125,610 Commits over 4,171 Days - 1.25cph!

5 Years Ago
teamsize fixes
5 Years Ago
refining greybox set - stairwell and surface building
5 Years Ago
invite nre fix
5 Years Ago
Further defined player spawn parameters so that you don't spawn on secondary islands, or where you need to run far to bypass cliffs
5 Years Ago
Disabled miltuns again for debug
5 Years Ago
Hapis: Fixed a bunch of procedural spawn issues, such as Field/Monument masks being blank
5 Years Ago
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5 Years Ago
Don't let delivery drones fly underwater
5 Years Ago
overgrowth materials color tweaks
5 Years Ago
Updated dungeon_grid_test scene to also spawn the full intersection
5 Years Ago
Fixed stairwell code regression that was causing corridors not to connect perfectly
5 Years Ago
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5 Years Ago
Tweak speeds, tighten timeouts since they were excessive
5 Years Ago
Using int shader property ids instead of strings.
5 Years Ago
Make delivery drone motors spin CW and CCW instead of all the same way Assign sounds to the other drone so it doesn't spam NREs
5 Years Ago
Remove conditional networking for market terminal orders (Maybe fix for "waiting for x deliveries" message not appearing?)
5 Years Ago
Added a DisableWithMainMenu script, added it to the quit and suicide confirmation panels so they close properly if closing the menu with them open.
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
More motion vector fixes, some tidy up and fixes. Added the ability to opt out of system.
5 Years Ago
Fix player position marker not scaling correctly on map views (MapInterface had a MapScaleIndependent component added onto the marker)
5 Years Ago
Adjusted 180 degree turn prefab so it doesn't clip the stairwell piece
5 Years Ago
Removing unused corridor prefabs
5 Years Ago
merge from main
5 Years Ago
adding stairwell elevator, refining other pieces
5 Years Ago
Stairwell bottom piece socket update
5 Years Ago
Prefab updates to support stairwell pieces
5 Years Ago
Code changes to support stairwell pieces
5 Years Ago
shortened the stairwell bottom piece transition tunnel by 1.5m to make it 6m from pivot
5 Years Ago
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5 Years Ago
phrases
5 Years Ago
train tunnels stairwell pieces greybox and test scene
5 Years Ago
Merge from /main/drone/shop
5 Years Ago
Fix player position not showing on the market UI... but why does the marker change size with zoom?
5 Years Ago
Fix issue where the shop details panel can be partially seen when first opening the market UI
5 Years Ago
Disable market UI RPCs when playing demos
5 Years Ago
Merge from /main/drone/shop
5 Years Ago
Add padding below the shop title
5 Years Ago
Delivery fee is now per quantity bought (According to the order UI - not the stack size. Selling stacks of stone wouldn't cost 1000 times the delivery fee) UI improvements to show when you cant afford the order+delivery fee
5 Years Ago
Allow zero quantity in market UI sell orders Changing amount of one order resets other orders to zero quantity Zero quantity switches the buy button to disabled
5 Years Ago
compile fix
5 Years Ago
wounding death NRE fix
5 Years Ago
Fixed a hole in terrain
5 Years Ago
reclaim/respawn toasts, reclaim terminal informs user of overflow
5 Years Ago
Server browser UI fixes
5 Years Ago
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5 Years Ago
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5 Years Ago
mf hapis2020_releasefixes
5 Years Ago
Another batch of fixes
5 Years Ago
Fixed RuntimeNavMeshBuilder complaining about solar_panels_roof