224,784 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Toned down base water wiggle a bit.
3 Years Ago
Unit Buff Particles Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_boost_boost_unit.vpcf%202021-07-22%2015-56-09.mp4
3 Years Ago
Removing debug log
3 Years Ago
Added pathfinding for valid boat path to fishing villages when considering spawn positions
3 Years Ago
Moved fishing villages into their own folder to separate their spawning from harbors (helps both harbors and fishing villages at finding spawn positions)
3 Years Ago
Rubikon: Setting body scale also scales attached joints instead of PhysAggregate handling it
3 Years Ago
Fix incorrect rope anchors, only rope particle points need scaling
3 Years Ago
Serialized status data experiments Change BaseStatusData to StatusData as it isn't abstract and can actually be used Merge branch 'serialized-statuses'
3 Years Ago
Added support to PlaceMonuments to check a valid path to the open ocean when choosing a spawn position (through adding TerrainPathConnect to the relevant monument)
3 Years Ago
Change BaseStatusData to StatusData as it isn't abstract and can actually be used
3 Years Ago
Add [Predicted] to AimDir and ShotPower
3 Years Ago
Serialized status data experiments
3 Years Ago
merge from submarine
3 Years Ago
Pass current map and current game to the menu
3 Years Ago
Fixed find game trying to join every game it found Make active game screen acceptable Merge branch 'master' of sbox-game
3 Years Ago
Attach ropes to scaled objects properly
3 Years Ago
Plastic bench - removed rogue emissive texture old bench scale blockout Merge branch 'master' of sbox-game old bench scale check
3 Years Ago
Healing Field Particle Use Axis X to scale the radius Use Axis Z (1) to enable the icons and electric effect. https://files.facepunch.com/louie/1b2211b1/particles_unit_status_healing_healing_unit.vpcf%202021-07-22%2014-17-26.mp4
3 Years Ago
Disabled projectors on the moonpools for testing.
3 Years Ago
Fix possible error when creating game Merge branch 'master' of sbox
3 Years Ago
adding missing grass material
3 Years Ago
Plastic bench - file name fix and removed blockout Merge branch 'master' of sbox-game
3 Years Ago
steel shelves variant files, colliders for the new shelves
3 Years Ago
Control panels / LOD setup / added colliders / fixed last LOD level on the attachments
3 Years Ago
Update some generic wood materials to have the wood physical surface property Fix missing sounds for metal.sheet/wood.sheet surfaces
3 Years Ago
updated WIP construct map, updated floor materials Merge branch 'master' of sbox-game
3 Years Ago
Update sandbox.fgd
3 Years Ago
Hammer.Model now has descriptions for model/bodygroups
3 Years Ago
Give descriptions to most default Hammer entities Also document what keyvalues were undocumented
3 Years Ago
Delete Package.Query Merge branch 'master' of sbox
3 Years Ago
Menu list searchable, shows player counts Merge branch 'master' of sbox-game
3 Years Ago
Make BasePathEntity public and partial Give ent_platform a description Update base.fgd
3 Years Ago
Update sandbox.fgd
3 Years Ago
DescriptionAttribute is auto applied to classes too DescriptionAttribute is no longer inheritable Added description to SetColor input in the AutoFGD Check for DescriptionAttribute in classes for FGD autogen Remove excessive whitespace in DescriptionAttribute's value
3 Years Ago
debug changes
3 Years Ago
More friction for the subs on land
3 Years Ago
Let the subs know that they really shouldn't be able to apply thrust at all if they're on land
3 Years Ago
Refactored the sub's water checks. Simplified a bit.
3 Years Ago
Submarine editor fuel
3 Years Ago
Citizen source update
3 Years Ago
Source updates
3 Years Ago
Removed head geometry from LOD2 feet
3 Years Ago
Attempt to reinitialize animgraph instance for managed CSceneAnimatableObject when model is hotloaded, fixes crash when hotloading citizen model
3 Years Ago
Reduce resources gained from low end fish
3 Years Ago
Added the option for ItemModSwap components to also give a random additional item from a predefined selection Added some new high end fish (missing art for now)
3 Years Ago
Small trout icon update
3 Years Ago
Balance tweaks for lure and fish settings Added small trout world model
3 Years Ago
Give submarines 50 starting fuel when purchased or spawned. Added the methods that the boat shop uses to all applicable vehicle types.
3 Years Ago
Added maximum bait value and depth values to ItemModFishable
3 Years Ago
More fixes Fish should be less likely to swim towards land when they are close to being caught Inanimate objects caught on the line will now be reeled in faster Fixed catch process not ending if the player sleeps/dies/etc