224,693 Commits over 3,714 Days - 2.52cph!

3 Years Ago
Add tag to player while driving so wheel traces can filter it out
3 Years Ago
Use physics world global gravity for car grounded gravity
3 Years Ago
Made the windows of the duo sub bigger updated lods accordingly
3 Years Ago
Resizer tool can reset scale with reload button
3 Years Ago
Car runs the base OnPhysicsCollision not just for collisions with players
3 Years Ago
Don't damage player from vehicle if they're driving one
3 Years Ago
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3 Years Ago
Support scaled cars a bit better
3 Years Ago
Add support for tooltips
3 Years Ago
Reset car input when driver is removed
3 Years Ago
Don't noclip while driving car
3 Years Ago
Don't take damage from car while you're driving it
3 Years Ago
Add basic car entity
3 Years Ago
Underwater lab lighting/post working files
3 Years Ago
Add PhysicsBody.RemoveContacts. Add PreAngularVelocity to CollisionEventData
3 Years Ago
Handle sitting tag in standard player animator
3 Years Ago
Potential fix for radio streaming stall
3 Years Ago
Cherry pick disco floor sensitivity
3 Years Ago
Discofloor sensitivity edit
3 Years Ago
Switch to GetSpectrumData
3 Years Ago
Removed right channel from the AudioVisualisationEntity calculations
3 Years Ago
adjust powerup colors again fix bumper interaction with non-ECS bullets certain bullets push player less while invulnerable
3 Years Ago
Updated Countryside Map Addition art Minor adjustments around map for flow field
3 Years Ago
Revert back to using Event.Frame for the EntityHudAnchor positional update
3 Years Ago
Fixed UI issues with EntityHudAnchor and now they fade in and out properly when units become visible through fog
3 Years Ago
Avatars now shown in chat Animation tweaks Yoink the camera input and nameplates from sbox-mmo
3 Years Ago
Added Occupiable interface for items and entities so that units can now occupy both units and buildings (transport vehicles.) Fixed unit line of sight so now units properly fade in exactly on the border edge. Temporarily use a little hack for occupants list until we find a proper fix. Refactored target system for units to have multiple types.
3 Years Ago
Control panels art source backup
3 Years Ago
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3 Years Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
3 Years Ago
material tweaks
3 Years Ago
wip auto creating wake triggers
3 Years Ago
Re-organizing folders for clarity Material variants for labs
3 Years Ago
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3 Years Ago
Street cabinets extra decal details
3 Years Ago
AIZ creation/merging fixes, add some padding to AIZ.
3 Years Ago
cherrypicking 63151
3 Years Ago
Don't connect/disconnect in boom box load
3 Years Ago
Remove Yaarana radio station
3 Years Ago
Street cabinet updates to decals and unique texturing on handle Merge branch 'master' of sbox-game
3 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
3 Years Ago
merge from submarine
3 Years Ago
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3 Years Ago
Added SetColor input to all modelentities
3 Years Ago
OnDamaged output for func_physbox and prop_physics
3 Years Ago
Quick fix for street cabinet texture - further changes coming later
3 Years Ago
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3 Years Ago
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3 Years Ago
Added vehicle damage texturing to minicopter
3 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker