249,983 Commits over 3,959 Days - 2.63cph!

3 Months Ago
Add refresh button to the top of the era editor to refresh all items - used if you change prefabs without using GUI
3 Months Ago
Don't show redirect items in era editor window When checking if a redirect's era, use the redirects era
3 Months Ago
Set 600/1000 items to a sensible default era
3 Months Ago
Flag ragdoll body bones as bone, because they are
3 Months Ago
Unfuck native physics interface for creating joints, they should all pass in local frames, it's up to C# to calculate local frames for desired setup
3 Months Ago
Fix assets not being marked as dirty and not saving after being assigned an era (ask me how I know)
3 Months Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
3 Months Ago
▆█▄▍▄▋ ▌▋ ▍█▆▅ ▊▆▇▇▆▋ ▆▅█▌▋▌ ▋▄▆ ▍▆█▊▉ ▌▇█▅▋█ ▇▅ ▌▇█ ▅▄▉▅▅▉ ▋█▆▉▍ ▉▇▋▆▆▍ ▉▌█▉▌▋ ▆▆▌▅ ▉▌█▄ ▇▄█▉▋▆▍▄ ▇▉▍█▍▌ (▌▅█▉▅█▊ ▍▌▍▆▇▆▌ ▇▇▅▊▋█▊ █▌▅▉▄ ▄█▉▍ ▉█▋▇█▊▋ ▄▊▄█▇▆▉▆▇▍ ▄▊▄ ▇▇▊▉▆ ▇▆▆▍▅▇▅█▍▇▌)
3 Months Ago
Once touched check if we have touched the platform
3 Months Ago
Fix crumble platforms
3 Months Ago
replace Transform stuff reload button extra ammo panel build button panel build structure menu build hotkeys and cant-afford colors
3 Months Ago
adjust spacing again
3 Months Ago
More adjustments 1b
3 Months Ago
Adjust gap on stage 1b
3 Months Ago
Give PhysicsCharacter ToggleCameraModeButton [InputAction] attribute
3 Months Ago
Scale ragdoll joint local frames later on
3 Months Ago
We did need to switch this
3 Months Ago
Slopes affect slide speed
3 Months Ago
Set ragdoll attachment mode and local frames on all joints
3 Months Ago
Menu save slot fixes
3 Months Ago
slide friction More slide adjustment Merge branch 'main' of sbox-piecrumb
3 Months Ago
Make sure rubert checks the dialogue state
3 Months Ago
Move joint attachment mode and local frames to base joint, all joints should have these
3 Months Ago
Update SceneTriggers in first two levels
3 Months Ago
Fix all our warnings
3 Months Ago
Adjust diving
3 Months Ago
Fix the player randomly clinging onto non-existent walls
3 Months Ago
Refactored DiveAbility to make a bit more sense
3 Months Ago
Setup hinge motor on ragdoll (needs testing)
3 Months Ago
more pause menu work
3 Months Ago
Fix E not always Interacting and fix NPC state
3 Months Ago
Setup fixed joint frequency and damping on ragdoll Setup slider joint limits on ragdoll
3 Months Ago
Fix releasing jump slowing your fall while maintaining short pressses
3 Months Ago
Fix jump from dive on the ground
3 Months Ago
Clothing Updates
3 Months Ago
Save ragdoll child objects so things can be attached to them in editor
3 Months Ago
Save Interactable/NPC states to GameSave. This isn't really used yet NPCs now have "!" above their head if they have something new to say, showing InputGlyph when in range NPC progression updates, saves, and loads proper. Collected items do not respawn when reloading a save Can now check if a dialogue is completed directly instead of having to make a weird 2nd copy. Updated into area accordingly
3 Months Ago
radioactive_changed_removal -> main
3 Months Ago
Remove 'radioactivity changed' editor log
3 Months Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
3 Months Ago
Add new anims to wolf
3 Months Ago
pause menu updates
3 Months Ago
Show current map icon on save select Load into the previous scene/entrance on save load
3 Months Ago
Fix player error on save
3 Months Ago
Scenes are now properly tied to MapResources and saved to the save file
3 Months Ago
Mods for surface mounted explosions.
3 Months Ago
Started Save System + Safe OnPlatform check Coins and Items save to file. Collectables that have already been collected will not respawn StartupScene is not the main menu Hooked up the save UI to the save slots
3 Months Ago
Adding new v3 anim folder to playerUpdate branch
3 Months Ago
Merge from analytics_add_persistent_work_queue
3 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)