224,784 Commits over 3,714 Days - 2.52cph!
Toned down base water wiggle a bit.
Unit Buff Particles
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
Added pathfinding for valid boat path to fishing villages when considering spawn positions
Moved fishing villages into their own folder to separate their spawning from harbors (helps both harbors and fishing villages at finding spawn positions)
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
Fix incorrect rope anchors, only rope particle points need scaling
Serialized status data experiments
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
Merge branch 'serialized-statuses'
Added support to PlaceMonuments to check a valid path to the open ocean when choosing a spawn position (through adding TerrainPathConnect to the relevant monument)
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
Add [Predicted] to AimDir and ShotPower
Serialized status data experiments
Pass current map and current game to the menu
Fixed find game trying to join every game it found
Make active game screen acceptable
Merge branch 'master' of sbox-game
Attach ropes to scaled objects properly
Plastic bench - removed rogue emissive texture
old bench scale blockout
Merge branch 'master' of sbox-game
old bench scale check
Healing Field Particle
Use Axis X to scale the radius
Use Axis Z (1) to enable the icons and electric effect.
https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
Disabled projectors on the moonpools for testing.
Fix possible error when creating game
Merge branch 'master' of sbox
adding missing grass material
Plastic bench - file name fix and removed blockout
Merge branch 'master' of sbox-game
steel shelves variant files, colliders for the new shelves
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
Update some generic wood materials to have the wood physical surface property
Fix missing sounds for metal.sheet/wood.sheet surfaces
updated WIP construct map, updated floor materials
Merge branch 'master' of sbox-game
Hammer.Model now has descriptions for model/bodygroups
Give descriptions to most default Hammer entities
Also document what keyvalues were undocumented
Delete Package.Query
Merge branch 'master' of sbox
Menu list searchable, shows player counts
Merge branch 'master' of sbox-game
Make BasePathEntity public and partial
Give ent_platform a description
Update base.fgd
DescriptionAttribute is auto applied to classes too
DescriptionAttribute is no longer inheritable
Added description to SetColor input in the AutoFGD
Check for DescriptionAttribute in classes for FGD autogen
Remove excessive whitespace in DescriptionAttribute's value
More friction for the subs on land
Let the subs know that they really shouldn't be able to apply thrust at all if they're on land
Refactored the sub's water checks. Simplified a bit.
Removed head geometry from LOD2 feet
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
Reduce resources gained from low end fish
Added the option for ItemModSwap components to also give a random additional item from a predefined selection
Added some new high end fish (missing art for now)
Balance tweaks for lure and fish settings
Added small trout world model
Give submarines 50 starting fuel when purchased or spawned. Added the methods that the boat shop uses to all applicable vehicle types.
Added maximum bait value and depth values to ItemModFishable
More fixes
Fish should be less likely to swim towards land when they are close to being caught
Inanimate objects caught on the line will now be reeled in faster
Fixed catch process not ending if the player sleeps/dies/etc