142,013 Commits over 4,536 Days - 1.30cph!

3 Months Ago
voip_cctv_rewrite -> main
3 Months Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
3 Months Ago
vending_flag_collision_fix -> main
3 Months Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
3 Months Ago
Fix flag collision
3 Months Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
3 Months Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
3 Months Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
3 Months Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
3 Months Ago
3p wire run anim exported and linked to holdtype override controller
3 Months Ago
main -> snapping_fixes
3 Months Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
3 Months Ago
Fix crash when firing weapons - sorry!
3 Months Ago
Merge from main
3 Months Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
3 Months Ago
Compile fix
3 Months Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
3 Months Ago
Add prevent building volume to crash remains
3 Months Ago
Codegen
3 Months Ago
Added new RefreshAndGetItems overload in IPlatformService
3 Months Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
3 Months Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
3 Months Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
3 Months Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
3 Months Ago
Merge from main
3 Months Ago
Fixed all server compile errors and warnings for RRP
3 Months Ago
merge from main
3 Months Ago
Disable detect collisions for falling satellite
3 Months Ago
Menu priorities
3 Months Ago
Inventory access always available. Mount hidden until powered.
3 Months Ago
Tweak remains offset
3 Months Ago
Disable free powerup in the editor by default
3 Months Ago
Add notification when codegen Clean & Generate finishes running and reloading
3 Months Ago
Rename inventory access menu
3 Months Ago
SatelliteData.cs cleanup
3 Months Ago
Merge from main
3 Months Ago
Merge from PlayerRIgUpdate2
3 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
3 Months Ago
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
3 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
3 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
3 Months Ago
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
3 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
3 Months Ago
Merge from containerioentity_sorting
3 Months Ago
Merge from main
3 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
3 Months Ago
Fixed animation warnings on torch
3 Months Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?