158,276 Commits over 4,566 Days - 1.44cph!

3 Months Ago
Merge from autoturret_compile_fix
3 Months Ago
Move IRemoteControllable.GetEyesMatrix to server, fixes compile error on AutoTurret implementation
3 Months Ago
Added a terrain height set raise object to cliff_tall_d (this was the only tall cliff without one, allowing there to be gaps in the terrain when it was placed)
3 Months Ago
fix water pipes sounds not playing
3 Months Ago
clamp min damage multiplier on playerboat hurt triggers for better low-speed behaviour
3 Months Ago
Rebuild localization phrases
3 Months Ago
Upped density of power plant chimney smoke
3 Months Ago
Merge from main
3 Months Ago
LOD/fake render setup for new stuff
3 Months Ago
Fix bad merge for vine tree fix
3 Months Ago
Fusebox indicators & related files. Lighting prefab update.
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
Increased extents/offset of edge terrain anchors of cliff_hills_large_c from 2 -> 2.5
3 Months Ago
Merge from main
3 Months Ago
Enable model
3 Months Ago
Fixes
3 Months Ago
Further tightened anchor setup of cliff_hills_large_b
3 Months Ago
Re-add to prefab
3 Months Ago
Debug rendering for directions
3 Months Ago
Rotate impact effect to match satellite travel direction
3 Months Ago
Merge from PMM
3 Months Ago
Sat entity fx recovery
3 Months Ago
Comment purge/cleanup
3 Months Ago
Tightened anchor setup for cliff_hills_large_c
3 Months Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
3 Months Ago
Add terrain raycast checks, default off, behind a convar.
3 Months Ago
Merge from satellite_crash
3 Months Ago
Fixed a bug in satellite.launch
3 Months Ago
merge from satellite_crash
3 Months Ago
Satellite.launch now includes trhe usual debug rendering for target location.
3 Months Ago
merge from main
3 Months Ago
merge from demoui2
3 Months Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
3 Months Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
3 Months Ago
merge from sculptures
3 Months Ago
removed old wrong sculpting tooltip
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
3 Months Ago
merge from main
3 Months Ago
Merge from satellite_crash
3 Months Ago
Codegen
3 Months Ago
Merge from satellite_crash
3 Months Ago
Merge from PMM
3 Months Ago
Merge from crash_fix
3 Months Ago
Reskinned the garage door
3 Months Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
3 Months Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
3 Months Ago
Merge from bag_favourite