239,509 Commits over 3,837 Days - 2.60cph!

9 Years Ago
Shader updates, Unity 5.3.1p1
9 Years Ago
merge from main
9 Years Ago
- Return null if best decision has a score of 0. - If we traverse the goal hierarchy, but failed to find a result down one branch, look down another sibling branch, or go up one level and continue looking there. Just make sure we return the new branch result, like we were NOT doing!!!
9 Years Ago
More DecisionLog
9 Years Ago
Deleted some old un-used actions with missing types DecisionLog twaeks
9 Years Ago
Fixed some issues with DecisionLog
9 Years Ago
Tinkering
9 Years Ago
Distance crossfading bugfix
9 Years Ago
reverting
9 Years Ago
osx compilation fix test
9 Years Ago
Fixed dict lookup error, improved consideration logging
9 Years Ago
Added Decision Log debugger window, allows for stepping through DM ticks for the selected Unit's Agent
bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
9 Years Ago
Added native glcore support
9 Years Ago
/Nature/Grass folder stuff.
9 Years Ago
Allow attaching roofs to the bottom of other roofs again
9 Years Ago
deer backup before I make some changes that might break it
9 Years Ago
Cowboy - north east & north west run anims + .meta
9 Years Ago
Cowboy - north east & north west run anim source
9 Years Ago
Prefab prepare Updated phrases
9 Years Ago
Disabled lazy aim Viewmodel responsiveness tweaks
9 Years Ago
Updated ignore list
9 Years Ago
Added simple networking
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Another compile fix
9 Years Ago
Fixing compile errors
9 Years Ago
-And more templates for Action and Consideration
9 Years Ago
Fixed layer index warnings Warmup construction parts placed directly in the map in editor (for debugging) Dither UI protection background to avoid banding
9 Years Ago
Roof exploit fix Stability diminishing returns Various building block placement quality of life improvements
9 Years Ago
Hapis rocks - end
9 Years Ago
-You should finally be able to create Conditions with a template, like you do with classes. It will create $Name$Condition.cs and $Name$ConditionSettings.cs
9 Years Ago
resized textures
9 Years Ago
Hapis rocks - backup
9 Years Ago
Renamed MaxStatConsideration to GroupedConsideration, now takes a list of Considerations and returns the highest score, should/could probably be handled throgh some grouping system
9 Years Ago
Fix for material setup throwing errors in edit mode
9 Years Ago
Added MaxStatConsideration which takes an array of stats and returns the max value as score Stat implements IComparable Added a Description field to Condition and Consideration Settings
9 Years Ago
deer has a rough ragdoll and test left and right run anims.
9 Years Ago
new core explosion.
9 Years Ago
Semi_auto_rifle - materials and texture plus fbx
9 Years Ago
Fix NRE in BeforeEditorTab related to null elements in GoalSettings.ChildGoals Fixed bad Alive and Sleeping effect values
9 Years Ago
Hapis rocks - backup
9 Years Ago
Switched human movement blend tree to 2d Freeform Cartesian Stopped PlayerController calling SmartObject.TrySubscribe
9 Years Ago
-yam -assigned collider to rock so it doesn't fall through ground.
9 Years Ago
Fixed compile error in PlayerController
9 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
9 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
9 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
9 Years Ago
Asset save