198,617 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Removing debug logs
10 Years Ago
added zbrush roots and created high and low poly versions. unwrapping low poly
10 Years Ago
Debugging
10 Years Ago
New character concepts. Straightend up Cowboy for Alex.
10 Years Ago
Debugging
10 Years Ago
Debugging
10 Years Ago
military tunnels - backup missing metas
10 Years Ago
YAMfM
10 Years Ago
WIP
10 Years Ago
- Added useDynamicShadowDistance toggle to PlayerCameraEffects CC: petur - Fixed issues with Goals breaking DM
10 Years Ago
More debug tweaks
10 Years Ago
Goal support in debug window decision listing
10 Years Ago
Only setup Goal decisions in UnitDecisionMaker
10 Years Ago
First pass at Goals DM integration
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
Subtracting building_system_2.1
10 Years Ago
- Goal data assets - Biome spawn related fixes - EvaluationContext supports SelfGroup and TargetGroup - WeightedRandom tweaks
10 Years Ago
Test
10 Years Ago
More properties
10 Years Ago
FOR FUCK SAKE factory prefab to fix weird bug
10 Years Ago
Time Properties
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Merge from main
10 Years Ago
Manifest
10 Years Ago
Removed debug logging of group stat values
10 Years Ago
Fixed external walls collapsing
10 Years Ago
Performance fixes
10 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
10 Years Ago
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
10 Years Ago
PlayerController tweak
10 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
10 Years Ago
Binds
10 Years Ago
Binds
10 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
10 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
10 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
10 Years Ago
EntiySettings doesnt need to implement IComparable
10 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
10 Years Ago
Fixed spawning cast error
10 Years Ago
fixed potential survey charge issues survey charge does not create underwater craters
10 Years Ago
Rebase
10 Years Ago
Rebase
10 Years Ago
- Renamed shield pickub prefab to Shield instead of Energy - Shield pickup range now doubled to 150
10 Years Ago
- Large map view is now zoomed out further to show more of the level
10 Years Ago
Subtracting building_system_2
10 Years Ago
Subtracting building_system_2
10 Years Ago
added low poly roots to temple scene
10 Years Ago
Sorted outer building object LODS being positioned properly.
10 Years Ago
military tunnels greybox meshes