249,476 Commits over 3,959 Days - 2.63cph!

6 Months Ago
Localized and toasted repair failed errors
6 Months Ago
Speed up navmesh generation by using arraypool instead of a massive buffer
6 Months Ago
Refactored and renamed a bunch of stuff so we can use these toasts for any type of gameplay errors (building, item movement, etc)
6 Months Ago
Fix Module.ResolveType for ByRef types Caused fast hotload to fail for some methods
6 Months Ago
Fix memory leak and add more profiler coverage
6 Months Ago
6 Months Ago
Close package modal if we try to open the same one again
6 Months Ago
Hide library projects from template list
6 Months Ago
Localized server side building errors Moved them out from the chat to the new toast UI
6 Months Ago
Fix being unable to fullscreen editor windows when there is no open console window, fixes Facepunch/sbox-issues#5974
6 Months Ago
Add ToString / GetHashCode nodes https://files.facepunch.com/ziks/2024-07-30/6SrcmglJqF.png
6 Months Ago
Fix package caching in other thread errors When copying project template files, allow overwrite Warn if couldn't make cookies backup
6 Months Ago
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6 Months Ago
New: Adding Server unit tests foundation Sadly, they're not fully functional now - the client and server connect to each other, but the full client handshake doesn't happen. Will chase this up after I setup companion server tests (what I originally intended to test). Tests: none, as I know it's borked
6 Months Ago
Add option to disable verbose log and add profiler markers, reduce gc allocs
6 Months Ago
Remove unused Remove unused Remove dbghelp.dll from bin folder, see how much chaos it causes
6 Months Ago
Add volume to VideoPlayer.Audio
6 Months Ago
Dispose sound handle before deleting managed audio source
6 Months Ago
Save and load navmesh as part of boostrap and saverestore flow, lower voxel size for tiles that only contain terrain
6 Months Ago
Fix regression with rooted paths without volume labels on Windows Also explain why we're not just always calling Path.GetFullPath xoofx/zio#92
6 Months Ago
HasWindowsVolumeLabel: Avoid IndexOf, only supported on Windows
6 Months Ago
Revert "Create a CallbackBatch around Udpate/FixedUpdate/Start, so inner calls don't create their own, and callbacks all get called at the end" This reverts commit 7dd50b001d043165f5389e4dcb64e8fcbc6faabd. Revert "Make CallbackBatch 'safer' by making it always require a scene" This reverts commit f3fdd37d24ebbaf66cbb92b47582e6a12a559532. Re-apply OnPropertyDirty fixes
6 Months Ago
It's probably wise to dispose the sound handle of video player when we're done with it
6 Months Ago
Allow videoplayer audio to set target mixer
6 Months Ago
Make sure audio plays for video player when playing through URL. Add audio accessor to video player to configure audio playback
6 Months Ago
Leaderboard backup, run #12823
6 Months Ago
Merge from homing_spectate_fix
6 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
6 Months Ago
Merge from main
6 Months Ago
Merge from main
6 Months Ago
Merge from spectate_blackout_fix
6 Months Ago
Fixed spectators getting a black screen
6 Months Ago
Merge from underwater_cinematic_blur_fix
6 Months Ago
Show the water line but increase the blur distance to 25m in cinematic mode
6 Months Ago
Adjusted locomotive LOD levels, letting it high higher LODs are nearer distance. It wasn't really adjusted for how large the locomotive is.
6 Months Ago
Fixed locomotive LOD1 using ground_cloth_a_LOD1 instead of the intended cloth_a_LOD1
6 Months Ago
Merge LocomotiveDebrisFix -> main again. No new changes except that this time we won't less Plastic mess it up.
6 Months Ago
Shadergraph: Add toolbar option to open generated shader
6 Months Ago
Merge from main
6 Months Ago
Create bone objects for all bones, don't try to filter them out - we just need a better way of filtering out "unimportant" bones for the bone gizmos
6 Months Ago
card explanation tooltip card tooltip text colors relic text colors wip
6 Months Ago
Merge from underwater_cinematic_blur_fix
6 Months Ago
underwater_cinematic convar disables blur effect
6 Months Ago
Fixed vehicle parenting
6 Months Ago
Added the name of the entity blocking placement in the case of a prevent building volume "Cannot build in this area" -> "Blocked by X" Added a new message for deployable that need to be placed on water Localized the rest of the building error messages
6 Months Ago
OnRenderDepthPrepass on SceneCamera
6 Months Ago
Add AfterDepthPrepassHooks, make AO composite to lighting rather than blitting to screen
6 Months Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
6 Months Ago
Refactored socket mods error messages, added new messages and localized the hardcoded ones
6 Months Ago
Rocket fire replacement. Old mat reserial.