256,238 Commits over 4,018 Days - 2.66cph!

8 Years Ago
Minor AI fixes
8 Years Ago
NPC init order fix + spawn fallback
8 Years Ago
Merging in from trunk.
8 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
8 Years Ago
Increased input rate allowance
8 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
8 Years Ago
fixed a bad thing I did.
8 Years Ago
8 Years Ago
Fixed/silenced all warnings outside of BuildingSystem
8 Years Ago
UnitView and UnitSettings summaries and tidy up.
8 Years Ago
NPC characters moving and animating on clients, and sharing most code with proxy players for human clients
8 Years Ago
Got NPCs moving on clients in client/server mode. Not animating yet
8 Years Ago
Fix RUST-1534 Fix bow shoot sound playing an extra time when quickly switching weapons
8 Years Ago
slightly reduced cost of waterpipe shotgun reduced cost of double barrel (one less pipe) removed gear cost from landmine reduced blade cost of metal barricade reduced stone cost of stone/concrete barricades oil barrels also produce a small amount of low grade fuel in addition to crude reduced recycler volume slightly but increased audible radius
8 Years Ago
More tile stuff, slightly increased visual movement speed of units
8 Years Ago
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8 Years Ago
Tile stuff
8 Years Ago
Moved common occlusion culling routines to base entity Added occlusion culling to NPCs Added LODGroup to zombie (culling)
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Fixed DroppedItem.OnParentRemoved position calculations so dropped items appear at the correct position when their parent is removed
8 Years Ago
Fix for the fix (18512)
8 Years Ago
Switching to facepunch.steamworks
8 Years Ago
optimised ground road pieces
8 Years Ago
Fixed server held entity leak when dropped item is out of world bounds
8 Years Ago
latest art
8 Years Ago
Recalculated entity bounds on all collectables
8 Years Ago
Fixed rare lock entity NRE when thrown items are stuck in them while removing them (RUST-1521)
8 Years Ago
Fixed collider list in TerrainCollision.GetIgnore sometimes being thrown to garbage collector instead of being pooled
8 Years Ago
Fixed Item.Ownership memory pooling being fucked up Fixed ClientReady.ClientInfo leaking objects into the memory pool (only once per server join?)
8 Years Ago
More hookups
8 Years Ago
backup
8 Years Ago
Finished Utility folder tidy up.
8 Years Ago
Pump shotgun optimisation
8 Years Ago
Revolver additional world mesh changes
8 Years Ago
Fixed audio lerps.
8 Years Ago
Pool and UnitCollection summaries, comments etc
8 Years Ago
Powerplant overgrowth dressing backup
8 Years Ago
Lighthouse overgrowth dressing
8 Years Ago
Cleaning up Pool, Generic Pool, GenericPool supports default allocator. Removed PoolManager. Moved behaviour pooling to AIManager Added UnitCollection view pooling test TimeManager events to System.Action Removed old Tests scripts
8 Years Ago
buffalo assets (no unit setup)
8 Years Ago
8 Years Ago
All plugins copy pdb if found in output folder
8 Years Ago
local PlayerRecord stored
8 Years Ago
revolver optimisation
8 Years Ago
Removed old UI
8 Years Ago
Cleanup
8 Years Ago
Xp modifications now applied to PlayerRecords after match outcome, player level calculated based on xp mod.
8 Years Ago
Removed EntityView.UpdaetSkins, replaced usage in ResourceView with new event callback Blackboard listens for EntityManager destruction callbacks to clean data, rather than relying on convoluted shite in Agent BaseEntity events use System.Action (comparing perf) Knowledge dictionaries capacity
8 Years Ago
Moved construction and ugprade stuff to BuildingView
8 Years Ago
xp tests