225,778 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Emote fiddling
8 Years Ago
wip
8 Years Ago
AIDebugger NRE fix Fixed Add Emote button not showing in debug tools panel Stripped out zoom tilt code form RTSCamera until we find a cleaner solution Emote package stored on Unit not in StateMachineBehaviour
8 Years Ago
LookAt temporary hack to avoid people spinning around like idiots
8 Years Ago
SetDestinationBaseSettings ends early if distance to destination is less than or equal to desired distance
8 Years Ago
Made grid init not hacky
8 Years Ago
Initial implementation of grid system that seems to be working
8 Years Ago
TrySetCurrentGoalPlanVariant actually supports the "Either" option
8 Years Ago
Fixed NRE
8 Years Ago
Zone size accessible prior to init
8 Years Ago
Data save
8 Years Ago
Goal and GoalPlan data can override GPV slot selection (global setting, not unique to module's wrapper)
8 Years Ago
Progress
8 Years Ago
AIDebugger TOTY 2017
8 Years Ago
Started adding grid things.
8 Years Ago
Tweaks to RTSCamera
8 Years Ago
- White space
8 Years Ago
fixed head flickering during sleeping animation
8 Years Ago
Module GPV slot tweaking/editor exposure on the regular module editor Emote module on secondary GPV slot
8 Years Ago
vm grenade source update
8 Years Ago
AI data pass, fixed some blackboard reads
8 Years Ago
Tribe tracker portraits grabbed when tracker becomes visible Animation component perf test (don't check whether animator has the param before setting...) Player created desire state trickles down properly to item desires for crafting ingredients
8 Years Ago
Fixed missing event
8 Years Ago
Removed obselete Agent.SmartSubscription property
8 Years Ago
Cleaning up GPV slot events UnitBehaviourWidget only listens to primary GPV slot events InteractionTriggerSettings and PlayerProgression listen to a top level Agent event that is slot-agnostic
8 Years Ago
AIDebugger shows all GPV slots
8 Years Ago
Random FlockDriver cleanup Removed a transform null check in CombatAbilitySelector which shouldnt be needed
8 Years Ago
- Addded flashing GO text/anim to gameplay UI when a room is cleared
8 Years Ago
More profiler tinkering
8 Years Ago
Disabled TSSAA sample tonemapping for now; causing problems in opengl (possibly fix for RUST-1167)
8 Years Ago
Removed InfluenceMaps from the codebase Unit tracker portraits only updated on demand
8 Years Ago
Action.WaitForUnitFlagChange just does a flag check in RunImplementation rather than using a state+event callback
8 Years Ago
Procgen Railroad segment model/LODs/COL Procgen roads segments models/LODs/textures
8 Years Ago
- Moved area name text below the preview images
8 Years Ago
- Level select screen thumbnails are now generated from area definitions
8 Years Ago
FOR FUCK SAKE low health effect !A wip UI level selection image
8 Years Ago
- Forced all damage to the player to be 1 damage again, to see if feels clearer when you're about to die - Low health screen effect now correctly enables/disables - Some cam code cleanup
8 Years Ago
Fixed by unit flag check in Senses, more hooks
8 Years Ago
Don't init SteamManager in debug mode (for local builds without steam) Fixed bad profiler sample in Entity.GetEntityComponent GPV slots/agent slot handling doesnt use a dictionary
bot
8 Years Ago
Automated Linux DS Build #403
8 Years Ago
- Camera fix?
8 Years Ago
More profiling
8 Years Ago
Get fucked, foreach Profile hooks
bot
8 Years Ago
Automated Windows Build #403
8 Years Ago
Ignores
8 Years Ago
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bot
8 Years Ago
Automated OSX Build #403
bot
8 Years Ago
Automated Linux Build #403
8 Years Ago
Updated FreeImage (v3.15.3 -> v3.17.0)
8 Years Ago
added sidestep and backpedal for human walk locomotin state and cleaned up the look at code a bit