224,292 Commits over 3,684 Days - 2.54cph!

7 Months Ago
Merge from main/texel-density-fix
7 Months Ago
Merge from main/wall_debris_fix
7 Months Ago
Merge from main/siren_light_fixes
7 Months Ago
Merge from main/mini_push_fix
7 Months Ago
Merge from main/attackheli_turret_parent_fix
7 Months Ago
Merge from main/incendiary_fall_fix
7 Months Ago
Merge from main/detailed_vehicle_dismount_times
7 Months Ago
Merge from main/conveyor_locker_clothing_fix
7 Months Ago
Merge from main/ExtraDismountCheck
7 Months Ago
Merge from main/underwater_labs_floor_fix
7 Months Ago
Merge from main/global_networked_bases
7 Months Ago
Merge from main/map_markerlist_fix
7 Months Ago
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7 Months Ago
Merge from main/ghost_sheet_fixes
7 Months Ago
Merge from main/reflective-material-type-fix
7 Months Ago
Merge from Attack Helicopter/kill_attribution
7 Months Ago
Added translucency to corn plants
7 Months Ago
S2P excavator
7 Months Ago
Excavator yaw prefab - fixed some props not having IsDynamic
7 Months Ago
Use the same rendering code as cubemap build system to narrow down differences
7 Months Ago
Leaderboard backup, run #6125
7 Months Ago
Fixed broken hazmat prefabs (since backpack changes)
7 Months Ago
Fix flipping when copying texture with shaders Flip Y when copying rendered view to cubemap
7 Months Ago
Fix build targets not reinitialising properly after loading a save mid mission
7 Months Ago
Remove depthmaptexture Remove customcubemaptexture bool
7 Months Ago
Remove ggx_cubemap_blur_accumulation_pass_count - unused
7 Months Ago
Remove the cube cross stuff on cubemap builder, just to make things more clear
7 Months Ago
Remove UploadToCubemapArray
7 Months Ago
Rip out WorldRenderer/EnvironmentMapCacheSize, we didn't have it enabled and it's awful anyway
7 Months Ago
Manifest update
7 Months Ago
Unsaved
7 Months Ago
Added a few gestures from the old system (chicken, drink, item drop/pickup). Updated player anim controller.
7 Months Ago
Remove render_depth_map and always_check_depth, I don't see these being set or used in any meaningful way Load cubemap_feathering
7 Months Ago
Fixed broken tutorial container reference on load
7 Months Ago
Fixed mission loading work from yesterday
7 Months Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
7 Months Ago
Don't start initial conversation when loading a save
7 Months Ago
Merge from main
7 Months Ago
Create env map constant buffer SceneCubemap sets box projection and influence radius based on projection mode C# env_cubemap, mostly the same as env_cubemap_box, use a base cubemap entity Remove env_cubemap from fgd
7 Months Ago
Bump up cubemap camera zfar
7 Months Ago
Get the size of texture when calculating SH, don't assume 256
7 Months Ago
Calculate radiance SH from cubemap source, reads texture pixels until we can move this to compute shader
7 Months Ago
Add function to render tools to copy texture to cubemap slice
7 Months Ago
Remove old fix for shaders on linux
7 Months Ago
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7 Months Ago
Move the important parts of ggxcubemapblurhelper to rendertools until we can reasonably do this in C# After source cubemap is created, go through render tools to mip it to the cubemap array
7 Months Ago
Rename, this isn't a hud anymore
7 Months Ago
Added PathFinder.PushPointsAdditional and PathFinder.BlockedPointsAdditional Better handling of multiple connection points close to each other when generating rail layout
7 Months Ago
Add some docs to the readme