129,510 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Update: plug in new batched server occlusion job Tests: none, need to hook up the calling code
3 Months Ago
new_menu2 -> main
3 Months Ago
Proposed fix for notifications
3 Months Ago
Remove logs for main
3 Months Ago
Fix FlagsPropertyDrawer being wrong if the parent is disabled, leading to all flags property drawers being off by one.
3 Months Ago
new_menu2 -> main
3 Months Ago
Fix tutorial button not showing up when entering a tutorial Minor code cleanup Notification process wont skip all notifications if the data is incoprrect for one Disable top level rust plus button if in demo or not connected to a server (rather than inside modal)
3 Months Ago
Added updated pilot hazmat backpack cinematic textures and cinematic worldmodel
3 Months Ago
Update: extract algorithm from ServerOcclusionJobs.CalculatePathBetweenGridsJob Tests: inspected asssembly
3 Months Ago
Cherrypicked 127704
3 Months Ago
restore m_EnterPlayModeOptions
3 Months Ago
Update: batched OcclusionLineOfsight skeleton Tests: none, not engaged yet
3 Months Ago
Update: refactor server occlusion job to take out grid definition Prep for adding a batch version Tests: on craggy in editor with 2 players, ran behind the hill and got despawned
3 Months Ago
Adding extra bone to pilot hazmat mask tube
3 Months Ago
Quick Join - Prevent local 'last connected' data from being overwritten by steam
3 Months Ago
Gameobjectlod burst cloth on pilot hazmat
3 Months Ago
Added helmet mat to lod3 of pilot hazmat
3 Months Ago
Merge from tugboat_toot
3 Months Ago
Configure max horn time and rate limit
3 Months Ago
helmet cinematic material fixes
3 Months Ago
Reduce terrain alpha cutoff range to 400
3 Months Ago
Fixed ambient lighting when switching between items in your hotbar
3 Months Ago
Merge from main
3 Months Ago
Merge from compass
3 Months Ago
Added Pilot Hazmat Cinematic Textures and Materials
3 Months Ago
Needle now moves when tapped during admire animation
3 Months Ago
Pilot helmet cinematic materials, backpack cinematic materials set to 4k in editor
3 Months Ago
Added cinematic textures and material for the pilothazmat backpack
3 Months Ago
subtracting 127585, caused worldgen turned into an Accordion - "Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one" https://files.facepunch.com/Alistair/101/08/2025/6A09/RUST%20Screenshot%202025.08.01%20-%2009.45.39.95%20%281%29.png https://files.facepunch.com/Alistair/101/08/2025/2c38/RUST%20Screenshot%202025.08.01%20-%2009.47.47.40%20%281%29.png
3 Months Ago
update from main
3 Months Ago
Updated patterns
3 Months Ago
updated pilot hazmat lod albedo texture
3 Months Ago
pilot hazmat icon update with latest textures
3 Months Ago
Patterns update, removed old materials/textures - added 3 muted patterns that share the same palette. Updated pilot prefab but not enabled
3 Months Ago
menu UI sounds decent WIP
3 Months Ago
Pilot helmet texture updates, cleanup
3 Months Ago
Updated material lods with latest textures
3 Months Ago
merge from tugboat_toot
3 Months Ago
merge from pilot_hazmat_dlc
3 Months Ago
Merge from foliage_transmission_shadowing
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Wait for the map file to finish uploading before allowing players to connect to the server Before this players who connect in the first moments of the server opening would need to generate the map, so they'd load in a lot slower even though they were first to connect
3 Months Ago
Trying out Unity's VHACD convex collider generator, might help with generating convex colliders for objects deployed on boats (going to be an issue going forwards) Seems to work reasonably well on some meshes, not at all on others. Needs more investigation Set up an editor window to expose the settings and spawn the colliders in the scene for testing
3 Months Ago
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3 Months Ago
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3 Months Ago
Foliage rebake (encoding fix)
3 Months Ago
Fix encoding issue, remove no longer used shaderglobal
3 Months Ago
merge from new_menu
3 Months Ago
Codegen