199,230 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Added ConvarControlledSpawnPopulation Automatically populate SpawnHandler with ConvarControlledSpawnPopulation Added npcname.population convars
8 Years Ago
Fixed human description string sometimes being blank
8 Years Ago
Compile Fix
8 Years Ago
Desires widget fuckeries
8 Years Ago
croc sfx
8 Years Ago
Mesh building optimizations
8 Years Ago
Manifest, fixes
8 Years Ago
Fixed Desires component not being flagged as initialized properly Fixed Desires not being reset when they're taken from the pool Fixed some issues with desires UI not showing the "best" desires
8 Years Ago
More desires UI
8 Years Ago
More
8 Years Ago
Desires UI reset properly
8 Years Ago
Foliage test
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Limited laggy ass rotation
8 Years Ago
adjusted near plane
8 Years Ago
extended pipes toward the silos slightly worked out road layout underground cleanup Added road blocks without pavement, 3 wip new blocks
8 Years Ago
atmos 15 edit
8 Years Ago
revolver world model re-creation
8 Years Ago
Added player and npc ragdoll culling
8 Years Ago
Workaround for crafting bare spears breaking combat
8 Years Ago
board fix
8 Years Ago
fixed 23 and added to prefabs
8 Years Ago
wip server/client game creation with map selection support
8 Years Ago
changed ansio settings for several viewmodels to make textures look sharper on viewmodels
8 Years Ago
more
8 Years Ago
Rocket factory area greybox refinement
8 Years Ago
Set up the item producers properly, added ingredients, they're all deployable etc.
8 Years Ago
bot
8 Years Ago
Automated Linux Build #646
8 Years Ago
▍▅▊▅▇▇ ▋▄▌▇▌▊▊ █▍▊
bot
8 Years Ago
Automated Linux DS Build #646
bot
8 Years Ago
Automated OSX Build #646
8 Years Ago
8 Years Ago
Random animation triggers improvements
8 Years Ago
Fixed shit thing
8 Years Ago
Make sure IMaterial functions cannot crash the game when used on null materials (even tho there should not be any null materials)
8 Years Ago
Goal plan priority fuckeries
8 Years Ago
bunch of time wasting garbage
8 Years Ago
Merged in latest code from Bill
8 Years Ago
furnaces and campfires turn off if they overflow once (server perf)
8 Years Ago
created 31
8 Years Ago
added missing #if SERVER
8 Years Ago
Added some priorities to the non player commanded building Goal. Priorities array is now actually sorted.
8 Years Ago
FOR FUCK SAKE temple tile textures
8 Years Ago
killfeed entries stay visible for 5 seconds longer (20)
8 Years Ago
Goal plan priority on a scale of 0-20, inverted sorting in Goal
8 Years Ago
GoalPlan priority data
8 Years Ago
added binoculars removed gear cost from crossbow - but made more expensive removed t-shirt from black box drop phrases manifest protocol++