198,646 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Merge from building_system_2.1
10 Years Ago
Merge from building_system_2.1
10 Years Ago
Merge from main
10 Years Ago
Manifest
10 Years Ago
Removed debug logging of group stat values
10 Years Ago
Fixed external walls collapsing
10 Years Ago
Performance fixes
10 Years Ago
- NestedEditorDrawer improvement - Added GroupNeed, GroupAttribute Stat types - Group+Stats updates BaseValue of it's GroupNeeds (GroupNeed.Food represents average value of all member's Food Needs)
10 Years Ago
fixed bug with the rocket lanucher not displaying the proper rocket model when swapping ammo
10 Years Ago
PlayerController tweak
10 Years Ago
Fixed a bunch of issues with ExecuteBreedinGroup Refactoring PlayerController a bit, reducing LINQ usage
10 Years Ago
Binds
10 Years Ago
Binds
10 Years Ago
fixed survey charges working underwater fixed survey charges sometimes not working
10 Years Ago
ItemSettings doesnt need to implement IComparable (DataAsset base does it)
10 Years Ago
InfluenceQuery tweaks to avoid using ToList and foreach (todo : should use FixedArray?)
10 Years Ago
EntiySettings doesnt need to implement IComparable
10 Years Ago
Fixed VicinityEffects being zeroed when they shouldnt be
10 Years Ago
Fixed spawning cast error
10 Years Ago
fixed potential survey charge issues survey charge does not create underwater craters
10 Years Ago
Rebase
10 Years Ago
Rebase
10 Years Ago
- Renamed shield pickub prefab to Shield instead of Energy - Shield pickup range now doubled to 150
10 Years Ago
- Large map view is now zoomed out further to show more of the level
10 Years Ago
Subtracting building_system_2
10 Years Ago
Subtracting building_system_2
10 Years Ago
added low poly roots to temple scene
10 Years Ago
Sorted outer building object LODS being positioned properly.
10 Years Ago
military tunnels greybox meshes
10 Years Ago
Removed special move effect from character and set to auto destroy.
10 Years Ago
Condition refactoring, now works the same as Consideration except only boolean WIP conversion of all boolean Considerations to Conditons ConsiderationContext, ConsiderationSelfTypes, ConsiderationTargetTypes renamed to EvaluationContext and so on Moved GetAgent and GetUnit from Consideration to DecisionContext, takes EvaluationContext
10 Years Ago
Allow deletion of building objects.
10 Years Ago
Basic weapon input Entity creation
10 Years Ago
Merge from building_system_2
10 Years Ago
Merge from building_system_2
10 Years Ago
cannot place pumpjacks or quarries under water anymore
10 Years Ago
Merge from main
10 Years Ago
More Goals boilerplate ConditionSettings.Evaluate overloaded to take a DecisionContext DSE now evaluates a list of Conditions before scoring all Considerations
10 Years Ago
LOD switching done in a jankyish way.
10 Years Ago
Some debug cleanup
10 Years Ago
Stability warmup adjustments
10 Years Ago
Stability fixes
10 Years Ago
- Missile testing - Added missile prefab and missile blast prefab - Added missile turret and missile hatch turret - Added missile turrets to large rooms in Factory tileset - Rebuillt factory tileset prefabs
10 Years Ago
Lowered joystick deadzone amount Added decay on run acceleration
10 Years Ago
YAMfM
bot
10 Years Ago
Automated Linux DS Build #55
bot
10 Years Ago
Automated Windows Build #55
10 Years Ago
FOR FUCK SAKE factory tiles prefab, fix holes and removed useless random props
10 Years Ago
tweaks
10 Years Ago
Fixed all missing view prefabs