130,597 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Ensure boomerang is losing condition
 
                
                
                
                
                
             
         
        
            
            
            
                
                Limit croc stamina, croc now become slow again after sprinting too long
Make crocs give up chase on land faster when players run away alongside the river instead of away from it
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle_update -> boomerang
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Temporarily removed spatially aware env volume support for forward rendered objects to test a rendering issue on macOS
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tests: perf test to measure ServerProfiler overhead
Going to try a different internal storage approach to make future changes easier (and potentially faster)
Tests: ran the new tests
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding view model camera animation files for pistol set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel camera animation set up for all pistols
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix new animals sinking below tunnel entrance grate visually
 
                
                
                
                
                
             
         
        
            
            
            
                
                Auto switch when looking at compatible building blocks
Can select different skins for wall, floor and ceiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating wood armour gloves prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the issue with the deferred indirect lighting shader using the wrong occlusion value and removed the environment reflection material settings
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Increase duration of inacpacitate dart vision debuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed viewmodel reference on prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Allow main monuments to spawn in Jungle Biome (currently lacking spawns, lower monument counts per server)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible VineMountable.OnFlagsChanged NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
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                fixing some baked LODs materials that did not save properly on the branch they came from
+some rebakes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating coconut armour viewmodel skinning
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed branch physics surface to wood
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bunch of cleanup/refactor after changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed a bunch of spots where environment volumes were too small in caves
fixed some cave segments close to the exits being 'no sunlight'
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back)
Deleted an unused effect file.
 
                
                
                
                
                
             
         
        
            
            
            
                
                renaming of files for dlc gesture
 
                
                
                
                
                
             
         
        
            
            
            
                
                jungle ruins s2p to refresh collider changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix being able to kite croc around foundation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE in tiger and croc corpse dragging
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Set correct material collider to fix impact sounds.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Laser detector now detects horses (and anything on the AI layer)
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from laserdetector_ai
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bypass storage container loot destruction if about to spawn a corpse
Fixes vending machine only dropping 25% of their loot in softcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from lootdestroy_corpse_fix
 
                
                
                
                
                
             
         
        
        
        
        
        
        
            
            
            
                
                Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from parallel_validatemove
- Removes PlayerCache.ValidPlayers allocs
Tests: took a snapshot on Craggy in editor