225,668 Commits over 3,714 Days - 2.53cph!

7 Months Ago
Rebuilt rail splines again
7 Months Ago
Remove GetSimulationTime Apply flags to collision attributes for toggling touch events
7 Months Ago
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
7 Months Ago
Tropy submit flow
7 Months Ago
7 Months Ago
CastShapeSingle CastShapeMultiple
7 Months Ago
Small trophy wip setup
7 Months Ago
Use GJK for GetDistanceBetweenHulls
7 Months Ago
Fully implement CastShapeAgainstShape using TOI, one function vs fuck knows how many
7 Months Ago
Final car explosion force edits
7 Months Ago
Merge from main
7 Months Ago
Cinematic Player generic avatar (for conversions)
7 Months Ago
Define sprinting and not sprinting open animations
7 Months Ago
Another explosion force edit
7 Months Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
7 Months Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
7 Months Ago
Reduced explosion force push on modular cars
7 Months Ago
Do the same for the fish
7 Months Ago
Updated holder loot panel to use generic resizable
7 Months Ago
box vs capsule
7 Months Ago
Start supporting CastShapeAgainstShape, starting with ray vs capsule to get hitboxes working
7 Months Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
7 Months Ago
Move TestQuery to world, only physics game system uses this
7 Months Ago
Second entrance mesh progress
7 Months Ago
Create new BVH and swap it out for UpdateMeshShape (probably not fast but never was)
7 Months Ago
Implement ClosestPoints
7 Months Ago
Get rid of orthographic areas (used for drag?)
7 Months Ago
Compile fix
7 Months Ago
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
7 Months Ago
Only collide on INTERSECTION_PAIR_RESOLVE_CONTACTS Get rid of CreateMeshShape on the interface, nothing uses it
7 Months Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
7 Months Ago
Grass weeds cluster set Leak decal
7 Months Ago
merge from main
7 Months Ago
merge from Deauth
7 Months Ago
merge from AltHoverFix
7 Months Ago
Save instanced render distance convar Codegen
7 Months Ago
Fix crashes when attempting to index invalid sentence IDs Fix spawnmenu saved cursor pos resetting to middle of the screen sometimes
7 Months Ago
added delay to bar door animation, added reverse anims, added anims to animator
7 Months Ago
Move GameObject to its own folder Add Transform Accessor
7 Months Ago
Force position test. Scene & save file.
7 Months Ago
metal_trim_01 + weathered + painted https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
7 Months Ago
Leaderboard backup, run #6566
7 Months Ago
merge from main -> hackweek_backpacks_2
7 Months Ago
Wearable prefab setup for Dracula Mask Icons for Dracula Mask/Cape Dracula cape no longer removes head attire
7 Months Ago
Merge from /main/deckard-render
7 Months Ago
Fixed animation lag and snapping issues when dof_deckard is enabled
7 Months Ago
more wip/tests
7 Months Ago
Added wedges to the storage barrel variant C and updated LODs and colliders
7 Months Ago
Maybe this will fix the matrix menu
7 Months Ago
▊█▅▊▆█ ▇▌▋▌ ▌█▊▊▍