199,397 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Fixed spawn/spawnitem not working
8 Years Ago
Reduced Ai populations
8 Years Ago
Some invoke handler optimizations
8 Years Ago
Cache waterfactor, waterdepth
8 Years Ago
Tweaked Ai think rates
8 Years Ago
Tweaked Ai Memory size
8 Years Ago
use Entity.WaterDepth for ai queries
8 Years Ago
8 Years Ago
Server fix
8 Years Ago
animals have proper corpse contents added deer meat
8 Years Ago
Enemy in-range indicators in movement mode, upgrade to 5.6
8 Years Ago
added exit button to map and squad editors
8 Years Ago
Animals send hit notices
8 Years Ago
Boar footsteps
8 Years Ago
removed some debug
8 Years Ago
branched to start decoupling everything from a server for single player/modes
8 Years Ago
Made camera look ahead of truck slightly
8 Years Ago
removed unused moved/attacked variables from protobuf and references. More purging
8 Years Ago
Instancing all materials
8 Years Ago
more
8 Years Ago
Instancing all materials part 2
8 Years Ago
Updated render queue field and added instanced field to rust/std shader gui
8 Years Ago
more
8 Years Ago
Whoops, this ain't c++
8 Years Ago
Increasing navmesh bounds
8 Years Ago
more
8 Years Ago
Chicken doesn't use horse footsteps Cleaned footsteps
8 Years Ago
Touching building icons
8 Years Ago
Reduced animal mesh compression Attack damage is a variable on the npc Ai senses - memory filter (should fix ai not seeing players)
8 Years Ago
Ai should sense corpses too
8 Years Ago
Added different options for easier looting. Adding an item description.
8 Years Ago
Launch_site terrain setup Backup/progress core
8 Years Ago
Disabling some VPK code that is hitting an infinite loop
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8 Years Ago
Automated Linux Build #658
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8 Years Ago
Automated OSX Build #658
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8 Years Ago
Automated Linux DS Build #658
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8 Years Ago
Automated Windows Build #658
8 Years Ago
Rocket factory/interior progress
8 Years Ago
Fixed dark censorship (RUST-1625)
8 Years Ago
searchlight beam cherry pick
8 Years Ago
Fixed game object creation error in editor when stopping game
8 Years Ago
Added UpdateHandler and UpdateBehaviour (offer DeltaUpdate that can efficiently sleep for x seconds) Optimized LightEx using DeltaUpdate (update rate now decreases smoothly with distance from camera)
8 Years Ago
8 Years Ago
Fix animal footstep sounds Add new bear footsteps from a while back
8 Years Ago
merge from main
8 Years Ago
Moved item decay boilerplate to a component
8 Years Ago
FOR FUCK SAKE more shader work
8 Years Ago
Server compile fix
8 Years Ago
little tweaks
8 Years Ago
merge from main