201,669 Commits over 4,171 Days - 2.01cph!
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Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
re-positioned scope attachment on l96 vm prefab
Partially resolve explosive barrels exploding when catching them and lightly touching ground after throwing
Added support for the new L4D2 DLC
Properly align checkbox labels in New Game settings
Event system improvements & fixes.
Test entity.
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Improved map readability of grid and grid markers, roads and trailpaths
Increased interaction radius on elevator lift buttons
Add unity recorder and director package
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Update elevator shaft IO socket position, update use distance on lift
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Merge from main + scene backups
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
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PressButton now has backplate polygons
Experimental spawnicon loading 'queue' - prevent complete freezes when opening spawnlists, load spawnicons until we reach 30 FPS or 1 per frame.
Player PaperMap new color scheme
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
Changed bodygroups to use unsigned ints over ints to prevent crashing and increase the bodygroup limit somewhat
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Chippy arcade volume and gib fixes
Phrases
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giant excavator SBS splat fix
lift shaft poles model now looks continuous
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
Fixed being able place some wall mounted entities on the walls of the elevator
Fix engine stats not appearing when inspecting an engine on a car
Very slightly working floating origin implementation
Road network & launch site improvements WIP
Backup/Pre-road network overhaul checkpoint