139,144 Commits over 4,474 Days - 1.30cph!

3 Months Ago
Probably fixed OSX build error
3 Months Ago
Added Insurgency map category Groundwork for BSPZIP compression support Added support for -embed to VBSP Make LZMA methods static Update LZMA SDK, Enable BSPZIP compression Minor cleanup GM:PostPlayerDraw throws non halting error when too deep
3 Months Ago
Merge from main
3 Months Ago
Bleed fix.
3 Months Ago
Fixed some ground slaps on the wrong layer to fix bleed. Temporarily disabled the embedded string light prefab lights in the apartment lighting prefab so that each one can be positioned and tuned manually. Hobo barrel prefab tweaks. More lighting prefab WIP stuff.
3 Months Ago
illuminated pressure pad; - textures first pass - updated icon render setting - updated material
3 Months Ago
Cranked the flicker floor up more.
3 Months Ago
The ~100hz neon flicker varies a little for each sign type. All use primes for both ints and decs to avoid waveforms ever fully syncing. Slightly raised the bottom floor of the wave.
3 Months Ago
Hackweek FPV Kamikaze Drone - Updated model, textures, materials, setup prefab, icon, updated skins list, etc. Fully functional single local up vector multi axis rotation flight model with new accurate 3D model https://files.facepunch.com/mauroavalos/1b1411b1/14_14-12-MatureElk.mp4
3 Months Ago
Check for mute on startup & look in response of submitting voice data to see if muted - gives ok time delay before muting without 100k players polling the API
3 Months Ago
Codegen
3 Months Ago
- Swap vine swinging mount pose to standing - Fix offset y rotation - Increase drag to a more realistic level - Fix pooltable mountable not removing itself when dismounting
3 Months Ago
merge from decorative plants hackweek
3 Months Ago
Merge from missionobjective_findentities_optim
3 Months Ago
Fix some objectives searching on layers which are no good on the client
3 Months Ago
- Table can track multiple mountables - Can't mount if you're already mounted - Don't need to call kill - the table does it
3 Months Ago
- Setup v_spear anims/avatar - Fix inside terrain violation when jumpin on mountable - Viewmodel was set to wrong prefab - Viewmodel skeleton fix - Add viewmodel renderers to skinned mesh renderers
3 Months Ago
Fix pool cue viewmodel not spawning
3 Months Ago
- Manifest - Force mount the pool table mountable on use
3 Months Ago
Remove remaining game logic from pool table
3 Months Ago
- PoolGameController (all game logic: turns, win conditions etc) - Cleanup overal - Shooting logic (not connected yet) - Wire into PoolTable
3 Months Ago
Merge from missionobjective_findentities_optim
3 Months Ago
Fix MissionObjective_KillEntity missing set initialized flag Fix MissionObjective_KillEntity showing both standard mission marker and ping marker together when pings are enabled Fix WorldPositionGenerator potentially throwing a NRE in editor
3 Months Ago
Fix HLMV/HLFaceposer crashing due to modern control styles * Apparently windows API bug where GetClassInfoExA returns garbage? Minor cleanup Fixed StudioMDL crashing More compile warning fixes
3 Months Ago
Cleanup
3 Months Ago
Fix HLMV/HLFaceposer crashing due to modern control styles * Apparently windows API bug where GetClassInfoExA returns garbage? Minor cleanup Fixed StudioMDL crashing More compile warning fixes Merge DetailObjectSystem fixes from TF2 SDK for 64bit
3 Months Ago
Remove turn animations from AK, seems to break stuff even tho they aren't used
3 Months Ago
updated the building topology and added a collider for tree guards
3 Months Ago
Clean(tests): same for UpdateNetGroup Tests: ran unit tests
3 Months Ago
Updated models and prefabs of swimwear 1 and 2. fixed clipping issues.
3 Months Ago
Clean(tests): same for MovePlayer Tests: ran unit tests
3 Months Ago
Push up temp animations and angles for turn in place, maybe they can be used as reference
3 Months Ago
Add secondary motion/foot scatter, re-format fields
3 Months Ago
Clean(tests): UpdateSubs injectLastVis default to true now Tests: ran unit tests
3 Months Ago
Ceiling lights just use the HasPower flag instead of On
3 Months Ago
Bugfix(tests): sae for TestNew_KillSleeperAndReconnect Tests: ran all ServerOcclusionGroupTests - they pass
3 Months Ago
Bugfix(tests): same fix for TestNew_KillSleeperAndReconnect Tests: ran TestNew_KillSleeperAndReconnect
3 Months Ago
Train tunnel light fixture material fixes.
3 Months Ago
fixed wrong conditional
3 Months Ago
Bugfix(tests): properly setup player's last visibility state in TestNew_Reconnect Tests: ran unit test - it passes
3 Months Ago
merge from reset_groups_command
3 Months Ago
Turn in place IK subsystem, turns the player's lower body towards where they're facing rather than just sliding the feet - still kinda robotic.
3 Months Ago
Bugfix: NetworkVisibilityGrid.IsVisibleFrom no longer reports visibility between hardcoded groups Failed unit tests by making Limbo group visible from main grid cell Tests: ran TestNew_MoveOther, no longer fails
3 Months Ago
merge from mortar_prototype
3 Months Ago
moved SendBufferedFlagChanges outside of circuit loop
3 Months Ago
Improve mortar uneven ground placement error
3 Months Ago
merge from main
3 Months Ago
Updating fpbconfig json with details for azure artifact signing
3 Months Ago
Fixed broken fixtures.
3 Months Ago
More io entities using the new flag update Auto turret is not sending full network update when turned on or off