224,896 Commits over 3,714 Days - 2.52cph!
reworked mini unit frame/anim
Some more ai behaviour tweaks.
Added some protection in UnitAttachments and Items to protect against missing items on load (It looks as though some items are being lost on save/load)
Added some bonuses to Collaboration execution to try and make units execute collaborations more reliably
Added a social need consideration to the start conversation goal - this should make units only start conversations if their social need is greater than 40%
Still working on AI for player characters. All broken at the moment
Fixed exception in GroupHierarchy when loading a game
Fixed resources that deplete over time not unsubscribing from events and causing exceptions after loading a game
Lowered grass requirements for turf roofs
Collaborations will now expire if they exist for 4x the timeout, regardless of state (previously they could only timeout if their state was pending, that didn't catch collabs that are stuck for other reasons)
Fixed collaboration OnStateChanged event not getting hooked up when loading a game
Can now remove a collaboration from the debug panel
Cast map mesh shadow as two sided. Disable disp faces for now.
Changed some baby settings:
Gestation period: now 1 (was 4)
Baby Days: now 2 (was 8)
Young Days: now 2 (was 15)
WIP for AI inputs for playable characters.
Mount bsp pak file. Fix vtf last mip not being set.
Helps if i actually staged the files
New Time Since last birth consideration
Tweaked Breed goal scores to ensure it can actually occur
Made pregnancy notification medium severity so it has to be dismissed
Other levels use new FOV method
bsp loader gets vmt instead of png textures
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
Improved projectile leading calculation.
Re-added pity timer for projectile accuracy.
Thrown weapons should no longer unfulfill Possessions desires.
Possessions tidy up.
More work on ai behaviour.
Better place for the character broadcast code
Fix possibility to select dead targets
ProtoInclude PersistedGroupHierarchyData
Show group rank in debug view
Entity component refactor to prevent initializing twice
Added GroupHeirarchy boilerplate
SkillVerb now returns the name of the skill if it doesn't have a verb
Use FileSystem instead of File
Misc cleanup, UI
Fixed timestep defaults to 0.05
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Bindings changed
Merge pull request #111 from Facepunch/use-zio
Use zio
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Alert box styles
New alert email system
Thread subscriptions work for all
Emails live
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
SanAndreasImport needs physical filesystem
Demo loading asset over HTTP
Fixed accidentally navigating out of the options menu when changing a toggle / slider