidden files & folders Icons for assets, code, libraries, exports, localization, projectsettings folders https://files.facepunch.com/alexguthrie/1b2211b1/sbox-dev_vj4aOCIDDr.png Hide .sbox folder Open non-asset files (e.g. .cs files) when double clicked too New generic file context menu (for any non-asset type - .cs, .scss, .razor, etc.) Implement OnContextMenu in FolderNode Navigate to code files using selected code editor should prefer an active / open solution Hide obj/ folder in code directories Add support for drag-dropping assets / folders / etc. Top of asset locations list shows favorites again Favorites -> pins, hide node if it hasn't got any entries, hide obj/ folder in tree view Doesn't refresh properly when going from no entries to some entries yet Docs Fixed searching through everything/recents Show pins in tree when there are some added
2 Months Ago
Favorites -> pins, hide node if it hasn't got any entries, hide obj/ folder in tree view Doesn't refresh properly when going from no entries to some entries yet Docs Fixed searching through everything/recents Show pins in tree when there are some added
2 Months Ago
adjusted MaxOriginDelta values on cape burstcloth to match similar assets
2 Months Ago
Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents
2 Months Ago
Added extra error messages to SimpleVehicleVisuals to make working with the vehicle system a bit easier
2 Months Ago
Fix adding new cloud asset ServerPackages sometimes causing silly hang
2 Months Ago
Added fx effects to all of the battering rams wheels
2 Months Ago
Added GetFrustum to CameraComponent
2 Months Ago
merge from fix_quarry_animator_lod -> main
2 Months Ago
Rename "Available" to "sbox.game" in Library Manager + a different icon. https://files.facepunch.com/CarsonKompon/2024/October/24_10-08-LavenderAnemonecrab.png
2 Months Ago
Adding/Removing a Component with a corresponding EditorTool will instantly create/destroy it. Resolves Facepunch/sbox-issues#6643
2 Months Ago
Add GameObject.DebugOverlay, Component.DebugOverlay
2 Months Ago
Adding a Camera Component to a GameObject no longer throws an error when it shouldn't. Resolves Facepunch/sbox-issues#6641
2 Months Ago
Disable new cloud packages stuff while I work out why that breaks shit sometimes
2 Months Ago
Apply same LOD change to deployable quarries (even though they aren't used in gameplay)
2 Months Ago
Use built in overlay
2 Months Ago
Updating hold types with new animations
2 Months Ago
Add ulong constructor to Friend class. Resolves Facepunch/sbox-issues#6644
2 Months Ago
replaced fully rigid linear constraint with a stiff spring and a small linear limit for it to play in - absorbs force spikes better, especially when a kinematic body is attached
2 Months Ago
horse walking, trotting, sprinting, and turning speeds modified by towing - currently flat modifier of 60 percent across the board
2 Months Ago
Merge from fix_quarry_animator_lod -> main
2 Months Ago
S2P quarries
2 Months Ago
S2P pumpjack monuments (trainyard, powerplant, water treatment)
2 Months Ago
missing TowingJointBreakDebug file
2 Months Ago
Properly get when disconnected
2 Months Ago
Test boot back to main menu
2 Months Ago
Add tests for DebugOverlay
2 Months Ago
Move the graphics settings in the options menu into a standalone prefab Render TweakUIDropdown as a dropdown in the preset editor
2 Months Ago
Sprite shader has a pivot position
2 Months Ago
merge from halloween24 - some cloth fixes and dracula cape worldmodel collider fix
2 Months Ago
Remove debug log
2 Months Ago
This bit isn't needed actually
2 Months Ago
Don't call INetworkListener.OnActive for dedicated server, similarly don't call OnDisconnected. OnConnected will never get called anyway because it doesn't go through the handshake.
2 Months Ago
Start fixing up dof https://files.facepunch.com/sam/1b2211b1/ombChoX97P.png Iterate DoF Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect Wave intrinsics to do early out for far dof DoF2 Downsample with bias based on depth, cleanup https://files.facepunch.com/sam/1b0211b1/sbox-dev_rXaN2wxsmC.mp4 Front blur, tweaks Final tweaks, add depth gap for adding an area where u might want more focus https://files.facepunch.com/sam/1b0211b1/sbox-dev_VBIoPeaBWP.mp4 Depth Resolve writes to both channels correctly Final cleanups for dof2 Fill up _renderTarget on Graphics Scope so that we can fetch the immediate color/depth textures also without a copy Fetch depth and color directly for DoF so that we can do pixel perfect fetches, start making near dof not shit
2 Months Ago
Tongue in the direction of movement, not camera direction CameraTrigger tweaks and fixes
2 Months Ago
Show a colour in the Preset select editor
2 Months Ago
Updated test scene
2 Months Ago
Player movement is based on camera forward instead of EyeAngles
2 Months Ago
Update sbproj with DedicatedServerStartupScene
2 Months Ago
Added TowConfig to ballista Prevent mounting and dismount any mounted player when towed
2 Months Ago
Add Dedicated Server page to Project Config with its own option for a Startup Scene. When loading a game, if we're headless, use that if its set instead of the usual one.