249,481 Commits over 3,959 Days - 2.63cph!
Fix bug in capsule tracing, fixes picker in modeldoc when using capsules
First pass on separating elevator lifts from their parent entity
Leaderboard backup, run #
12703
Merge from minigun_unload_fix
Merge from simulate_compile_errors
Added OutputPath parameter
Added AllowUnsafeBlocks parameter
Added a None build as well
Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
Fixed locomotive cabin debris disappearing after moving away from the origin
Move SpriteRenderingWidget up to SpriteTools namespace
Move SpritesheetImporter from SpriteTools.SpriteEditor namespace to SpriteTools namespace and make import an Action that SpriteEditor hooks into.
Hook up SpritesheetImporter to TilesetEditor window
break sfx
break piece fading
break particles
card break scale
100m was quite limiting to the available spawn area, try 75m
Increased minimum train spline end distance from 60m to 100m
Fixed bikes slowly falling over when sleeping on a moving cargo ship
Fixed issue with smoke lingering.
Missing mat change.
Fixed ground effect being rotated for some reason.
Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Log rcon as part of runtime profiling
- commands executed
- number of connected clients
- rcon commands ran each frame
- successful or failed RCON connections
- execution time of RCON commands per frame
Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Fix IBL not working, Transparency in AmbientColor is used to lerp between artist's decided flat color and IBL/GI, defaults to GI
AmbientLight component defaults to Gray color
Fixed heli spawning with the spotlight enabled regardless of TOD.
Cleaned a boatload of old legacy stuff from the prefab.
Damage, weakspot & impact fx.
Applied to prefab.
Increased LOD distance of walkways on airfield towers, pre HLOD
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
Possible improvement to number sizing on item pickup UI widgets
Switch RCon from Queue<Command> with lock to ConcurrentQueue
Added missing audio source
Rail world gen uses my new collision mesh
▅▄▄▋▍ ▋▆▌▇█▍ ▋▊▅▍▍▅ ▉▄▇ -> ▆▍▍▉
▊▋▇▉█▍ ▌▇▆ ▄▆▍▍▊▆▇ ▊▍▄▍▅▊▋ ▅▉▍▇▊▍▄▆ ▌▉ ▆▋▇ ▆▇ █▆▋ ██▅▄▄▋ ▉▍ ▉▊▋▉▉█▍▄▅
Debug hair dye setups
Debug hair cap geometry
New collider or procgen train tracks, instead of just using LOD0. Has much smoother ramps for the rails
Fixed not being able to skin SB TC back into a regular TC via the spray can
card break wip
card breaker
seaweed mat , albedo and transluceny tweaks - darkened root, desaturated
Fixed sidecar bike pulling to the side again
Undo flexcontroller changes to see if they cause the crashes
Don't implicitly set zfar as infinity, if we want to do so we can do from C# side, but make it respect what we pass as zfar
swimming fish, added min and max scale on fishswarm script, changed fish speed and spawn frequency