198,617 Commits over 4,140 Days - 2.00cph!

6 Months Ago
using tow anchor transforms for angle testing, not body transform
6 Months Ago
Set convar in primitive gamemode so rowboat spawns rear of cargo instead of rhib (since RHIB is supposed to be disabled)
6 Months Ago
Add convar `cargo_escape_boat_rhib` to control whether a rowboat or rhib will spawn on the back of cargoship
6 Months Ago
limiting angle towing can be started at with toast popup to straighten up if a player's trying it at a wide-angle
6 Months Ago
Update: Server-Editor tries to synthesize position ticks for other players in client-demos - Also supports movement of other, non-player entities - Only handling positions for now Doing this to allow for more thorough testing. Some ticks get rejected despite being in the same position - need to investigate why. Tests: played the same demo as before - checked logs to see the injection and acceptance of ticks.
6 Months Ago
ensuring towed siege weapons aren't forced to sleep while being towed
6 Months Ago
fixing tow joint constraints being incorrect when towing begins non-aligned
6 Months Ago
Updated 4k AO textures for media
6 Months Ago
fixed incorrect capsule collider on half and low wall corners for gingerbread building skin
6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Ensure missions can't give out items that are blocked by an era - ideally missions rewards are changed if they aren't allowed in an era but this is a failsafe
6 Months Ago
Ensure vending machines don't sell restricted items - block orders with restricted items from being networked - also block it from being bought if the sell order somehow goes through
6 Months Ago
merge from primitive -> aux2
6 Months Ago
merge from primitive_gm -> primitive
6 Months Ago
Remove unused variable
6 Months Ago
Show a red background around restricted items in the F1 menu
6 Months Ago
Cleanup
6 Months Ago
6 Months Ago
Merge from primitive
6 Months Ago
Fixed some knight armour item setup issues
6 Months Ago
Prefab updates
6 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
6 Months Ago
Merge from primitive
6 Months Ago
- Bettter reload slots - Reduced smoothing into reload from idle state to ensure reload event triggers. Backed smoothing into the idle state instead - Tweaked reload fraction settings - More logs
6 Months Ago
Horse corpse buoyancy fixcars command now fill up horses stamina
6 Months Ago
merge from primitive
6 Months Ago
Compile fix
6 Months Ago
Codegen, manifest
6 Months Ago
merge from primitive
6 Months Ago
Horse TerrainCollisionProxy
6 Months Ago
Horse animation tweaks
6 Months Ago
Un-saved assets
6 Months Ago
Re-organized horse folders
6 Months Ago
Suggest an id for newly created skins in the skin inspector
6 Months Ago
Merge from Medieval_Metal_Double_Door
6 Months Ago
Update id's to fix conflict with knight armour
6 Months Ago
Fade out procedural motion when playing any animation moving the legs (idle breaks, eating) Moved all the head and spine movements client code to RidableHorseAnimation
6 Months Ago
Id's, categories
6 Months Ago
Merge from main
6 Months Ago
SiegeHarnessRope material setup Tweaks to tow anchor points in testridablehorse to line up with the knots
6 Months Ago
Merge from main
6 Months Ago
Added updated siege harness art to testridablehorse
6 Months Ago
Merge from midi_multi_command
6 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
6 Months Ago
Merge from Knight Armour DLC
6 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
6 Months Ago
Merge from main
6 Months Ago
▇▄▅▉ ▋▊█▄▌▋▆▄
6 Months Ago
Merge from train_tunnel_altitude_2