224,270 Commits over 3,684 Days - 2.54cph!
Deleting Contents
Way too many compile error to fix Most are mis-match so a clean project
folder is needed.
Detach as part of destroy
Moved consoleInput to its own component
Up/Down history
Autocomplete popup
Autocomplete selection
Space when autocomplete is selected inserts text
Partials, Ordering, Values
DestroyAllChildren no longer iterates all entities, Added Entity.Children, moved old Entity.Children to Attachments, moved where DestroyChildren is called
Fern prefabs & LODs, cleanup etc.
Nature stuff prefabs
Cleanup
Some null-checks to pass new mining stuff (yeah, we'll probably remove it?)
Null testing staged resource entry is probably due to data we need to set up (but NRE tested for now to get the game running)
Game running
Fixed some errors appearing when building manifest
Undergrowth & nature stuff wip
A couple more camera related things
Code generation
Updated missing components on Main Camera
Fixed a few things missed in the original merge.
Added references of engine prefabs postfixed with RUST (camera, etc).
Untagged RUST specific Main Camera (that it's not seen as main camera).
Reordering third party assets to prevent duplicates.
Tidying the folders and removing unused files.
Fixed, generated and built Plugins
So much asset store junk.
Prerequisites and Plugins
Removed Outliner junk, removed more ladder junk
First pass on merging from Rust (23033)
Removed Ladder Demo shit.
More ISW and Glass materials removed
Remove Rebert shit and ISW junk
Streaming pool size increased, Water and rain PFX moved to persistant.
Fixed server compile error
TraitsConfig renamed to PersonalityConfig.
Entities can now be excluded from opinions in config.
gbuffer packing foliage subsurface color
Refactored desire save/load to be more good, less bad.
fixed retarded code resulting in Twats hating everything.
Delete some unused full screen textures.
Removed Unused glass materials and assets.
Removed more starter assets.
Moved some animations to correct Folder, Turned of Volumetric lighting on lights in Section 1
Removed Sitting Code and unused chair assets