224,852 Commits over 3,714 Days - 2.52cph!

6 Years Ago
Customising embeds
6 Years Ago
Added zph_ map category
6 Years Ago
Fixed support for Zombie Panic! Source mounting
6 Years Ago
Modelling, Mapping, Programming legacy forums Don't cache alert panel Strip tables from legacy bbcode Cloak the toolbar BBCode vid tag Pull down arrow next to name in toolbar Fixed post expand button not always showing Production
6 Years Ago
PlanetUI is now on top of planets / links
6 Years Ago
fix animation controller error
6 Years Ago
Compile fixes
6 Years Ago
reworked mini unit frame/anim
6 Years Ago
merged from ai behaviour
6 Years Ago
Some more ai behaviour tweaks.
6 Years Ago
Added some protection in UnitAttachments and Items to protect against missing items on load (It looks as though some items are being lost on save/load) Added some bonuses to Collaboration execution to try and make units execute collaborations more reliably Added a social need consideration to the start conversation goal - this should make units only start conversations if their social need is greater than 40%
6 Years Ago
Still working on AI for player characters. All broken at the moment
6 Years Ago
Fixed exception in GroupHierarchy when loading a game Fixed resources that deplete over time not unsubscribing from events and causing exceptions after loading a game Lowered grass requirements for turf roofs Collaborations will now expire if they exist for 4x the timeout, regardless of state (previously they could only timeout if their state was pending, that didn't catch collabs that are stuck for other reasons) Fixed collaboration OnStateChanged event not getting hooked up when loading a game Can now remove a collaboration from the debug panel
6 Years Ago
Scene work.
6 Years Ago
Cast map mesh shadow as two sided. Disable disp faces for now.
6 Years Ago
Changed some baby settings: Gestation period: now 1 (was 4) Baby Days: now 2 (was 8) Young Days: now 2 (was 15)
6 Years Ago
WIP for AI inputs for playable characters.
6 Years Ago
Fix static prop angles
6 Years Ago
Various dungeon stuffs
6 Years Ago
Mount bsp pak file. Fix vtf last mip not being set. Helps if i actually staged the files
6 Years Ago
New Time Since last birth consideration Tweaked Breed goal scores to ensure it can actually occur Made pregnancy notification medium severity so it has to be dismissed
6 Years Ago
Other levels use new FOV method
6 Years Ago
bsp loader gets vmt instead of png textures
6 Years Ago
PlayerTribe.SpawnStranger no longer NREs when there are no spawn points in the zone
6 Years Ago
VPK mounting
6 Years Ago
Merged from main
6 Years Ago
AI behaviour
6 Years Ago
Improved projectile leading calculation. Re-added pity timer for projectile accuracy. Thrown weapons should no longer unfulfill Possessions desires. Possessions tidy up.
6 Years Ago
More work on ai behaviour.
6 Years Ago
Better place for the character broadcast code
6 Years Ago
Fix possibility to select dead targets
6 Years Ago
AI work
6 Years Ago
ProtoInclude PersistedGroupHierarchyData
6 Years Ago
More on ai behaviour
6 Years Ago
Missed a )
6 Years Ago
Show group rank in debug view
6 Years Ago
GroupHierarchy progress
6 Years Ago
More missing materials
6 Years Ago
Terrain trigger fix
6 Years Ago
Entity component refactor to prevent initializing twice Added GroupHeirarchy boilerplate
6 Years Ago
Lighting prefabs.
6 Years Ago
Add missing materials
6 Years Ago
SkillVerb now returns the name of the skill if it doesn't have a verb
6 Years Ago
vm source updates
6 Years Ago
Use FileSystem instead of File
6 Years Ago
skin approval
6 Years Ago
Fix map selection
6 Years Ago
Misc cleanup, UI Fixed timestep defaults to 0.05
6 Years Ago
Working on using Zio to abstract filesystem nicely Update Zio Use Zio for filesystem watching, make game load again Fix paths to source files for debugger, update Zio Bindings changed SanAndreasImport needs physical filesystem Demo loading asset over HTTP Bindings changed Merge pull request #111 from Facepunch/use-zio Use zio
6 Years Ago
Latest Data Latest Data Alert box styles