223,748 Commits over 3,684 Days - 2.53cph!
Add world spawn entity. Create world impacts on all brush models.
Moved all player movement to C#, more robust quake style collision solving.
Use a bigger buffer for serving files to coherent - way faster
Forgot some BaseNpc tweaks in merge.
Missed a Main Camera tweak in the merge.
WIP coui:// requests handled by managed
Merge changes from master
Cleanup coui request handling, files served from coui://files/
un-break hotload for HtmlHud
Cleanup coui request handling, files served from coui://files/
gun starting angle fixed
player mine gun
Added Range and Vector3Range
Some unused binds
Fixed missing enum
Compile fix
Merge branch 'master' of SandboxGame
Added my path to CookContent.bat
Push player movement out of penetrations
Added Facepunch.System
Added Facepunch.Api
Commented out "Transitioning from"
Facepunch.Api basics
Exception reporting
Build info
Remobed some debug commands
tweaked sound api
Some more sound fixes
Rename sync context and task scheduler, they aren't unreal specific
Console commands can be in Sandbox.Unreal, added "connect" command
Always allow players from local addresses
Automatically convert localhost to 127.0.0.1 in connect
Use console command parameter default values
Merge branch 'master' of SandboxGame
Fixed wrong player name
Fixed shutdown exception
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
Sounds all multicasted properly
Merge branch 'master' of SandboxGame
Fix compiler error about async in generated code
Refactored entity creation
Merge changes from master
fixing blocking/aim for controller
Refactored entity creation
made a start on a basic game event system.
for now game events can be set up with triggers in game modes.
PlayerProgressionWidget fixes
Various activity related cleanup
attacks slightly faster, lock on and block work together, freeze bombs, bomb throwing controls modified
Updates post processing stack
Added more cmd logging to try and catch the verification bug
Fix compiler error about async in generated code
arm mesh revision source added
added new arm mesh to rig source
Knowledge tab shows all tutorial screens, tracks "unread" content
fixed error in Tutorials Widget if there is no active tutorial
Sounds all multicasted properly
Merge branch 'master' of SandboxGame
API for changing options pages
Lost And Found protoinclude.
Fixed error when loading Estranged groups.
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
Adjusted some memory pool buffer sizes
GroupProgression persistence
Bound to be more issues to fix, but at least the game runs again.
Knowledge tab boilerplate
TabbedWindowsEditor fuckerage
added some cmd verification debug log, version++
Console commands can be in Sandbox.Unreal, added "connect" command
Always allow players from local addresses
Automatically convert localhost to 127.0.0.1 in connect
Use console command parameter default values
Merge branch 'master' of SandboxGame
Merged latest Plugins from Rust
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units
Rename sync context and task scheduler, they aren't unreal specific
Started a merge with latest version of Rust (not going to work just yet)