224,985 Commits over 3,714 Days - 2.52cph!
Added functionality
{guid} in url is replaced with a guid
can set changeset
can set build
better file list
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
adding icon font, new unit panel texture, wip UI work, changed unit panel
Fixed building placement NRE caused by disabled ScreenShake effect
JenkinsFile for Unity 2017.1.0b7
Fixed human_walk animation (frankie please check import settings)
Snow weather tweaks
Branch attachment fixes
Fixed bad GameState checks in ECS
InteractionPositions never check if blocked more than once per physics step
Session runs PostStartNew prior to playing cutscene where applicable
Moved entity bounds check to worldManager post spawn routine
Mine loot in mines.
Various fixes.
Various UI overlay fade fuckery
Territory Location Selector caching fuckery
Various UI and game state cleanup/refactoring
Fixed effects.bloom disabling the effect instead of switching between low and high quality
The territory map is now only updated if set dirty
Rocket factory progress / new paths throughout the level
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
Removed Stats+Properties partial, exposed stats via Stats[name] operator property
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes