224,675 Commits over 3,714 Days - 2.52cph!
bug fixes, new wall climbing power up, ui changes, feedback button, etc.
Nice error when missing item in google sheet
window lod textures fixed
Does not using vorbis prevent the import crash?
Multi checkpoint race with effects / ui
Updated delivery clash with rage quit fix
Fixed commands modal firing gamespeed events when not open. duh.
AI tweaks
Time controls fixes
throwing objects no longer blocks sprint
added inaccuracy when throwing while sprinting
Merging 3000 meta files from main
updated craft times to be sensible for all items
format ownership to display one decimal point if needed
- Setup enemy definitions for area 2 enemies
- New enemy pack for asteroid tileset
- Added loot components to area 2 enemies
- Asteroid tileset now spawns enemies
Basic Google Sheets importing
CraftTime, CraftAmount, Stackable, UnlockLevel, UnlockPrice set via Google Sheet
Removed DecisionPlan from the codebase
Added break conditions to GoalPlans, evaluated on SimTick
Automated Linux DS Build #13
Automated Windows Build #13
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Automated Linux Build #13
Merge 'File path sanity checks now ignore the game's install directory'
Updated race mission
Added text chat
Increased perception range a bit
humans without attachment rigidbody or fixed joints
UnitAttachments no longer require a rigidbody, updated UnitViewUtility importer, re-saved prefabs
Fucked up the UI to make petur angry
alert!! animator setup for animals
Test to improve spear throwing responsiveness
Watch towers and Ruins LODs/COLs
airfield work backup
Added more tutorial items.
Added Alert Flag
Fixed perception calculations (nothing to see here...)