164,241 Commits over 2,832 Days - 2.42cph!

7 Years Ago
Changed default terrain height pixel error to 2
7 Years Ago
Added lots of geography-related accessors to TerrainMath
7 Years Ago
More import settings tweaks
7 Years Ago
Adjusted tree billboard import settings
7 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
7 Years Ago
fixed some issues with the boar rigging; improved several of the boar animations;
7 Years Ago
tweaked view model anim source files
7 Years Ago
removed placeholder anim events on torch view model anims
7 Years Ago
Rock viewmodel sway Networked Lerped Quaternion error fix Cargo plane motion blur
7 Years Ago
Updated torch view model anims
7 Years Ago
Fixed rotation not syncing proper
7 Years Ago
Added snow (early version)
7 Years Ago
Fixed loading text not updating Added events/server_schedule system Cargo plane should now spawn randomly (but doesn't drop anything yet)
7 Years Ago
Fixed floating rocks
7 Years Ago
Fixed invisible clothes Added cargoplane and supply drop models
7 Years Ago
Updated torch view model anims & anim controller
7 Years Ago
Cleanup
7 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
7 Years Ago
7 Years Ago
Added basic structure building blocks
7 Years Ago
Minor rock prefab tweaks
7 Years Ago
Fixed some rock rotations.
7 Years Ago
Added cargoplane/supply drop models
7 Years Ago
UI folder unused
7 Years Ago
Moved models into Models folder
7 Years Ago
Only weapon models should start with w_
7 Years Ago
Player model dev scene tweaks
7 Years Ago
Rock 11 updated
7 Years Ago
Merge
7 Years Ago
Added Y flipped versions of the rocks where it makes sense
7 Years Ago
Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
7 Years Ago
Missing file.
7 Years Ago
Even more impact effects.
7 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
7 Years Ago
Made billboard min and max light influence configurable via material parameter
7 Years Ago
Missed a normal map change
7 Years Ago
Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
7 Years Ago
death animation for the boar; added a new flinch animation as well
7 Years Ago
Rocks 01 - 03 highlights map replaced with plain AO for now
7 Years Ago
Updated rocks 07 - 12 with closed meshes and rexported maps
7 Years Ago
Added player torch anims source file
7 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring
7 Years Ago
Even more refactoring Made SpawnHandler a lot more generic Added biome and forest getters to TerrainMeta Fixed a few minor inconsistencies in TerrainMath
7 Years Ago
Added PlayerModel scene and devtools Reorganised clothes prefabs into 5 slots Tweaked clothes/skin materials
7 Years Ago
re-exported torch view model anims
7 Years Ago
re-exported Torch viewmodel anims
7 Years Ago
More refactoring
7 Years Ago
Refactoring
7 Years Ago
Implemented alex's torch viewmodel animations
7 Years Ago
Torch world model