224,784 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
3 Years Ago
merge from submarine
3 Years Ago
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3 Years Ago
▋▍█ ▌▅▌▌▋█▆ ▄▄▉▋
3 Years Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
3 Years Ago
Manifest
3 Years Ago
Fixed press buttons not being powered by default, set security door manipulators to toggle Added radiation to some modules and dwellings Variants for poker table A and bbq static (no art) Some flow fixes, prepared prefabs
3 Years Ago
Added torpedo storage interaction to the solo sub
3 Years Ago
Added torpedo storage and interaction to duo sub
3 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
3 Years Ago
- ItemContainer can now have a list of any amount of exclusively allowed items, instead of 0 or 1. StorageContainer can now have 0-2 allowed items vs. previous 0-1 (could be upgraded to allow any number, but I didn't want to break all existing assignments to allowedItem by making it an array). - Protocol++. - Added submarine torpedo storage container.
3 Years Ago
Merge from fishing
3 Years Ago
Added a fishing vending exchange Added some extra forgiveness time before the line snaps Line fixes
3 Years Ago
Remove an allocation in the line renderer Fixed line appearing offset when going into debug cam
3 Years Ago
Render.DrawScene can now use any multisampling. Render.DrawScene throws some exceptions when textures are invalid, wrong image formats or multisampling mismatch.
3 Years Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
3 Years Ago
Manifest rebuild
3 Years Ago
Merge Submarine->Aux
3 Years Ago
Merge Main->Submarine
3 Years Ago
Spawn the bobber a bit higher
3 Years Ago
Tarp viewmodel fix
3 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
3 Years Ago
Trying out ComponentTypeHandleCache<T>
3 Years Ago
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
3 Years Ago
fix quad bossUnit null when shield respawns
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
3 Years Ago
3 Years Ago
RenderScene uses srgb color space when using no multisampling
3 Years Ago
Remove model tinting from home avatar, shouldn't be needed now
3 Years Ago
Add UI.Scene.RenderOnce scene will only draw once when content size changes
3 Years Ago
Manifest
3 Years Ago
Render scenes to render target
3 Years Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
3 Years Ago
nightmare speech bubble colors
3 Years Ago
▍▋▊█▌▇▄▄▆▄/▋▆█▇▇▊▄▉▇▄▆▉
3 Years Ago
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
3 Years Ago
Bump up zfar for now until we have a better way for maps to control it
3 Years Ago
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3 Years Ago
Underwater labs modules puzzles setup More dwellings work
3 Years Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
3 Years Ago
Update common Add support for chat channels
3 Years Ago
Add support for chat channels, add global chat
3 Years Ago
Make moonpool water plane convex, so that subs can detect it
3 Years Ago
Stability edit for centre of mass changes
3 Years Ago
Allow duo sub passenger to wield items
3 Years Ago
Don't allow pushing subs if not grounded
3 Years Ago
rohans latest version of crittermovement shader
3 Years Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
3 Years Ago
Add dummy handlers for interaction start/stop to get rid of the error popup
3 Years Ago
Disable filtering out interaction start/stop events for the current player