224,595 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Added vehicle damage texturing to minicopter
3 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
3 Years Ago
Scrap heli mats get instancing for damage texturing
3 Years Ago
Merge from main
3 Years Ago
Merge from cine_anim
3 Years Ago
Update Towns.Data to not use assets from Unity
3 Years Ago
Add inventory notifications UI to show items that are obtained
3 Years Ago
Hook up clientside inventory handling Add Towns.Data
3 Years Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes
3 Years Ago
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3 Years Ago
cherrypicking 63140
3 Years Ago
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3 Years Ago
extra decals on street cabinet
3 Years Ago
Street cabinet texture adjustment
3 Years Ago
WIP - Revised street cabinet Merge branch 'master' of sbox-game
3 Years Ago
skin approval
3 Years Ago
Added ParameterCollection.AllUsedParameterTypes
3 Years Ago
Align Entity Hud elements properly (centered) with margins. Units can now fire through other units. Renamed Range to Radius in most cases for clarity.
3 Years Ago
Units will be automatically evicted when a building is destroyed. Buildings can optionally specify an occupant damage scale, if the building is damaged the units inside will take this percent of damage. Units will now periodically check to see if there are better targets to auto attack.
3 Years Ago
Control panels source update
3 Years Ago
Added Building Generator system. You can specify whether a building generates resources over time, and whether it needs units occupying the buildings to do so and how many. Multipliers per occupant. Added brewery support to generate Beer per Worker inside over time. Added ResourceHint UI display that shows changes in resources over a position in the world. Re-jigged some technologies to make use of the Research Lab.
3 Years Ago
Re-order setup
3 Years Ago
wip corridor greeble
3 Years Ago
Refactor
3 Years Ago
Fix transition stalling when changing style every frame Add ColorHsv Merge branch 'master' of sbox Lets do this one right from the start
3 Years Ago
Color Edit sketching Merge branch 'master' of sbox-game
3 Years Ago
Move Game title/author to the left So create game/join game buttons don't change position when the title/author load from server and change size Update base.fgd Merge branch 'master' of sbox-game
3 Years Ago
Better analytical AA for border images Better analytical AA for cssbox Fix borders drawing edge color incorrectly
3 Years Ago
Remove non functioning "disableshadows" from Hammer.Model
3 Years Ago
Fixing unwanted collider on 'module_1200x1200_4way_ladder'
3 Years Ago
Correctly include the root piece when merging
3 Years Ago
Underwater labs volumes set to 'Underground' for improved lighting quality
3 Years Ago
wip creating individual encapsulating AIZs for each water base by merging the child AIZs of each one.
3 Years Ago
Art drop
3 Years Ago
Fixed holes in LOD1's
3 Years Ago
merge from submarine
3 Years Ago
Added cooldown support for abilities. Added Client support for ability callbacks for doing any client-side effects. Added use duration support for abilities (some abilities take a while to complete.) Each ability a unit has is now its own instance and can carry additional data. Merge branch 'master' of sbox-rts
3 Years Ago
merge from submarine ai (nothing spawning, just to get the data prefab updates in)
3 Years Ago
Fix conditional borders on cssbox Move shared cssbox code to a common file, clean up code, fix squircle borders having wrong shape Much better formula for the previous
3 Years Ago
merge from submarine
3 Years Ago
Fixed a few pivot rotation issues Fixed holes in LOD0 of modules
3 Years Ago
merge from ai main
3 Years Ago
Fix for AIZs with a single move point
3 Years Ago
Number Box zoo test uses numeric, format Merge branch 'master' of sbox-game
3 Years Ago
merge from submarine
3 Years Ago
Added Output.FireWithParam Basic Hammer input parameter support in C#
3 Years Ago
Underwater labs - Final modules meshes LODs/colliders/prefabs instances Re-organized ladders to be in a separate prefab instance for more flexibility in design
3 Years Ago
Give info_particle_system an editor model Do not allow ResetDelay -1 buttons to reset via the Press input
3 Years Ago
Tone down CCTV blur
3 Years Ago
Limit BackdropFilterBlur to sensible limits LibraryAttribute.Properties is a list Add PropertyAttribute PropertyType Add RangeAttribute Add PropertyAttribute.Attributes (access to other attributes)