248,649 Commits over 3,928 Days - 2.64cph!

2 Months Ago
Remove "shh" sound from Shush gesture. Added asecondary "Shush Vocal" gesture which keeps the sound. Updated gesture assets with new icons.
2 Months Ago
Updated gesture icons
2 Months Ago
Merge from set-layer-tool
2 Months Ago
SceneEditorSession.Resolve null check
2 Months Ago
Added some more checks to loading startup scenes. Facepunch/sbox-issues#6594
2 Months Ago
Disable front blurs for now
2 Months Ago
Removed logs
2 Months Ago
Work around to try and get battering ram wheels working. Still issues, now due to gimbal lock
2 Months Ago
Fix warnings
2 Months Ago
Ballista client compile fixex
2 Months Ago
Finally got Battering Ram wheel movement working as it should. Increased update rate. Call visuals.UpdateTickStopped when client tick stops.
2 Months Ago
Move on edge Updated scenes
2 Months Ago
Setup for all weapon racks.
2 Months Ago
Camera zone changes Camera only moves when the player is at the edge region https://files.facepunch.com/louie/1b2411b1/sbox-dev_uD5mYz33cv.png
2 Months Ago
wip show medal times when hovering over medals in pause menu
2 Months Ago
Implement QuestResource and Quest save system Created QuestUI Created 3 starting quest lines Player now checks for quests requiring items automatically Fix ItemPickups deleting themselves in editor Save System fixes Fix a bunch of quest logic + did a bunch of quest cleanup
2 Months Ago
people lead targets floater text text render particle build close button survivor clothes
2 Months Ago
blend ambient between two scales over height (want ambient at cloud base to be darker, brighter at top)
2 Months Ago
Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups
2 Months Ago
frenzy letters in pause/finish menus stay lit up after frenzy has been successfully collected, animate track buttons on solo page
2 Months Ago
Merge from main
2 Months Ago
Ballista reloading cleanup Restored ammo switching Some client anim fixes
2 Months Ago
fix material issues with PlayerCopyTool
2 Months Ago
Have wolf smoothly decelerate instead of stopping dead in its tracks
2 Months Ago
fix issue with rotating unicycle on customize page
2 Months Ago
setup default pages for online achievements settings, fix issues with cursor types
2 Months Ago
Update: Gamephysics now uses TryGetComponent instead of GetComponent - Same perf in standalone builds, better perf in editor builds (avoids string format alloc for null obj description) Tests: Rode a horse on craggy and check profiler to confirm GamePhysics routines were triggered
2 Months Ago
Fix wolf glitching out visually when jumping on foundation when the server frame-rate is low
2 Months Ago
Expose convar for wolf max per frame budget
2 Months Ago
Changed the ballista reloading to a hold R to reload system
2 Months Ago
pause menu map info shows current track time
2 Months Ago
Added steer angle calculation to load
2 Months Ago
- UpdateWheelVisualsSimple now uses correct delta - Battering ram forces a visuals update once to start
2 Months Ago
Tongue Physics Improvements
2 Months Ago
Update: Adding missing ChangeLOD profiling annotation Tests: loaded 6k world and found it in profile data
2 Months Ago
Update: Annotating all VehicleFixedUpdate calls - Replacing existing Profiler.BeginSample with TimeWarning - Moved some samplers around to build a nested flamegraph (consolidates vehicles in the profile) Tests: loaded 6k world and looked through the profiling info
2 Months Ago
Fixed clientside wheel turning for the battering ram. Just infer turn angle from wheel input and max steer angle.
2 Months Ago
merge from main/Halloween24
2 Months Ago
quick lerp on burstcloth length modifier, reduces jerky behaviour when changing between different modifiers
2 Months Ago
reduced length scaling on dracula cape when ducked and mounted to 0.9
2 Months Ago
don't allow closing finished menu/resuming with esc
2 Months Ago
merge from military_tunnels_nvg_outfits -> main
2 Months Ago
only show are you sure restart message if we're doing tutorial, are you sure message styling
2 Months Ago
Flash and Decoy Grenade ViewModels https://files.facepunch.com/rickgreeve/image%20%2826%29.png
2 Months Ago
S2P military tunnels
2 Months Ago
Add NVG outfit loadout onto all scientist spawners so military tunnel scientists spawn with NVGs - only an appearance change: same health, loot & weapons as before
2 Months Ago
- Fixed client build issues - Added IClientComponent to Battering ram and BaseSiegeWeapon visuals - Allow instantForced to be called in SimpleVehicleVisuals - Remove Logs - Moved away from quaternions when applying wheel rotation (should help with bugs?)
2 Months Ago
Add loadout for NVG military scientist outfit
2 Months Ago
Add ability for loadouts to override only certain containers - replace the items worn without stripping all items in the inventory
2 Months Ago
color definitions