202,575 Commits over 4,171 Days - 2.02cph!

6 Years Ago
scaled up dung_pile 175%, tweaked ao to be darker
6 Years Ago
better horse dung pile model and lods
6 Years Ago
[D11] "Fix" to annoying double coroutine thing
6 Years Ago
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
6 Years Ago
Build time optimizations
6 Years Ago
Logging for spawnitem
6 Years Ago
Cleaned Demo Menu UI
6 Years Ago
[D11] Watch_tower_* mesh optimisations
6 Years Ago
Added netcode protocol to tags Client change network system automatically when trying to join a server Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
6 Years Ago
Fixed NRE in Raknet.Client.Send
6 Years Ago
deleting unused normal maps and subsurface scattering maps
6 Years Ago
Updated some of the vegetation left to the packed foliage shader
6 Years Ago
Add player lookat mode for debug camera Add log for switching target bone for Paddy
6 Years Ago
Refactor demo file writing so that post record data can be saved in header
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Merge from main Added an end of file signifier (-1) before the length of the demo is recorded and early return if we hit that value from the demo reader
6 Years Ago
Damage states
6 Years Ago
Fix Client compile error
6 Years Ago
Fix the igniter not igniting candles
6 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
6 Years Ago
▄▊▆█▌▇ ▊▅▉ █▌ ▌▌█▇▉▉▊▊▋ ▌▌▆ ▊▌▄▇▍▋▉▇ ▅▅▊▆▌▋, ▉▉▄ ▆▋▆▊▌ ▍▄▋▇▋▇▋ ▍▇▉ ▅▇▊▊▌▄ ▊▇▍ ▄▊▊▅▅█▋▍▅
6 Years Ago
Add composite keybinds so you can do stuff like: bind [leftcontrol+x] kill
6 Years Ago
▄▄▌▄ ▍▉▋▅ ▆▋▇▆▉▇▍▇▋█▊▍ & ▉█▍▍▊ ▋▊▋▆▍▊
6 Years Ago
Another minor edit
6 Years Ago
Fix ClientOnly GameObject positioning on modules
6 Years Ago
█▉▇▍▋▆█ ▊▊▌▊ ▇▄▋█▅▊▇ █▄▌▅▄▆▅ ▉▇ ▊▌▍ ▌▇▇▉▌▉ ▍▌▇ ▅▌▋▆▌▅▋, ▊▊▋▋▉▉▌ ▌▅▆█▅▌▅ ▍▌ ▋▋▄▇▄▉▍▍ ▅▋▍▇▆
6 Years Ago
skin approval
6 Years Ago
engine audio implementation cleanup
6 Years Ago
UpperCamelCase for key names in GetFrictionSnapshot()
6 Years Ago
Added PhysObj.GetFrictionSnapshot()
6 Years Ago
▌▄▌▍█▌▆▅
6 Years Ago
Added GM:PlayerChangedTeam( ply, old, new ) - serverside
6 Years Ago
[D11] Water Drum LOD + Pipe_c distances tweaked + Airfield Markings texture tweaked
6 Years Ago
[D11] Fixed the Helicopter being set up incorrectly + LOD tweaks to Door_barricade_a and mushrooms + Chairs incorrect rotation
6 Years Ago
Made Vehicle.GetDriver, Vehicle.GetPassenger, Vehicle.GetVehicleViewPosition shared
6 Years Ago
cherry pick 6798
6 Years Ago
changing RT no longer sometimes clamps viewport bounds to backbuffer bounds
6 Years Ago
[D11][UI] Bug fixes to UI changes
6 Years Ago
[D11] Updated Credits file
6 Years Ago
[D11] Warning as error fix
6 Years Ago
[D11] [UI] Vending Machine Name Localisation Fix.
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Junk and Clutter LOD distances tweaked
6 Years Ago
[D11] Define Fix
6 Years Ago
Pooling and pre allocating the temporary instance list buffers to save memory
6 Years Ago
[D11] Floating Pipe Fix
6 Years Ago
merged from /main/SteamNetworking
6 Years Ago
[D11] Fixed Define issue in FootstepEffects