223,748 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Added jump sound back
7 Years Ago
Add world spawn entity. Create world impacts on all brush models.
7 Years Ago
.
7 Years Ago
windows, doors, props
7 Years Ago
Moved all player movement to C#, more robust quake style collision solving.
7 Years Ago
Use a bigger buffer for serving files to coherent - way faster
7 Years Ago
Forgot some BaseNpc tweaks in merge.
7 Years Ago
Missed a Main Camera tweak in the merge.
7 Years Ago
WIP coui:// requests handled by managed Merge changes from master Cleanup coui request handling, files served from coui://files/ un-break hotload for HtmlHud
7 Years Ago
Cleanup coui request handling, files served from coui://files/
7 Years Ago
gun starting angle fixed player mine gun
7 Years Ago
Added Range and Vector3Range Some unused binds Fixed missing enum Compile fix Merge branch 'master' of SandboxGame Added my path to CookContent.bat Push player movement out of penetrations Added Facepunch.System Added Facepunch.Api Commented out "Transitioning from" Facepunch.Api basics Exception reporting Build info Remobed some debug commands tweaked sound api Some more sound fixes Rename sync context and task scheduler, they aren't unreal specific Console commands can be in Sandbox.Unreal, added "connect" command Always allow players from local addresses Automatically convert localhost to 127.0.0.1 in connect Use console command parameter default values Merge branch 'master' of SandboxGame Fixed wrong player name Fixed shutdown exception Defer creation of BaseEntity overrides until all code is processed, fixes partial classes Sounds all multicasted properly Merge branch 'master' of SandboxGame Fix compiler error about async in generated code Refactored entity creation Merge changes from master
7 Years Ago
fixing blocking/aim for controller
7 Years Ago
Refactored entity creation
7 Years Ago
made a start on a basic game event system. for now game events can be set up with triggers in game modes.
7 Years Ago
PlayerProgressionWidget fixes
7 Years Ago
Various activity related cleanup
7 Years Ago
attacks slightly faster, lock on and block work together, freeze bombs, bomb throwing controls modified
7 Years Ago
Uncommited files.
7 Years Ago
Updates post processing stack
7 Years Ago
Added more cmd logging to try and catch the verification bug
7 Years Ago
Fix compiler error about async in generated code
7 Years Ago
arm mesh revision source added
7 Years Ago
added new arm mesh to rig source
7 Years Ago
Knowledge tab shows all tutorial screens, tracks "unread" content
7 Years Ago
art
7 Years Ago
fixed error in Tutorials Widget if there is no active tutorial
7 Years Ago
turning anim stuff
7 Years Ago
Sounds all multicasted properly Merge branch 'master' of SandboxGame
7 Years Ago
API for changing options pages
7 Years Ago
Lost And Found protoinclude. Fixed error when loading Estranged groups.
7 Years Ago
Defer creation of BaseEntity overrides until all code is processed, fixes partial classes
7 Years Ago
ifdef CLIENT
7 Years Ago
Adjusted some memory pool buffer sizes
7 Years Ago
anims
7 Years Ago
seed rename
7 Years Ago
Fixed shutdown exception
7 Years Ago
GroupProgression persistence
7 Years Ago
More options menu work
7 Years Ago
Fixed wrong player name
7 Years Ago
Bound to be more issues to fix, but at least the game runs again.
7 Years Ago
Project compiles again
7 Years Ago
Save
7 Years Ago
Knowledge tab boilerplate TabbedWindowsEditor fuckerage
7 Years Ago
added some cmd verification debug log, version++
7 Years Ago
Console commands can be in Sandbox.Unreal, added "connect" command Always allow players from local addresses Automatically convert localhost to 127.0.0.1 in connect Use console command parameter default values Merge branch 'master' of SandboxGame
7 Years Ago
Merged latest Plugins from Rust
7 Years Ago
Fixed the host not ending games immediately when the attacker still has command points left but they've killed all the enemy units
7 Years Ago
Rename sync context and task scheduler, they aren't unreal specific
7 Years Ago
Started a merge with latest version of Rust (not going to work just yet)