198,617 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Merge Workcart -> Main. Merges André's trigger update test and parent trigger changes.
4 Years Ago
merge from main
4 Years Ago
André's test fix, call ForceUpdateTriggers at the end of every player tick if the player is parented
4 Years Ago
streamer skin approval
4 Years Ago
Disable clipping check on the work cart platform parenting trigger, just in case it's involved in people getting kicked off
4 Years Ago
compile fix
4 Years Ago
merge from /workcart
4 Years Ago
Workcart parenting tweaks
4 Years Ago
merge from Workcart
4 Years Ago
Shadow proxies - part 4
4 Years Ago
Merge Main > Workcart
4 Years Ago
Hammer: Fixed releasing LMB/RMB outside of the 3D view while paining displacements continuing to paint until you reclick in the 3D view
4 Years Ago
Hammer: Marked "Hinge Axis" of prop_door_rotating as non functioning so there is no question about it. ("Fixing" it would break all existing maps) Hammer: "angles" keyvalue will no longer be created with values "0 0 0" when moving objects that have a model in the editor (such as decals)
4 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
4 Years Ago
merge from WorkcartExtra
4 Years Ago
Added Panel.Set/GetX/Y (Uses Lua Panel.GetPos internally) and switch Panel:Center(Horizontal/Vertical) to use them Fixed Panel.LerpPositions not working well with Panel:Center*() functions
4 Years Ago
set workcart to use sit_workcart mount pose
4 Years Ago
added workcart sit mountpose enum
4 Years Ago
Workcart - Updated Ik positions for hands
4 Years Ago
Added driving workcart player pose to player animator
4 Years Ago
Made PrecacheSentenceFile() shared
4 Years Ago
art dump
4 Years Ago
Workcart menu background video
4 Years Ago
Merge Main -> Workcart
4 Years Ago
Merge WorkcartExtra -> Workcart
4 Years Ago
Merge Main -> Workcart
4 Years Ago
merge from workcart
4 Years Ago
Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
4 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
4 Years Ago
merge from main
4 Years Ago
Codegen Phrases Network++
4 Years Ago
Shadow proxies for Structures folder content
4 Years Ago
Move InheritedVelocityScale 1 to be for trains only
4 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
4 Years Ago
Merge from item_loss_ui_fix
4 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
4 Years Ago
Remove some GetComponents, Cancel the tween when ending
4 Years Ago
Fixed electrical typo in AND, OR and XOR switches
4 Years Ago
Fixed item loss UI notices on vitals not appearing (prefab was disabled) Item loss notices are now pooled
4 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
4 Years Ago
PreventMovement edit
4 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
4 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
4 Years Ago
Made work cart twice as fuel efficient
4 Years Ago
Remove engine trigger box
4 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
4 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
4 Years Ago
Tweaked sprite material on slot payout UI
4 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
4 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate