200,012 Commits over 4,140 Days - 2.01cph!

5 Years Ago
sv_gravity updates live for physics on client too Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
5 Years Ago
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
5 Years Ago
Plugging the new prefabs into dungeon_grid_test
5 Years Ago
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
5 Years Ago
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
5 Years Ago
Hammer: Increased amount of recent files to 10, from 4
5 Years Ago
Added IAIMounted interface, implemented for scientists. Added IsMounted event. Added scientist dismounted state.
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
5 Years Ago
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
5 Years Ago
Compilation fix
5 Years Ago
Sam sites no longer target grounded minicopters with nobody mounted. When in allTarget mode, all grounded vehicles with no one mounted are ignored. OLD BEHAVIOUR: - alltarget ON targets all BaseCombatEntities nearby at a higher elevation - alltarget OFF targets any Hot Air Balloon/Minicopter/Scrap Heli nearby at a higher elevation NEW: Same as above, but both scenarios have an additional check to only fire on vehicle targets if they have someone mounted OR they are an air vehicle that is currently in the air
5 Years Ago
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5 Years Ago
Splats
5 Years Ago
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5 Years Ago
Don't allow breaking down anything still purchasable in the store
5 Years Ago
Merge from main
5 Years Ago
Show the 'not scrappable' message if any of the selected items are not scrappable
5 Years Ago
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5 Years Ago
5 Years Ago
Display total market price of the items selected on the Steam item crafting screen
5 Years Ago
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5 Years Ago
Biome map
5 Years Ago
Pre-splat elevation tweaks
5 Years Ago
SAM site don't target Hot Air Ballons that aren't inflated
5 Years Ago
Update SamSite "allTarget" var description to be more accurate
5 Years Ago
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5 Years Ago
Merge WorkcartRotation -> Workcart
5 Years Ago
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5 Years Ago
▄▋▅▋█ ▌▆▉▊▄▇▋ ▌▌▋█▄, ▅▊▆▉▋▍█▅, █▋▉▆▇▉▅
5 Years Ago
Flip everything around in code to cover the rotated train
5 Years Ago
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5 Years Ago
Merge from voiceprops
5 Years Ago
Clear the currently entered phone number before calling a phone directory entry
5 Years Ago
Merge from main
5 Years Ago
Update mount point
5 Years Ago
Update glass and glass FX to new rotation
5 Years Ago
Backup
5 Years Ago
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
5 Years Ago
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5 Years Ago
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5 Years Ago
Adding gibs for industrial_door_a_a Upped the texture res a notch if to be used as deployable
5 Years Ago
River updates
5 Years Ago
new bg vehicles files backup 4 branch hop
5 Years Ago
Added debug output for a potential memory related crash when loading textures from disk Doors will no longer try to "Loop" sounds which report their length as 0 by playing them every frame, causing massive performance issues when having a lot of games mounted
5 Years Ago
Fixed maps and addons trying to spawn NPCs non weapon entities (like a prop_physics) as weapons crashing the game. Now displays a warning.
5 Years Ago
Adjusted server info text on the loading screen to not wrap and to be centered better
5 Years Ago
more HS setup