198,692 Commits over 4,140 Days - 2.00cph!
revolver semi-auto refire time reduced( same as p250)
revolver damage nerfed 5%
revolver aimcone slightly increased
revolver cost drastically reduced
water purifier runs twice as fast
salvaged tools have far higher durability
mace has larger attack radius (easier to hit)
crossbow way cheaper
codelock no longer requires wood
furnace gives more comfort
furnace actually emits light once again
protocol++
EC load in constructor when data is available
More Save/Load plumbing
Effects save/load test
More EC refactoring
Cherry picked mesh decal lighting fix
SaveLoad.TypeModel Quaternion fix
PersistedSessionData saves player transform data
Fixed mesh decal lighting
Big EntityComponent refactoring, a bunch of other shit
Cherry picked latest shader changes from main
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
Ship/player death and respawn WIP
Cinder blocks texture set
Warehouse models WIP
fixed footstep bug when player is barefoot
Cannons now play recoil anim
Shelves can no longer be placed on deployables (RUST-1258)
Door side bug fix. UI hooked up a bit better.
Industrial markings spec and normal
Fixed issues with some pool.mode set to 2
FOR FUCK SAKE anim with useless key to remove error
FOR FUCK SAKE ocean foam tweak
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