198,617 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
4 Years Ago
merge from main
4 Years Ago
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
4 Years Ago
workcart NRE fix
4 Years Ago
protocol++ too many mismatched bug reports
4 Years Ago
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
4 Years Ago
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4 Years Ago
max depth/altitude optional value for safe zone triggers
4 Years Ago
TTT: Fixed an instant reload exploit (Community Contribution) Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
4 Years Ago
fix for low distance road cones on train barricade heavy
4 Years Ago
fix for spawngroups sometimes utilizing full spawnPoints
4 Years Ago
Fixed z-fighting on train stop pillar bolts
4 Years Ago
Added some debug info to "%s overflowed reliable buffer" disconnect message Added "total" count to mat_dump(textures/materials)
4 Years Ago
Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash.
4 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
4 Years Ago
More Junkyard work - surroundings - topologies
4 Years Ago
Ported fridge changes to HDRP_Backport branch - This will need S2P
4 Years Ago
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4 Years Ago
Fridge door should be fixed across all locations now
4 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
4 Years Ago
Merge from network_tick_optimizations
4 Years Ago
Merge from main
4 Years Ago
Refactored the fix for sleeping buoyancy
4 Years Ago
Topo mask changes to fix some fields that weren't receiving all field spawns
4 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
4 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
4 Years Ago
Only try generating dungeon navmesh if dungeon exists
4 Years Ago
Subtracting random_opt_2
4 Years Ago
update MT design
4 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
4 Years Ago
Fixed SlotMachine navmesh server error
4 Years Ago
Re-applied bug fixes to trainyard and cave_entrance_a Will need a S2P for caves
4 Years Ago
Junkyard terrain splats painting - composition/framing improvements
4 Years Ago
merge from /slots (minor updated payout sounds)
4 Years Ago
mfmain
4 Years Ago
Added the shredder and crane to the new junkyard - terrain rework to integrate it better and allow for ample room around crane to maneuver
4 Years Ago
Adding Crane magnet and Car shredder from vehicle branch
4 Years Ago
Refactor gesture logic into it's own script and better track progress/start/stop on the server Make id's for all gestures, send those instead of strings
4 Years Ago
Cache all gibbable GetComponents in AttributeSetup, saves time and garbage allocation during gameplay
4 Years Ago
Revert to old item colouring on slot machine loot panel
4 Years Ago
Added a loot panel name for some more scientist corpses
4 Years Ago
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4 Years Ago
Merge Workcart -> Main
4 Years Ago
- Fixed bad protobuf compilation (merge issue?) causing train throttle to show as zero for new clients who entered network range - Moved some throttle control methods
4 Years Ago
Compile fix
4 Years Ago
Requested: Increase hazard warning activation minimum speed. Now doesn't activate until the driver's train is travelling at 4.5m/s (was 2m/s), which is above the Low throttle setting speed
4 Years Ago
Bail out if GetTotalPushingMass gets too recursive
4 Years Ago
Fixed the wildcard entry on the slots payout widget not translating properly
4 Years Ago
Cancel the ActualDeath invoke if the work cart is repaired
4 Years Ago
Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet