160,786 Commits over 4,566 Days - 1.47cph!

2 Months Ago
Merge from main
2 Months Ago
Commit libraries
2 Months Ago
Fix non-deterministic tests that only failed sometimes, remove extra long tests
2 Months Ago
Bugfix: make card table saving MT-friendly Done by removing the concept of item "busy" or "locking" - was never set but checked against Time.time Tests: none, trivial change
2 Months Ago
Merge from rendererlod_collapse_improvements
2 Months Ago
Fix NRE when using a planner that is placing a collapsed renderer
2 Months Ago
fixed empty procmap scene
2 Months Ago
converted all jobs to batch by rows instead of pulling XY coordinates out of the flat array's index, fixed some other minor issues 4500 map erosion time down from 47s to 39s
2 Months Ago
Bugfix: cache rocket ammo def to avoid get_gameObject calls in AttackHelicopterRockets Tests: spawned attack heli and geared it up - could see them in inventory
2 Months Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
2 Months Ago
Adjust conversation readout timings again
2 Months Ago
Initial setup of repairable helipad at bandit camp Buying air vehicles from the vendor is disabled until players contribute enough resources to repair the helipad. Works similar to constructing siege weapons Once repaired stays repaired for the wipe Placeholder art whilst helipad is under construction
2 Months Ago
Merge: from main
2 Months Ago
merge from ArrowRevamp :bow_and_arrow:
2 Months Ago
Reapply reduced network range on arrow.prefab Testlist
2 Months Ago
merge from main keep destination on some bow entities
2 Months Ago
merge from 2026_worldmodels
2 Months Ago
merge from medkit_sfx
2 Months Ago
merge from locked_water_bucket_fix
2 Months Ago
merge from store_image_descriptions_aug26
2 Months Ago
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2 Months Ago
merge from flamethrowerpilot
2 Months Ago
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2 Months Ago
merge from legacyfurnace_col_fix
2 Months Ago
merge from chainlink_fence_fix
2 Months Ago
merge from showusebind_settings_fix
2 Months Ago
Fix "Show use bind" and "Show belt bar binds" settings not doing anything because they were pointing to the wrong convar
2 Months Ago
Fix all chainlink fences in all monuments manually since they had material overrides applied to LOD1 in the scene S2P
2 Months Ago
Coverage Queries Renderer Feature
2 Months Ago
Updated sheep model and prefab to improve lods further. added an opaque sheep fur mat for lods.
2 Months Ago
Adjusting attachment positions for glass ak color variations
2 Months Ago
Merge from main
2 Months Ago
Updating attatchments positions for glass ak
2 Months Ago
merge from main
2 Months Ago
merge from woodarmor_skinnable
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Reduce amount of network groups for rooms
2 Months Ago
legacy furnace COL 350 triangles -> 240 well within the convex mesh collider threshold (255)
2 Months Ago
Fix mac compile error
2 Months Ago
Fix compile errors
2 Months Ago
Send network updates of room behind the door before the door's network update is sent
2 Months Ago
Merge from main
2 Months Ago
DLSS support for RRP
2 Months Ago
Add commands to select and direct a given NPC ai.selectnpc will select the npc in front of the player ai.movenpc will make the npc navigate to the point the player is looking at (takes a walk type sneak, walk, jog, run, sprint, fullsprint) ai.releasenpc stops the debug control Works on legacy AI and modern FSM based AI, needs to be manually added to every FSM AI but it's a one line change for each type
2 Months Ago
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2 Months Ago
Faster navmesh save and load, smaller save file sizes
2 Months Ago
Merge from rendererlod_collapse_improvements