202,575 Commits over 4,171 Days - 2.02cph!
scaled up dung_pile 175%, tweaked ao to be darker
better horse dung pile model and lods
[D11] "Fix" to annoying double coroutine thing
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
[D11] Watch_tower_* mesh optimisations
Added netcode protocol to tags
Client change network system automatically when trying to join a server
Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
Fixed NRE in Raknet.Client.Send
deleting unused normal maps and subsurface scattering maps
Updated some of the vegetation left to the packed foliage shader
Add player lookat mode for debug camera
Add log for switching target bone for Paddy
Refactor demo file writing so that post record data can be saved in header
Merge from cinematic_tools
Merge from main
Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
Fix the igniter not igniting candles
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
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Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
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Fix ClientOnly GameObject positioning on modules
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engine audio implementation cleanup
UpperCamelCase for key names in GetFrictionSnapshot()
Added PhysObj.GetFrictionSnapshot()
Added GM:PlayerChangedTeam( ply, old, new ) - serverside
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
Made Vehicle.GetDriver, Vehicle.GetPassenger, Vehicle.GetVehicleViewPosition shared
changing RT no longer sometimes clamps viewport bounds to backbuffer bounds
[D11][UI] Bug fixes to UI changes
[D11] Updated Credits file
[D11] Warning as error fix
[D11] [UI] Vending Machine Name Localisation Fix.
[D11] Junk and Clutter LOD distances tweaked
Pooling and pre allocating the temporary instance list buffers to save memory
merged from /main/SteamNetworking
[D11] Fixed Define issue in FootstepEffects