140,205 Commits over 4,505 Days - 1.30cph!

7 Months Ago
Merge from naval_update
7 Months Ago
Merge from deesea_alarm_component_remove
7 Months Ago
Commit dev.sand.mat because it's always popping up
7 Months Ago
Remove sussy muzzle flash effect on deep sea alarm effect prefabs
7 Months Ago
main gesture set and rps anim updates
7 Months Ago
Merge from analytics_warning_fix
7 Months Ago
Fix unreachable code causing compiler warning in AnalyticsManager
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from naval_missions
7 Months Ago
Fix error when speaking to a NPC to complete a mission if that mission has no rewards General cleanup of associated code
7 Months Ago
Merge from main
7 Months Ago
Updating skinning for horse costume
7 Months Ago
merge from non_convex_col_cleanup
7 Months Ago
added comment comp to sign
7 Months Ago
large banner sign pole as convex hull set
7 Months Ago
Added Vehicle_large to groundwatch and sockets for ornate, shutter and light up frames so they are deployable on boats
7 Months Ago
Fix a log message
7 Months Ago
Merge from main
7 Months Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
7 Months Ago
merge from main
7 Months Ago
merge from indirect_instancing
7 Months Ago
rebase on /main
7 Months Ago
bbq workshop camera position
7 Months Ago
Fixed one more docks barrel
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from main
7 Months Ago
beanbags as generated convex hull set
7 Months Ago
wooden window shutters as primitives
7 Months Ago
Merge from naval_update
7 Months Ago
Array size check for ReceiveFogOfWarImages
7 Months Ago
creation gibs gib replacement update
7 Months Ago
floor and wall frame models and prefabs
7 Months Ago
easel colliders
7 Months Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
7 Months Ago
crypt building skin prefabs, building grade
7 Months Ago
merge from save281 - staging wipe
7 Months Ago
network++ save++ persistance++
7 Months Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
7 Months Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
7 Months Ago
Merge from naval_update
7 Months Ago
Merge from main
7 Months Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
7 Months Ago
merge from main/naval_update/boat_steering_creaks
7 Months Ago
merge from main/naval_update/sound_polish
7 Months Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
7 Months Ago
merge from main/naval_update/sound_polish
7 Months Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
7 Months Ago
mrege from main/naval_update/sound_polish
7 Months Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
7 Months Ago
Compile fixes