200,012 Commits over 4,140 Days - 2.01cph!
sv_gravity updates live for physics on client too
Fixed ability to crash the game when the dying player receives damage while in a death related hook. This results in Player.Alive returning false ( used to return true ) in PlayerDeath and DoPlayerDeath hooks for the dying player
Fixed the broken Gunship patrol pathing code (without hl2_episodic 1) reaching infinite loops and hanging the game
Plugging the new prefabs into dungeon_grid_test
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
Hammer: Increased amount of recent files to 10, from 4
Added IAIMounted interface, implemented for scientists.
Added IsMounted event.
Added scientist dismounted state.
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Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
Sam sites no longer target grounded minicopters with nobody mounted. When in allTarget mode, all grounded vehicles with no one mounted are ignored.
OLD BEHAVIOUR:
- alltarget ON targets all BaseCombatEntities nearby at a higher elevation
- alltarget OFF targets any Hot Air Balloon/Minicopter/Scrap Heli nearby at a higher elevation
NEW:
Same as above, but both scenarios have an additional check to only fire on vehicle targets if they have someone mounted OR they are an air vehicle that is currently in the air
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Don't allow breaking down anything still purchasable in the store
Show the 'not scrappable' message if any of the selected items are not scrappable
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Display total market price of the items selected on the Steam item crafting screen
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Pre-splat elevation tweaks
SAM site don't target Hot Air Ballons that aren't inflated
Update SamSite "allTarget" var description to be more accurate
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Merge WorkcartRotation -> Workcart
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Flip everything around in code to cover the rotated train
Clear the currently entered phone number before calling a phone directory entry
Update glass and glass FX to new rotation
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
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Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable
new bg vehicles files backup 4 branch hop
Added debug output for a potential memory related crash when loading textures from disk
Doors will no longer try to "Loop" sounds which report their length as 0 by playing them every frame, causing massive performance issues when having a lot of games mounted
Fixed maps and addons trying to spawn NPCs non weapon entities (like a prop_physics) as weapons crashing the game. Now displays a warning.
Adjusted server info text on the loading screen to not wrap and to be centered better