199,208 Commits over 4,140 Days - 2.00cph!
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor).
Added help box explanation of behaviour chain injector elements/modes
DespositItem action has target validation modes (container, building, machine)
Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
multi map squad editing wip
squad editor unit placement now checks map file for valid placement data
binoculars fbx changes, LODS & fuzz
binoculars viewmodel / worldmodel prefabs
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Fixed viewmodel bob looking odd (from the optimizations)
Encode instance position offset into texcoord1 on batched meshes
Automated Windows Build #642
Automated Windows Build #643
Some groundwork for .properties support in addons
Automated Linux Build #644
Automated Linux DS Build #644
Automated Windows Build #644
rocket_crane greybox detail pass
adding damian's layer prefab file
First draft of tool stowing/equipping
Fixed dispensable interaction wrappers not being validated properly
Allow additive behaviours over player commanded primaries (testing)
Touched a bunch of assets because of a new field
Fixed workshop transitions
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
Actually fixed injector warnings
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Automated Linux Build #645
Automated Linux DS Build #645
Automated Windows Build #645
Automated Linux DS Build #5
Fixed global aniso not set with default cfg/convar
Automated Windows Build #5
Players get paid when selling drugs
Harvesting for buildings now works
Selling drugs to someone now considered a crime
Ported item processing goal plans to building.
backup in case this is a stupid idea
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
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Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
FOR FUCK SAKE tweak AO / space tile texture