159,946 Commits over 4,566 Days - 1.46cph!

3 Months Ago
puzzle setup, placed doors, started splitting up stations into rooms
3 Months Ago
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3 Months Ago
Fixed glitch
3 Months Ago
fix ADS jitter with the shield on your back
3 Months Ago
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3 Months Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
3 Months Ago
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3 Months Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
3 Months Ago
- added jellyfish test assets
3 Months Ago
Small room i lookdeving
3 Months Ago
Debug overlay
3 Months Ago
- added seagull asset for testing
3 Months Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
3 Months Ago
Added names for all CommandBufferDesc instances
3 Months Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
3 Months Ago
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3 Months Ago
Use a NativeArray for lightShadowData
3 Months Ago
- added frog store asset for testing.
3 Months Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
3 Months Ago
Add two PoolAnalyzerGetWrapper
3 Months Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
3 Months Ago
Fix swing seats marking attackers hostile
3 Months Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
3 Months Ago
Fix held entity sprint modifier NREs
3 Months Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
3 Months Ago
cherry picking from single shot world model
3 Months Ago
cherry picking from door key world model 2
3 Months Ago
cherry picking from door key world model
3 Months Ago
cherry picking from fog machine world model 2
3 Months Ago
cherry picking from fog machine world model
3 Months Ago
cherry picking from fishing tackle world models
3 Months Ago
cherry picking from small spike world models 2
3 Months Ago
cherry picking from small spike world models
3 Months Ago
cherry picking from weapon rack world models 2
3 Months Ago
cherry picking from weapon rack world models
3 Months Ago
cherry picking from small spikes worldmodel
3 Months Ago
cherry picking from tincan alarm and floor spikes worldmodel
3 Months Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
3 Months Ago
cherry picking from landmine worldmodel 2
3 Months Ago
cherry picking from landmine worldmodel
3 Months Ago
cherry picking from workbench worldmodels 2
3 Months Ago
cherry picking from workbench world models
3 Months Ago
cherry picking from netting world model
3 Months Ago
cherry picking from netting world model
3 Months Ago
cherry picking from ladder world model
3 Months Ago
cherry picking from corn world model
3 Months Ago
cherry picking from small shark 2
3 Months Ago
cherry picking from small shark
3 Months Ago
cherry picking from sleepingbag worldmodel 2
3 Months Ago
cherry picking from sleepingbag worldmodel