198,617 Commits over 4,140 Days - 2.00cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
vm playing cards updates
4 Years Ago
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4 Years Ago
Fixed issue with parallax
4 Years Ago
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4 Years Ago
Fixed an icesheet floating in the sky Allowed ice sheets and shore ice to spawn on the lake topology Scaled down all ice sheets to make them feel more realistic Moved ice sheets further from the edge to make it easier for them to spawn Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
4 Years Ago
Made generic problems use markup to fit long text on small screen resolutions.
4 Years Ago
Added more filtering/sorting options to the server browser: Gamemode list sorting by player count/server count/name. Server filters by player count and ping.
4 Years Ago
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4 Years Ago
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4 Years Ago
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
4 Years Ago
Another round of clean up and deleted some unused code/files.
4 Years Ago
ProceduralMapEmpty test scene for just the heightmaps
4 Years Ago
Remove an unused test RPC. Codegen
4 Years Ago
merge from main
4 Years Ago
merge from brain cleanup
4 Years Ago
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
4 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
4 Years Ago
Less arm twisting on IK position
4 Years Ago
Remove any lingering scrap in the pot when loading a save
4 Years Ago
You now need to hold space down for a second to dismount the card table while in game
4 Years Ago
Fix up the card send/rec RPC
4 Years Ago
Final(?) card material update. Looking good in all lighting situations now.
4 Years Ago
Another material edit
4 Years Ago
Change card material again
4 Years Ago
Added a notification when a player leaves the game
4 Years Ago
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4 Years Ago
Fixed another leaving game edge case
4 Years Ago
Material edit
4 Years Ago
Improved the look of the world space cards UI. The UI component is now affected by light sources, reds don't look so bright
4 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
4 Years Ago
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
4 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
4 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
4 Years Ago
Adjusted card UI to only need one canvas
4 Years Ago
Better blending for the world-space cards
4 Years Ago
Add card deck with transparent backgrounds
4 Years Ago
Removed non-spawning roadsigns from the autospawn folder
4 Years Ago
Added some nullptr safeguards to C_ServerRagdoll::TestCollision
4 Years Ago
Added sv_location convar, which is used to set a custom flag icon for the server in the server browser (a filename of materials/icons16/ without the extension) The default server browser now uses the connection address to connect, not the query address Adjusted the server info area to show the full server name if it is too long, and fixed player list sometimes appearing broken due to long player names
4 Years Ago
skin approval
4 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
4 Years Ago
Further ice sheet improvements
4 Years Ago
merge from main
4 Years Ago
code cleanup
4 Years Ago
Added a label about where sprinkle definitions are stored
4 Years Ago
large warehouse shadow proxy tweaks
4 Years Ago
even better powerplant road connection
4 Years Ago
one more roadside junkpile fix