224,139 Commits over 3,684 Days - 2.54cph!

6 Years Ago
Fixed VM disappering
6 Years Ago
Goal momentum on woodcutter module. Roles now always disables other roles on assign.
6 Years Ago
Totally important editor things that took ages
6 Years Ago
Possible NRE fix
6 Years Ago
Player count fix
6 Years Ago
Fix circle on map left behind
6 Years Ago
Character collisions
6 Years Ago
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6 Years Ago
Ladder sounds
6 Years Ago
ConditionSettingsWrapperDrawer can fuck off tbh Fixed TabbedWindows double deactivation
6 Years Ago
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6 Years Ago
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6 Years Ago
garland fix
6 Years Ago
Moar culling fixes
6 Years Ago
removed bears and moved wolves to other side of island 1 removed various hunting area hints and put them on the appropriate spawners
6 Years Ago
hunter role unlocked from start. spears in default possessions.
6 Years Ago
squad editor now applies unit kits when placing units
6 Years Ago
Made a bunch of AI for creating find desires when people can't do things. Disabled said AI. All stockpiles now unlock at the same time as standard buildings.
6 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
6 Years Ago
Update to 4.18
6 Years Ago
GetUnitTypeCount now takes a team id to filter units. Fix for SquadEditorController.ValidPlacement returning false because it was counting enemy units too.
6 Years Ago
Fixed players not dying from explosions, bombs not destroying properly
6 Years Ago
culling.env now developer only
6 Years Ago
UI bits
6 Years Ago
Fixed shitty delay after leaving a modal window
6 Years Ago
Building UI will refresh choices whenever player unlocks something and the widget is open Added some scene UI for the biome data editor (button to refresh all biome objects in scene) Fixed activity UI not being properly cleared and refreshed between sessions Fixed unit attacked notification not clearing (potentially) Biome fuckery
6 Years Ago
not splats
6 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
6 Years Ago
UI transition improvement
6 Years Ago
splats
6 Years Ago
splat
6 Years Ago
animator setup - added admire triggers, conditions & transition networks
6 Years Ago
Team kits are now applied in career mode squad editor
6 Years Ago
Destroy hacks
6 Years Ago
fireplace loottable
6 Years Ago
sppllaattss
6 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
6 Years Ago
Added UI buttons for all the fullscreen windows (tribe/progression/diplomacy/knowledge)
6 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
6 Years Ago
Xmas refill jingle now global broadcast
6 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
6 Years Ago
Basic patrol AI
6 Years Ago
Build fix
6 Years Ago
Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader
6 Years Ago
Cleanup Try hide google chrome mouse snap bug Fixes Player move tweaks Explosions, screen shake, carryable usage, jump sounds Bomb Damage respawn in the last but one scene Destroy bombs that fall off the world
6 Years Ago
AI and player units are separated in squad editor now. Finally found and fixed the bug that caused clicking your units in a career match directly after using squad editor to make them explode.
6 Years Ago
Removed upkeep cost from barricades
6 Years Ago
Fixed issue with flamethrower trap
6 Years Ago
merge into main
6 Years Ago
NPC sounds