198,617 Commits over 4,140 Days - 2.00cph!

4 Years Ago
slow aim fix
4 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
4 Years Ago
merge from main
4 Years Ago
Remove debug code from Browse > Addons
4 Years Ago
Fixed the default screen resolution selection so it should now select the desktop resolution
4 Years Ago
Hammer: Added info_lighting_relative to the fgd Hammer: Added (Set)LightingOrigin(Hack) inputs and keyvalues to prop_dynamic and all NPCs and (Set)ModelScale for prop_physics, prop_dynamic and NPCs
4 Years Ago
workcart gibs correctly assume override colors
4 Years Ago
temp fix for underground gunshots being heard on the surface
4 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
4 Years Ago
merge from main
4 Years Ago
Hammer: Fixed unintentional auto vis group rebuilds due to recent changes when scrolling textures in the Face Sheet tool, or applying the same texture to a face (i.e. not changing the texture)
4 Years Ago
warning when dungeon navmesh fails to build
4 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
4 Years Ago
Fixed first file embedded in the BSP not being able to be decompressed
4 Years Ago
delay respawn during puzzle reset until spawn points are available
4 Years Ago
Hammer: KeyValue copy & paste now properly pastes the spawnflags (and updates the UI)
4 Years Ago
Art backup
4 Years Ago
Shadow proxies for Props folder content
4 Years Ago
Store AI spawn position as their home position in slot 4 of AIBrain position memory bank. Added BaseNavigateHome state. Chase state improvements.
4 Years Ago
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4 Years Ago
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4 Years Ago
Workcart volume tweaks - hopefully improve players falling out
4 Years Ago
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4 Years Ago
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4 Years Ago
Temp fix for the stack overflow etc problems with work carts spawning in the same spot as others. Will fix this properly tomorrow with the spawners so they don't even attempt to spawn when there's something in the way. The two push force methods also have better handling if there IS a recursive loop detected.
4 Years Ago
Simplify the too-complex TryFindClearSpaceNear system. Simply destroy work carts that spawn on the track near others
4 Years Ago
More junkyard work
4 Years Ago
WIP stopping work carts from spawning right where other work carts are. Try to find a clear space further down the track
4 Years Ago
- Fixed headlights not showing up when loading a demo with a train running (caused by OnFlagsChanged not being called on load) - Fixed engine sound not playing in the same situation(caused by TrainEngineAudio bug)
4 Years Ago
Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
4 Years Ago
Meta file
4 Years Ago
Merge Workcart -> Main
4 Years Ago
Increased static elevator speed (2.5 -> 3.5) S2P
4 Years Ago
wrap NPC navmesh error under developer 1
4 Years Ago
workcart barricade damage sound workcart sound volume tweaks
4 Years Ago
Fix for NRE in buoyancy script
4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
4 Years Ago
decor_v3 prefab tweaks
4 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
4 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
4 Years Ago
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting
4 Years Ago
Added lua_dumpfonts(_menu) for debugging
4 Years Ago
Removed my old temporary work cart damage effects
4 Years Ago
Added separate FX slot for temporary engine trouble
4 Years Ago
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4 Years Ago
Make x64 compiler happy
4 Years Ago
Increased work cart damage effect thresholds to 60/40/20
4 Years Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text