138,933 Commits over 4,474 Days - 1.29cph!

3 Months Ago
Minor changes * Make "Growing CNetChan Buffer" a DevMsg, not DevWarning * Fix "Corrupted fragment start marker!" detection Fix Faceposer creating one extra convar * Its 0-95 for 96 total, not 0-96 for 97 total. Added physenv.Set/GetTimeScale() - shared * `physenv.GetTimeScale` functions will NOT take `(cl_)phys_timescale` into account, similarly to `game.GetTimeScale` and `host_timescale` Improvements for CustomAmmoDisplay support * Adds support for "SecondaryClip" in CustomAmmoDisplay table.
3 Months Ago
Garage door industrial animations
3 Months Ago
merge from game_room_dlc -> darts_game
3 Months Ago
merge from main
3 Months Ago
only show 5 leaderboard spots
3 Months Ago
merge from fix_storage_adapter_invisible -> main
3 Months Ago
Fix storage adapters going invisible - force the LODComponent to refresh when it's parented to a static entity to handle all the edge cases where the LODComponent is initialized at 0,0,0 before parenting
3 Months Ago
Kiosk lighting WIP.
3 Months Ago
Fixing chicken suit skeleton skin
3 Months Ago
Cherry pick 150710, 150711 (moved SkinnedMeshRenderer convert button to the context menu)
3 Months Ago
Compile fix
3 Months Ago
Editor: moved SkinnedMeshRenderer convert button to the context menu, as its overriding the builtin custom editor
3 Months Ago
Ninja suit skinning fix
3 Months Ago
Fixed electric furnace gibs not being skinned
3 Months Ago
Gate ghostship unity nav gen behind ConVar.AI.useUnityNavmesh
3 Months Ago
Merge from main
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
merge from main
3 Months Ago
Make entityComponent.baseEntity work in OnEnable
3 Months Ago
Fix ghostship scientists not moving (after fixing agent too far from navmesh spam)
3 Months Ago
Fix
3 Months Ago
merge from mortar_prototype
3 Months Ago
Another attempt at fixing scaled colliders / impact effects on the mortar
3 Months Ago
Change radial option from "Open Inventory" to "Upgrade Workbench"
3 Months Ago
Readd navmesh agent to realmed remove
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge main -> rust_relay_server
3 Months Ago
Movember moustache partial fix
3 Months Ago
Added allocation free encryption
3 Months Ago
Fixed DigitalClockAlarm pooling issue
3 Months Ago
Fixed ParameterDisplayName not being populated correctly in test resutls
3 Months Ago
Make TryGetAgent return null if agent is not on navmesh to prevent unity warnings
3 Months Ago
Add a unity NavmeshAgent component to all prefabs with RustNavmeshAgent and copy its settings, this is because AddComponent on NavmeshAgent causes it to use default params and log warnings
3 Months Ago
Test result stacktraces are now populated correctly with captured errors
3 Months Ago
Fix race condition in editor causing WakeAIZ to try to use BaseEntity.Query.Server before it's set (use InitShared callback instead of Awake)
3 Months Ago
Fix new scientists hovering slightly above ghostship floor
3 Months Ago
Fixed editor performance after merging child animator system
3 Months Ago
merge from dont_bake_on_load
3 Months Ago
merge from custom_item_fixes
3 Months Ago
Fix items not stacking together after they've been part of a copypaste
3 Months Ago
merge from main
3 Months Ago
Santa beard partial fix
3 Months Ago
merge from mortar_prototype
3 Months Ago
mass-committing `m_BakeOnSceneLoad` being set to 0 on all old scenes, skipping some 3rd party and demo scenes - chance this will break something, this opened and saved every scene which runs s2p
3 Months Ago
Fix look rotation spam when in network range of a freshly placed mortar
3 Months Ago
Add model component to mortar, should stop scaled impact effects
3 Months Ago
Added SpawnPrefab in RustTestFixture, similar to SpawnEntity but for prefabs
3 Months Ago
removed unnecessary call to set timeSamples to 0 before an audio clip is set, this is cleaned up internally
3 Months Ago
merge from automated_testing/raid_recorder
3 Months Ago
Added some new raiding tests