223,680 Commits over 3,684 Days - 2.53cph!

3 Years Ago
Add skin material groups to shorts.cargo
3 Years Ago
Updated all buildings with new placeholders
3 Years Ago
Temporarily disabled flocking behaviour as it refuses to respect the flow field. Made optimizations to flow field calculation speed. Removed asynchronous generation of static collisions for now.
3 Years Ago
Test Priority Queue
3 Years Ago
test Merge branch 'master' of sbox-rts Merge branch 'master' of sbox-rts
3 Years Ago
Updated buildings + cleanup Replaced buildings with simplified ones Cleaned up old assets Merge branch 'master' of sbox-rts
3 Years Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE when attempting a level from a replay turn off pestilence parallax Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning Fixed CoreGraphic not using layer offset when first spawned Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed changed powerup icon colors Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge branch 'switch-benchmark' Use marker components in BulletSystem queries PlayerLoopProfiling fixes Merge remote-tracking branch 'origin/master' into switch-benchmark
3 Years Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
3 Years Ago
merge from main
3 Years Ago
Larger, milder noise for the radiation effect until we get the proper noise effect in. Various tweaks to arid & temp biome grading for blue cast mitigation in the shade. Small sky dome tweaks for the above.
3 Years Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
3 Years Ago
Added PathResult to determine whether a path could be calculated
3 Years Ago
Use the new DoorHelper helper for ent_door
3 Years Ago
Added doorhelper() FGD helper Adds [Hammer.DoorHelper( ... )] Revert changes to drawangles() https://files.facepunch.com/rubat/1b0211b1/pm4zlM2XH7.png
3 Years Ago
Hurt overlay vignette fix
3 Years Ago
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3 Years Ago
Possible fix for the hurt overlay being excessively blinding at certain facing and lighting conditions
3 Years Ago
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3 Years Ago
Remove corridor tubes that don't lead to any rooms
3 Years Ago
Oops, commit this material
3 Years Ago
Added placeholder boxes so people know these buildings models are temporary
3 Years Ago
Increased probability of tube pieces to stretch out underwater labs a bit more
3 Years Ago
Fixed Fog Manager
3 Years Ago
Temporarily remove Recoil on the Tank until its done by the animation graph
3 Years Ago
Added fully functional tank unit and updated Weapon to support a bunch of new stuff.
3 Years Ago
ModelDoc: Add PhysicsShapeCylinder https://files.facepunch.com/layla/1b0211b1/sbox_VKtNHzD2qc.png
3 Years Ago
Cleaned up, fixed transforms not applying
3 Years Ago
Fix material editor crash when shader is fucked Fix shader compiling to wrong folder Fix shader .ini file wrong folder Added Render.Clear() Render backdrop filters on their own, before the main panel Merge branch 'master' of sbox
3 Years Ago
Moving backdrop filter, backdrop blur into their own shaders Merge branch 'master' of sbox-game
3 Years Ago
street cabinet blockout
3 Years Ago
New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize
3 Years Ago
Made module volumes thinner
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Moonpool shared prefab - contains water surface, volume and effects Moonpool specific water carving volume mesh 'volume_1200x1500_moonpool' Removed previous volume test mesh
3 Years Ago
Remove sv_gravity change callback on game shutdown. Fixes #418
3 Years Ago
merge from /player eyes gesture fix
3 Years Ago
Disable rotation on sound light since it has no valid placement and confusing
3 Years Ago
Street lamp feedback Street lamp glass fresnel adjustment
3 Years Ago
Implemented blur on some UI elements and fixed broken namespace using statements. Updated round change detection to use OnChangedCallback attribute.
3 Years Ago
Reduced boombox condition loss
3 Years Ago
Added detailed volume triggers to all underwater lab segments (initial version for testing purposes, some tube_50 volume triggers are still missing)
3 Years Ago
Removed NavPath and NavSteer from Gamelib
3 Years Ago
Removed PropertyWatcher (obsolete). Added RPCUtility. Added experimental DayNightManager (currently not working due to a crash.) Added automatic creation of unit node size pathfinder objects.
3 Years Ago
Water carving now uses the exact shape of the player capsule collider everywhere rather than approximating some things with the axis-aligned (!) bounding box Disabled autocrouch when swimming / admin flying since it would glitch out the capsule collider when swimming underneath something with a water carving volume Environment volumes now allow using a custom collider (like a mesh collider) for their trigger (any custom collider on the game object will be used, if there is none the default box collider will be added)
3 Years Ago
Force snap whole Rect when rendering text on 2D surface, fixes text looking muddy Don't draw shadow rect if texture isn't ready yet
3 Years Ago
Underwater lab monument prefabs are no longer using Scene2Prefab
3 Years Ago
Refactor PanelRenderer Merge branch 'master' of sbox
3 Years Ago
modules meshes updated to latest
3 Years Ago
fixed hatch tube cap collider